2025-11-09 17:22:44 +01:00
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#include "synced_animation_graph.h"
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2025-11-21 12:28:54 +01:00
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#include "core/os/time.h"
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#include "scene/3d/skeleton_3d.h"
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2025-11-09 17:22:44 +01:00
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#include "scene/animation/animation_player.h"
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void SyncedAnimationGraph::_bind_methods() {
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print_line(vformat("binding methods"));
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2025-11-21 12:28:54 +01:00
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ClassDB::bind_method(D_METHOD("set_active", "active"), &SyncedAnimationGraph::set_active);
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ClassDB::bind_method(D_METHOD("is_active"), &SyncedAnimationGraph::is_active);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
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ClassDB::bind_method(D_METHOD("set_callback_mode_process", "mode"), &SyncedAnimationGraph::set_callback_mode_process);
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ClassDB::bind_method(D_METHOD("get_callback_mode_process"), &SyncedAnimationGraph::get_callback_mode_process);
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ClassDB::bind_method(D_METHOD("set_callback_mode_method", "mode"), &SyncedAnimationGraph::set_callback_mode_method);
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ClassDB::bind_method(D_METHOD("get_callback_mode_method"), &SyncedAnimationGraph::get_callback_mode_method);
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2025-11-16 21:06:39 +01:00
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ClassDB::bind_method(D_METHOD("set_animation_tree", "animation_tree"), &SyncedAnimationGraph::set_animation_tree);
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ClassDB::bind_method(D_METHOD("get_animation_tree"), &SyncedAnimationGraph::get_animation_tree);
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "animation_tree", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationTree"), "set_animation_tree", "get_animation_tree");
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2025-11-09 17:22:44 +01:00
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2025-11-21 12:28:54 +01:00
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ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &SyncedAnimationGraph::set_skeleton);
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ClassDB::bind_method(D_METHOD("get_skeleton"), &SyncedAnimationGraph::get_skeleton);
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D"), "set_skeleton", "get_skeleton");
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2025-11-16 21:06:39 +01:00
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ADD_SIGNAL(MethodInfo(SNAME("animation_tree_changed")));
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2025-11-09 17:22:44 +01:00
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}
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2025-11-16 21:06:39 +01:00
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void SyncedAnimationGraph::_notification(int p_what) {
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switch (p_what) {
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2025-11-21 12:28:54 +01:00
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case Node::NOTIFICATION_READY: {
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2025-11-16 21:06:39 +01:00
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_set_process(true);
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} break;
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2025-11-09 17:22:44 +01:00
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2025-11-21 12:28:54 +01:00
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case Node::NOTIFICATION_INTERNAL_PROCESS: {
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if (active) {
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_process_graph(get_process_delta_time());
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}
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} break;
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2025-11-09 17:22:44 +01:00
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2025-11-21 12:28:54 +01:00
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case Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (active) {
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_process_graph(get_physics_process_delta_time());
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}
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2025-11-16 21:06:39 +01:00
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} break;
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2025-11-09 17:22:44 +01:00
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}
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}
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2025-11-21 12:28:54 +01:00
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void SyncedAnimationGraph::set_active(bool p_active) {
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if (active == p_active) {
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return;
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}
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active = p_active;
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_set_process(processing, true);
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}
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bool SyncedAnimationGraph::is_active() const {
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return active;
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}
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void SyncedAnimationGraph::set_callback_mode_process(AnimationMixer::AnimationCallbackModeProcess p_mode) {
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if (callback_mode_process == p_mode) {
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return;
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}
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bool was_active = is_active();
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if (was_active) {
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set_active(false);
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}
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callback_mode_process = p_mode;
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if (was_active) {
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set_active(true);
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}
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}
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AnimationMixer::AnimationCallbackModeProcess SyncedAnimationGraph::get_callback_mode_process() const {
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return callback_mode_process;
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}
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void SyncedAnimationGraph::set_callback_mode_method(AnimationMixer::AnimationCallbackModeMethod p_mode) {
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callback_mode_method = p_mode;
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emit_signal(SNAME("mixer_updated"));
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}
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AnimationMixer::AnimationCallbackModeMethod SyncedAnimationGraph::get_callback_mode_method() const {
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return callback_mode_method;
