Martin Felis
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2e6b15e497
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Build system now usable for creative mode.
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2024-10-11 13:09:48 +02:00 |
Martin Felis
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62cf11e614
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Update to Godot 4.3
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2024-10-01 20:52:40 +02:00 |
Martin Felis
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d6c472ca13
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Added more items and recipes.
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2024-09-27 18:09:30 +02:00 |
Martin Felis
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c65cd26700
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Lots of refactors, build dialog starts to be usable.
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2024-09-27 11:46:31 +02:00 |
Martin Felis
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10d44a8f7b
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Added tool slot selection, some progress on the BuildSystem.
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2024-09-14 12:45:42 +02:00 |
Martin Felis
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188b871450
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Implemented ToolSlots including saving/loading, refactored layout of root scene.
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2024-09-08 14:00:02 +02:00 |
Martin Felis
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2422f72be9
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Loading and saving of ItemStack based inventory works.
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2024-09-08 10:54:39 +02:00 |
Martin Felis
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635655f7a6
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Refactored inventory such that it can handle stacked items.
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2024-09-06 12:34:18 +02:00 |
Martin Felis
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730ee9e69b
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Added QuestSystem and reworked how quest state is passed around.
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2024-08-16 00:24:27 +02:00 |
Martin Felis
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6c97c7c6fc
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UI Cleanup, initial works for saving game state.
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2024-07-20 11:20:18 +02:00 |
Martin Felis
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91237270f2
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Renamed all files to snake_case.ending.
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2024-07-20 09:53:16 +02:00 |
Martin Felis
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f2d8fd74c7
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Slightly moved stuff around.
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2024-07-20 09:49:49 +02:00 |
Martin Felis
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645c02f384
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Simple fetchquest implemented.
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2024-07-15 22:20:49 +02:00 |
Martin Felis
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eeff59a413
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Quest dialog functional.
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2024-07-12 14:32:33 +02:00 |
Martin Felis
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f9ced395ce
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Item icons are now properly scaled.
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2024-07-12 11:59:33 +02:00 |
Martin Felis
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6fb82d6bac
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initial commit
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2024-07-09 22:33:38 +02:00 |