Martin Felis
99f3a4dfff
fixed compiler warnings
2011-06-13 13:46:19 +02:00
Martin Felis
600c80fffa
level corrections from Sir Wolle, minor tweaks
2011-05-08 17:46:20 +02:00
Martin Felis
10701d787c
fixed wrong argument to vargs
2011-05-06 14:31:28 +02:00
Martin Felis (berta win)
c2ca0a1a4d
fixed compilation under windows
...
- crashes sometimes for no obvious reason when loading fonts
2011-05-04 18:33:44 +02:00
Martin Felis (schakeline)
b5c4ef359f
fixed critical bug, and using boost 1.40 as default
2011-05-03 16:10:23 +02:00
Martin Felis
e63456f7fe
fixed smaller bug and set par time for level 12
2011-04-30 17:12:00 +02:00
Martin Felis
980f55955d
asking now whether online highscore mode should be used
2011-04-30 16:41:51 +02:00
Martin Felis
bf7713538e
fixed a bug which could cause wrong highscore lists
2011-04-21 23:21:01 +02:00
Martin Felis
545c370816
fixed state transitions from highscore->main menu
2011-04-19 13:20:46 +02:00
Martin Felis
3950195593
added level hashes and finished credits
2011-04-19 12:16:52 +02:00
Martin Felis
f3ffdc3e31
extralives should work
2011-04-19 10:58:13 +02:00
Martin Felis
8954cf0db0
shading of labels now dependent on the font size
2011-04-19 10:38:59 +02:00
Martin Felis
934bb1f30e
allowing now space characters in names, tweaked bonus point calculation and fixed a ViewState bug
2011-04-10 22:27:07 +02:00
Martin Felis
0236bed14b
computation of bonus points and better score UI
2011-04-05 22:51:55 +02:00
Martin Felis
4b63d0beba
added par time to levels
2011-03-30 10:45:22 +02:00
Martin Felis
1c6cb70590
highscore is marked as online when using online mode
2011-03-27 22:16:19 +02:00
Martin Felis (berta)
69c6e1aaef
added level_assemble_mode for easier switching between levels ingame
2011-03-23 08:13:27 +01:00
Martin Felis (berta)
e2fd3393d3
clarified highscore submission when internet connection fails
2011-03-16 23:21:22 +01:00
Martin Felis (berta)
21239c9962
highscores can now be submitted to and retrieved from a server
2011-03-16 17:03:41 +01:00
Martin Felis (berta win)
2cb35eab1f
beta 2 + editor for the windows version
2011-02-13 15:31:42 +01:00
Martin Felis (berta)
ce66a791af
bugfixes less log messages
...
- fixed sudden acceleration of asteroids (wrong order of collision handling
and resolving)
2011-02-12 16:34:47 +01:00
Martin Felis (berta)
57ea0596b8
editor and game improvements
...
- (editor) entities can be rotated
- (editor) asteroids get a random angular velocity
- (editor) level title and author can be specified
- (editor) editor can only be quit when clicking the 'X' button
- (game) smaller asteroids have similar velocities as the previous bigger ones
2011-02-12 15:43:06 +01:00
Martin Felis (lola)
3e05c967ab
improved editor (deletion of entities and better loading dialog)
2011-01-02 21:04:11 +01:00
Martin Felis (lola)
965c4d9269
quick and dirty editor works for now
2011-01-02 18:25:20 +01:00
Martin Felis (schakeline)
d01ab37554
introduced game data dir and user data dir
...
- the game data dir contains system wide data such as levels, sounds, etc.
- user data dir stores higscore, configurations
2010-12-03 00:15:26 +01:00
Martin Felis (berta win)
1a30c7583c
Final version of Beta 1
...
- made the world a little smaller such that there is only little space off screen
2010-12-01 10:48:10 +01:00
Martin Felis (berta)
263a80a1fd
on new game one has 3 lives and also increased temporary new highscore value
2010-12-01 10:33:44 +01:00
Martin Felis (berta win)
083617ea64
console window now hidden under w32 and fixed bug which would prevent loading of the last level
2010-11-29 10:15:08 +01:00
Martin Felis (berta)
b8f0ed31e3
sound volumes are now read from and saved to config.rc + bugfix
...
- fixed calling of IMGUIClear() when the view state changed (was previously
called only when the game state changed)
2010-11-28 01:13:45 +01:00
Martin Felis (berta)
f583cf39a8
previous functionality of the view restored with a few new benefits ("non-linear" menus)
2010-11-28 00:20:58 +01:00
Martin Felis (schakeline)
3340471c61
view states are now managed by a stack + bugfixing
...
- when one defines DECL_ENUM_LAST it is possible to check whether a string for
a give enum exists
- making sure ships are alive when they are spawned
- added warning concerning QueueEvent and TriggerEvent (one shall avoid the
latter)
2010-11-27 20:56:38 +01:00
Martin Felis (berta)
f8e5b7e873
intermediate commit: still working on view state managing
2010-11-27 08:38:32 +01:00
Martin Felis (berta)
3cbbedde7e
intermediate commit: restructuring view states
2010-11-22 20:00:44 +01:00
Martin Felis (berta)
26087be9f3
polished GUI
2010-11-13 18:45:15 +01:00
Martin Felis (berta)
f84184aae1
fixed highscore saving
2010-11-01 22:30:40 +01:00
Martin Felis (schakeline)
9809a7318b
basic sound support and added some rocking sounds
2010-10-18 00:40:50 +02:00
Martin Felis (berta)
bbb6f75964
fixed annoying bug which would crash the game when pressing spacebar when the game was not in GameRunning state
2010-09-11 16:09:15 +02:00
Martin Felis (berta)
3f962163b3
some progress concerning IMGUI widgets (added simple text input)
2010-09-11 02:28:50 +02:00
Martin Felis (schakeline)
b86d28541a
moved event handling into Modules instead of having seperate event listener objects
2010-07-29 00:02:12 +08:00
Martin Felis (berta)
91cdebd33a
highscore now working
...
- added ControllerBase::EnableTextinput() for setting up unicode and key repetitions
- added new state GameStateEnterPlayerName
2010-07-15 22:47:17 +02:00
Martin Felis (berta)
38096a4502
started to work on the highscore
2010-06-10 23:30:29 +02:00
Martin Felis (berta)
710d3e2509
improved font handling and HUD
2010-05-02 22:39:49 +02:00
Martin Felis (berta)
53220eb0ee
multiple levels in ./data/levels/ are played through
2010-04-18 11:41:29 +02:00
Martin Felis (berta)
f862a952e5
running now asteroids.rc on startup and cleanup of debug messages
2010-04-06 00:12:26 +02:00
Martin Felis (berta)
e7e0b39e82
initial commit
2010-04-05 23:38:59 +02:00