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}
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void SyncedAnimationGraph::set_callback_mode_discrete(AnimationMixer::AnimationCallbackModeDiscrete p_mode) {
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callback_mode_discrete = p_mode;
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emit_signal(SNAME("mixer_updated"));
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}
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AnimationMixer::AnimationCallbackModeDiscrete SyncedAnimationGraph::get_callback_mode_discrete() const {
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return callback_mode_discrete;
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}
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2025-11-16 21:06:39 +01:00
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void SyncedAnimationGraph::set_animation_tree(const NodePath &p_path) {
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animation_tree_path = p_path;
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2025-11-16 21:06:39 +01:00
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if (p_path.is_empty()) {
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// set_root_node(SceneStringName(path_pp));
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// while (animation_libraries.size()) {
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// remove_animation_library(animation_libraries[0].name);
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// }
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2025-11-09 17:22:44 +01:00
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}
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2025-11-16 21:06:39 +01:00
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emit_signal(SNAME("animation_tree_changed")); // Needs to unpin AnimationPlayerEditor.
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2025-11-09 17:22:44 +01:00
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}
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2025-11-16 21:06:39 +01:00
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NodePath SyncedAnimationGraph::get_animation_tree() const {
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2025-11-21 12:28:54 +01:00
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return animation_tree_path;
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}
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void SyncedAnimationGraph::set_skeleton(const NodePath &p_path) {
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skeleton_path = p_path;
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if (p_path.is_empty()) {
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// set_root_node(SceneStringName(path_pp));
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// while (animation_libraries.size()) {
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// remove_animation_library(animation_libraries[0].name);
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// }
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}
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emit_signal(SNAME("skeleton_changed")); // Needs to unpin AnimationPlayerEditor.
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}
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NodePath SyncedAnimationGraph::get_skeleton() const {
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return skeleton_path;
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2025-11-09 17:22:44 +01:00
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}
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2025-11-16 21:06:39 +01:00
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void SyncedAnimationGraph::_ready(const NodePath &p_path) {
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print_line(vformat("synced animation graph ready!"));
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2025-11-09 17:22:44 +01:00
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}
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2025-11-21 12:28:54 +01:00
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void SyncedAnimationGraph::_process_graph(double p_delta, bool p_update_only) {
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if (skeleton_path.is_empty()) {
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return;
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}
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float current_time = Time::get_singleton()->get_unix_time_from_system();
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Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(get_node_or_null(skeleton_path));
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if (!skeleton) {
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return;
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}
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AnimationTree *animation_tree = Object::cast_to<AnimationTree>(get_node_or_null(animation_tree_path));
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if (!animation_tree) {
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return;
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}
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Ref<Animation> animation = animation_tree->get_animation("Walk-InPlace");
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if (!animation.is_valid()) {
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return;
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}
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2025-11-21 12:42:45 +01:00
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static double debug_time = 0.;
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debug_time += p_delta;
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if (debug_time > 2.0) {
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debug_time = 0.;
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}
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current_time = debug_time;
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2025-11-21 12:28:54 +01:00
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// LocalVector<AnimationMixer::TrackCache *> &track_num_to_track_cache = animation_track_num_to_track_cache[a];
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const Vector<Animation::Track *> tracks = animation->get_tracks();
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Animation::Track *const *tracks_ptr = tracks.ptr();
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// real_t a_length = animation->get_length();
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int count = tracks.size();
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for (int i = 0; i < count; i++) {
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const Animation::Track *animation_track = tracks_ptr[i];
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if (!animation_track->enabled) {
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continue;
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}
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Animation::TrackType ttype = animation_track->type;
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switch (ttype) {
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case Animation::TYPE_POSITION_3D: {
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AnimationMixer::TrackCacheTransform *track_xform = memnew(AnimationMixer::TrackCacheTransform);
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track_xform->type = Animation::TYPE_POSITION_3D;
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track_xform->bone_idx = -1;
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track_xform->skeleton_id = skeleton->get_instance_id();
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NodePath path = animation->track_get_path(i);
