Commit Graph

26 Commits (98d0814699ececbca7a4114f8ef099787b31e546)

Author SHA1 Message Date
Martin Felis (berta win) 2cb35eab1f beta 2 + editor for the windows version 2011-02-13 15:31:42 +01:00
Martin Felis (berta) ce66a791af bugfixes less log messages
- fixed sudden acceleration of asteroids (wrong order of collision handling
	and resolving)
2011-02-12 16:34:47 +01:00
Martin Felis (berta) 57ea0596b8 editor and game improvements
- (editor) entities can be rotated
- (editor) asteroids get a random angular velocity
- (editor) level title and author can be specified
- (editor) editor can only be quit when clicking the 'X' button
- (game) smaller asteroids have similar velocities as the previous bigger ones
2011-02-12 15:43:06 +01:00
Martin Felis (lola) 3e05c967ab improved editor (deletion of entities and better loading dialog) 2011-01-02 21:04:11 +01:00
Martin Felis (lola) 965c4d9269 quick and dirty editor works for now 2011-01-02 18:25:20 +01:00
Martin Felis (schakeline) d01ab37554 introduced game data dir and user data dir
- the game data dir contains system wide data such as levels, sounds, etc.
- user data dir stores higscore, configurations
2010-12-03 00:15:26 +01:00
Martin Felis (berta win) 1a30c7583c Final version of Beta 1
- made the world a little smaller such that there is only little space off screen
2010-12-01 10:48:10 +01:00
Martin Felis (berta) 263a80a1fd on new game one has 3 lives and also increased temporary new highscore value 2010-12-01 10:33:44 +01:00
Martin Felis (berta win) 083617ea64 console window now hidden under w32 and fixed bug which would prevent loading of the last level 2010-11-29 10:15:08 +01:00
Martin Felis (berta) b8f0ed31e3 sound volumes are now read from and saved to config.rc + bugfix
- fixed calling of IMGUIClear() when the view state changed (was previously
	called only when the game state changed)
2010-11-28 01:13:45 +01:00
Martin Felis (berta) f583cf39a8 previous functionality of the view restored with a few new benefits ("non-linear" menus) 2010-11-28 00:20:58 +01:00
Martin Felis (schakeline) 3340471c61 view states are now managed by a stack + bugfixing
- when one defines DECL_ENUM_LAST it is possible to check whether a string for
	a give enum exists
- making sure ships are alive when they are spawned
- added warning concerning QueueEvent and TriggerEvent (one shall avoid the
	latter)
2010-11-27 20:56:38 +01:00
Martin Felis (berta) f8e5b7e873 intermediate commit: still working on view state managing 2010-11-27 08:38:32 +01:00
Martin Felis (berta) 3cbbedde7e intermediate commit: restructuring view states 2010-11-22 20:00:44 +01:00
Martin Felis (berta) 26087be9f3 polished GUI 2010-11-13 18:45:15 +01:00
Martin Felis (berta) f84184aae1 fixed highscore saving 2010-11-01 22:30:40 +01:00
Martin Felis (schakeline) 9809a7318b basic sound support and added some rocking sounds 2010-10-18 00:40:50 +02:00
Martin Felis (berta) bbb6f75964 fixed annoying bug which would crash the game when pressing spacebar when the game was not in GameRunning state 2010-09-11 16:09:15 +02:00
Martin Felis (berta) 3f962163b3 some progress concerning IMGUI widgets (added simple text input) 2010-09-11 02:28:50 +02:00
Martin Felis (schakeline) b86d28541a moved event handling into Modules instead of having seperate event listener objects 2010-07-29 00:02:12 +08:00
Martin Felis (berta) 91cdebd33a highscore now working
- added ControllerBase::EnableTextinput() for setting up unicode and key repetitions
- added new state GameStateEnterPlayerName
2010-07-15 22:47:17 +02:00
Martin Felis (berta) 38096a4502 started to work on the highscore 2010-06-10 23:30:29 +02:00
Martin Felis (berta) 710d3e2509 improved font handling and HUD 2010-05-02 22:39:49 +02:00
Martin Felis (berta) 53220eb0ee multiple levels in ./data/levels/ are played through 2010-04-18 11:41:29 +02:00
Martin Felis (berta) f862a952e5 running now asteroids.rc on startup and cleanup of debug messages 2010-04-06 00:12:26 +02:00
Martin Felis (berta) e7e0b39e82 initial commit 2010-04-05 23:38:59 +02:00