TinyAdventure/scenes/game.tscn

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[gd_scene load_steps=10 format=3 uid="uid://cqie4cy0uy1t0"]
[ext_resource type="Script" path="res://scenes/game.gd" id="1_kl6si"]
[ext_resource type="PackedScene" uid="uid://ch0s3dxx3rpir" path="res://objects/player.tscn" id="2_rjgxk"]
[ext_resource type="Script" path="res://systems/QuestSystem.gd" id="4_8oxap"]
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[ext_resource type="Script" path="res://systems/BuildSystem.gd" id="4_iqdys"]
[ext_resource type="PackedScene" uid="uid://dmagdl5pi6jdj" path="res://world/level.tscn" id="6_svjo8"]
[ext_resource type="Resource" uid="uid://cepy03xrewibs" path="res://data/items/floor.tres" id="6_xdkny"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_y65pc"]
[sub_resource type="Sky" id="Sky_tw7u4"]
sky_material = SubResource("ProceduralSkyMaterial_y65pc")
[sub_resource type="Environment" id="Environment_v85yo"]
background_mode = 2
sky = SubResource("Sky_tw7u4")
ambient_light_source = 3
ambient_light_color = Color(0.662452, 0.662452, 0.662452, 1)
[node name="Game" type="Node3D"]
script = ExtResource("1_kl6si")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_v85yo")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.836133, 0.124138, 0.534295, -0.548527, 0.189226, 0.81444, 0, -0.974055, 0.226311, 5.06819, 4.51394, 0)
shadow_enabled = true
[node name="Level" parent="." instance=ExtResource("6_svjo8")]
[node name="Player" parent="." instance=ExtResource("2_rjgxk")]
unique_name_in_owner = true
[node name="Camera" type="Camera3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 0.662829, 0.748771, 0, -0.748771, 0.662829, 0, 2.12698, 2.04901)
[node name="QuestSystem" type="Node" parent="."]
script = ExtResource("4_8oxap")
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[node name="BuildSystem" type="Node" parent="."]
unique_name_in_owner = true
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script = ExtResource("4_iqdys")
build_item = ExtResource("6_xdkny")
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[node name="BuildPreview" type="Node3D" parent="BuildSystem"]
unique_name_in_owner = true
[node name="BuiltStructures" type="Node" parent="BuildSystem"]
unique_name_in_owner = true