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double animation_time = Math::fposmod(current_time, animation->get_length());
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if (path.get_subname_count() == 1) {
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int bone_idx = skeleton->find_bone(path.get_subname(0));
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if (bone_idx != -1) {
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track_xform->bone_idx = bone_idx;
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Vector3 pos;
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animation->try_position_track_interpolate(i, animation_time, &pos);
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skeleton->set_bone_pose_position(bone_idx, pos);
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2025-11-21 12:42:45 +01:00
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print_line(vformat("t = %3.3f: setting bone %d pos to %2.3f, %2.3f, %2.3f", animation_time, bone_idx, pos.x, pos.y, pos.z));
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2025-11-21 12:28:54 +01:00
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}
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}
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break;
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}
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case Animation::TYPE_ROTATION_3D: {
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AnimationMixer::TrackCacheTransform *track_xform = memnew(AnimationMixer::TrackCacheTransform);
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track_xform->type = Animation::TYPE_POSITION_3D;
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track_xform->bone_idx = -1;
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track_xform->skeleton_id = skeleton->get_instance_id();
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NodePath path = animation->track_get_path(i);
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double animation_time = Math::fposmod(current_time, animation->get_length());
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if (path.get_subname_count() == 1) {
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int bone_idx = skeleton->find_bone(path.get_subname(0));
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if (bone_idx != -1) {
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track_xform->bone_idx = bone_idx;
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Quaternion rot;
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animation->try_rotation_track_interpolate(i, animation_time, &rot);
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skeleton->set_bone_pose_rotation(bone_idx, rot);
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}
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}
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break;
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}
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default: {
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break;
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}
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}
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}
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2025-11-22 16:45:05 +01:00
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// skeleton->set_bone_pose_position(3, Vector3(sin(current_time) * 10., 0., 0.));
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2025-11-21 12:28:54 +01:00
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skeleton->force_update_all_bone_transforms();
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// TrackCache *track = track_num_to_track_cache[i];
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// if (track == nullptr) {
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// continue; // No path, but avoid error spamming.
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// }
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2025-11-09 17:22:44 +01:00
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}
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2025-11-21 12:28:54 +01:00
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// if (!root_animation_node.is_valid()) {
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// return;
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// }
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//
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// Ref<AnimationNodeBlendTree> blend_tree = root_animation_node;
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// if (!blend_tree.is_valid()) {
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// print_line("Cannot process animation graph: root not AnimationNodeBlendTree");
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// return;
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// }
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//
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// LocalVector<StringName> node_names = blend_tree->get_node_list();
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// for (StringName node_name : node_names) {
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// print_line(vformat(" %s", node_name));
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// }
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2025-11-16 21:06:39 +01:00
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void SyncedAnimationGraph::_set_process(bool p_process, bool p_force) {
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if (processing == p_process && !p_force) {
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2025-11-09 17:22:44 +01:00
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return;
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}
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2025-11-16 21:06:39 +01:00
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set_physics_process_internal(false);
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set_process_internal(true);
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2025-11-09 17:22:44 +01:00
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2025-11-16 21:06:39 +01:00
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processing = p_process;
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2025-11-09 17:22:44 +01:00
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}
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2025-11-16 21:06:39 +01:00
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SyncedAnimationGraph::SyncedAnimationGraph() {
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}
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2025-11-22 16:45:05 +01:00
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void AnimationSamplerNode::initialize(GraphEvaluationContext &context) {
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animation = context.animation_tree->get_animation(animation_name);
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}
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void AnimationSamplerNode::evaluate(AnimationData &output) {
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const Vector<Animation::Track *> tracks = animation->get_tracks();
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Animation::Track *const *tracks_ptr = tracks.ptr();
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// real_t a_length = animation->get_length();
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int count = tracks.size();
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for (int i = 0; i < count; i++) {
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}
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}
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