Commit Graph

13 Commits (01d95a145a084b0950c037f6d370e12cee530608)

Author SHA1 Message Date
Martin Felis 01d95a145a Engineer animated, tweaked interaction logic. 2024-09-08 19:02:23 +02:00
Martin Felis 188b871450 Implemented ToolSlots including saving/loading, refactored layout of root scene. 2024-09-08 14:00:02 +02:00
Martin Felis 2422f72be9 Loading and saving of ItemStack based inventory works. 2024-09-08 10:54:39 +02:00
Martin Felis 635655f7a6 Refactored inventory such that it can handle stacked items. 2024-09-06 12:34:18 +02:00
Martin Felis d0ac72d36a Added gamepad controls, player now a separate scene 2024-09-03 18:44:55 +02:00
Martin Felis 730ee9e69b Added QuestSystem and reworked how quest state is passed around. 2024-08-16 00:24:27 +02:00
Martin Felis c240b0d74c Saving of pickup items works. 2024-08-15 23:43:05 +02:00
Martin Felis 89b39ae9b1 Also saving level resource with savegame. 2024-08-15 23:21:31 +02:00
Martin Felis 4612e79e1f Refactored for cleaner game/menu switches. 2024-08-15 22:15:24 +02:00
Martin Felis ead02217a5 Minor refactoring. 2024-08-15 21:29:01 +02:00
Martin Felis bdfee0e94b Added saving of inventory. 2024-08-15 20:24:41 +02:00
Martin Felis 616dab80c7 Quest state is now properly saved. 2024-08-02 01:03:40 +02:00
Martin Felis 6c59b551dc Separate startup and gameplay scene. 2024-08-02 00:06:50 +02:00