Commit Graph

16 Commits (2e6b15e497fd63f0bab5a452463cf6f5e1c244cd)

Author SHA1 Message Date
Martin Felis 2e6b15e497 Build system now usable for creative mode. 2024-10-11 13:09:48 +02:00
Martin Felis 62cf11e614 Update to Godot 4.3 2024-10-01 20:52:40 +02:00
Martin Felis d6c472ca13 Added more items and recipes. 2024-09-27 18:09:30 +02:00
Martin Felis c65cd26700 Lots of refactors, build dialog starts to be usable. 2024-09-27 11:46:31 +02:00
Martin Felis 10d44a8f7b Added tool slot selection, some progress on the BuildSystem. 2024-09-14 12:45:42 +02:00
Martin Felis 188b871450 Implemented ToolSlots including saving/loading, refactored layout of root scene. 2024-09-08 14:00:02 +02:00
Martin Felis 2422f72be9 Loading and saving of ItemStack based inventory works. 2024-09-08 10:54:39 +02:00
Martin Felis 635655f7a6 Refactored inventory such that it can handle stacked items. 2024-09-06 12:34:18 +02:00
Martin Felis 730ee9e69b Added QuestSystem and reworked how quest state is passed around. 2024-08-16 00:24:27 +02:00
Martin Felis 6c97c7c6fc UI Cleanup, initial works for saving game state. 2024-07-20 11:20:18 +02:00
Martin Felis 91237270f2 Renamed all files to snake_case.ending. 2024-07-20 09:53:16 +02:00
Martin Felis f2d8fd74c7 Slightly moved stuff around. 2024-07-20 09:49:49 +02:00
Martin Felis 645c02f384 Simple fetchquest implemented. 2024-07-15 22:20:49 +02:00
Martin Felis eeff59a413 Quest dialog functional. 2024-07-12 14:32:33 +02:00
Martin Felis f9ced395ce Item icons are now properly scaled. 2024-07-12 11:59:33 +02:00
Martin Felis 6fb82d6bac initial commit 2024-07-09 22:33:38 +02:00