godot_synced_blend_tree/synced_animation_graph.cpp

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#include "synced_animation_graph.h"
#include "core/os/time.h"
#include "scene/3d/skeleton_3d.h"
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#include "scene/animation/animation_player.h"
void SyncedAnimationGraph::_bind_methods() {
print_line(vformat("binding methods"));
ClassDB::bind_method(D_METHOD("set_active", "active"), &SyncedAnimationGraph::set_active);
ClassDB::bind_method(D_METHOD("is_active"), &SyncedAnimationGraph::is_active);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
ClassDB::bind_method(D_METHOD("set_callback_mode_process", "mode"), &SyncedAnimationGraph::set_callback_mode_process);
ClassDB::bind_method(D_METHOD("get_callback_mode_process"), &SyncedAnimationGraph::get_callback_mode_process);
ClassDB::bind_method(D_METHOD("set_callback_mode_method", "mode"), &SyncedAnimationGraph::set_callback_mode_method);
ClassDB::bind_method(D_METHOD("get_callback_mode_method"), &SyncedAnimationGraph::get_callback_mode_method);
ClassDB::bind_method(D_METHOD("set_animation_tree", "animation_tree"), &SyncedAnimationGraph::set_animation_tree);
ClassDB::bind_method(D_METHOD("get_animation_tree"), &SyncedAnimationGraph::get_animation_tree);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "animation_tree", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationTree"), "set_animation_tree", "get_animation_tree");
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ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &SyncedAnimationGraph::set_skeleton);
ClassDB::bind_method(D_METHOD("get_skeleton"), &SyncedAnimationGraph::get_skeleton);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D"), "set_skeleton", "get_skeleton");
ADD_SIGNAL(MethodInfo(SNAME("animation_tree_changed")));
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}
void SyncedAnimationGraph::_notification(int p_what) {
switch (p_what) {
case Node::NOTIFICATION_READY: {
_set_process(true);
} break;
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case Node::NOTIFICATION_INTERNAL_PROCESS: {
if (active) {
_process_graph(get_process_delta_time());
}
} break;
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case Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (active) {
_process_graph(get_physics_process_delta_time());
}
} break;
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}
}
void SyncedAnimationGraph::set_active(bool p_active) {
if (active == p_active) {
return;
}
active = p_active;
_set_process(processing, true);
}
bool SyncedAnimationGraph::is_active() const {
return active;
}
void SyncedAnimationGraph::set_callback_mode_process(AnimationMixer::AnimationCallbackModeProcess p_mode) {
if (callback_mode_process == p_mode) {
return;
}
bool was_active = is_active();
if (was_active) {
set_active(false);
}
callback_mode_process = p_mode;
if (was_active) {
set_active(true);
}
}
AnimationMixer::AnimationCallbackModeProcess SyncedAnimationGraph::get_callback_mode_process() const {
return callback_mode_process;
}
void SyncedAnimationGraph::set_callback_mode_method(AnimationMixer::AnimationCallbackModeMethod p_mode) {
callback_mode_method = p_mode;
emit_signal(SNAME("mixer_updated"));
}
AnimationMixer::AnimationCallbackModeMethod SyncedAnimationGraph::get_callback_mode_method() const {
return callback_mode_method;
}
void SyncedAnimationGraph::set_callback_mode_discrete(AnimationMixer::AnimationCallbackModeDiscrete p_mode) {
callback_mode_discrete = p_mode;
emit_signal(SNAME("mixer_updated"));
}
AnimationMixer::AnimationCallbackModeDiscrete SyncedAnimationGraph::get_callback_mode_discrete() const {
return callback_mode_discrete;
}
void SyncedAnimationGraph::set_animation_tree(const NodePath &p_path) {
animation_tree_path = p_path;
if (p_path.is_empty()) {
// set_root_node(SceneStringName(path_pp));
// while (animation_libraries.size()) {
// remove_animation_library(animation_libraries[0].name);
// }
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}
emit_signal(SNAME("animation_tree_changed")); // Needs to unpin AnimationPlayerEditor.
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}
NodePath SyncedAnimationGraph::get_animation_tree() const {
return animation_tree_path;
}
void SyncedAnimationGraph::set_skeleton(const NodePath &p_path) {
skeleton_path = p_path;
if (p_path.is_empty()) {
// set_root_node(SceneStringName(path_pp));
// while (animation_libraries.size()) {
// remove_animation_library(animation_libraries[0].name);
// }
}
emit_signal(SNAME("skeleton_changed")); // Needs to unpin AnimationPlayerEditor.
}
NodePath SyncedAnimationGraph::get_skeleton() const {
return skeleton_path;
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}
void SyncedAnimationGraph::_ready(const NodePath &p_path) {
print_line(vformat("synced animation graph ready!"));
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}
void SyncedAnimationGraph::_process_graph(double p_delta, bool p_update_only) {
if (skeleton_path.is_empty()) {
return;
}
float current_time = Time::get_singleton()->get_unix_time_from_system();
Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(get_node_or_null(skeleton_path));
if (!skeleton) {
return;
}
AnimationTree *animation_tree = Object::cast_to<AnimationTree>(get_node_or_null(animation_tree_path));
if (!animation_tree) {
return;
}
Ref<Animation> animation = animation_tree->get_animation("Walk-InPlace");
if (!animation.is_valid()) {
return;
}
static double debug_time = 0.;
debug_time += p_delta;
if (debug_time > 2.0) {
debug_time = 0.;
}
current_time = debug_time;
// LocalVector<AnimationMixer::TrackCache *> &track_num_to_track_cache = animation_track_num_to_track_cache[a];
const Vector<Animation::Track *> tracks = animation->get_tracks();
Animation::Track *const *tracks_ptr = tracks.ptr();
// real_t a_length = animation->get_length();
int count = tracks.size();
for (int i = 0; i < count; i++) {
const Animation::Track *animation_track = tracks_ptr[i];
if (!animation_track->enabled) {
continue;
}
Animation::TrackType ttype = animation_track->type;
switch (ttype) {
case Animation::TYPE_POSITION_3D: {
AnimationMixer::TrackCacheTransform *track_xform = memnew(AnimationMixer::TrackCacheTransform);
track_xform->type = Animation::TYPE_POSITION_3D;
track_xform->bone_idx = -1;
track_xform->skeleton_id = skeleton->get_instance_id();
NodePath path = animation->track_get_path(i);
double animation_time = Math::fposmod(current_time, animation->get_length());
if (path.get_subname_count() == 1) {
int bone_idx = skeleton->find_bone(path.get_subname(0));
if (bone_idx != -1) {
track_xform->bone_idx = bone_idx;
Vector3 pos;
animation->try_position_track_interpolate(i, animation_time, &pos);
skeleton->set_bone_pose_position(bone_idx, pos);
}
}
break;
}
case Animation::TYPE_ROTATION_3D: {
AnimationMixer::TrackCacheTransform *track_xform = memnew(AnimationMixer::TrackCacheTransform);
track_xform->type = Animation::TYPE_POSITION_3D;
track_xform->bone_idx = -1;
track_xform->skeleton_id = skeleton->get_instance_id();
NodePath path = animation->track_get_path(i);
double animation_time = Math::fposmod(current_time, animation->get_length());
if (path.get_subname_count() == 1) {
int bone_idx = skeleton->find_bone(path.get_subname(0));
if (bone_idx != -1) {
track_xform->bone_idx = bone_idx;
Quaternion rot;
animation->try_rotation_track_interpolate(i, animation_time, &rot);
skeleton->set_bone_pose_rotation(bone_idx, rot);
}
}
break;
}
default: {
break;
}
}
}
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// skeleton->set_bone_pose_position(3, Vector3(sin(current_time) * 10., 0., 0.));
skeleton->force_update_all_bone_transforms();
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}
void SyncedAnimationGraph::_set_process(bool p_process, bool p_force) {
if (processing == p_process && !p_force) {
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return;
}
set_physics_process_internal(false);
set_process_internal(true);
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processing = p_process;
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}
SyncedAnimationGraph::SyncedAnimationGraph() {
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}
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void AnimationSamplerNode::initialize(GraphEvaluationContext &context) {
animation = context.animation_tree->get_animation(animation_name);
}
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void AnimationSamplerNode::evaluate(GraphEvaluationContext &context, AnimationData &output) {
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const Vector<Animation::Track *> tracks = animation->get_tracks();
Animation::Track *const *tracks_ptr = tracks.ptr();
// real_t a_length = animation->get_length();
int count = tracks.size();
for (int i = 0; i < count; i++) {
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AnimationData::TrackValue *track_value = nullptr;
const Animation::Track *animation_track = tracks_ptr[i];
const NodePath& track_node_path = animation_track->path;
if (!animation_track->enabled) {
continue;
}
Animation::TrackType ttype = animation_track->type;
switch (ttype) {
case Animation::TYPE_POSITION_3D: {
AnimationData::PositionTrackValue *position_track_value = memnew(AnimationData::PositionTrackValue);
if (track_node_path.get_subname_count() == 1) {
int bone_idx = context.skeleton_3d->find_bone(track_node_path.get_subname(0));
if (bone_idx != -1) {
position_track_value->bone_idx = bone_idx;
animation->try_position_track_interpolate(i, node_time_info.position, &position_track_value->position);
}
} else {
// TODO
assert(false && !"Not yet implemented");
}
track_value = position_track_value;
break;
}
case Animation::TYPE_ROTATION_3D: {
AnimationData::RotationTrackValue *rotation_track_value = memnew(AnimationData::RotationTrackValue);
if (track_node_path.get_subname_count() == 1) {
int bone_idx = context.skeleton_3d->find_bone(track_node_path.get_subname(0));
if (bone_idx != -1) {
rotation_track_value->bone_idx = bone_idx;
animation->try_rotation_track_interpolate(i, node_time_info.position, &rotation_track_value->rotation);
}
} else {
// TODO
assert(false && !"Not yet implemented");
}
track_value = rotation_track_value;
break;
}
default: {
// TODO
assert(false && !"Not yet implemented");
break;
}
}
output.set_value(animation_track->thash, track_value);
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}
}