[gd_scene load_steps=10 format=3 uid="uid://cqie4cy0uy1t0"] [ext_resource type="Script" path="res://scenes/game.gd" id="1_kl6si"] [ext_resource type="PackedScene" uid="uid://ch0s3dxx3rpir" path="res://objects/player.tscn" id="2_rjgxk"] [ext_resource type="Script" path="res://systems/QuestSystem.gd" id="4_8oxap"] [ext_resource type="Script" path="res://systems/BuildSystem.gd" id="4_iqdys"] [ext_resource type="PackedScene" uid="uid://dmagdl5pi6jdj" path="res://world/level.tscn" id="6_svjo8"] [ext_resource type="Resource" uid="uid://cepy03xrewibs" path="res://data/items/floor.tres" id="6_xdkny"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_y65pc"] [sub_resource type="Sky" id="Sky_tw7u4"] sky_material = SubResource("ProceduralSkyMaterial_y65pc") [sub_resource type="Environment" id="Environment_v85yo"] background_mode = 2 sky = SubResource("Sky_tw7u4") ambient_light_source = 3 ambient_light_color = Color(0.662452, 0.662452, 0.662452, 1) [node name="Game" type="Node3D"] script = ExtResource("1_kl6si") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_v85yo") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(0.836133, 0.124138, 0.534295, -0.548527, 0.189226, 0.81444, 0, -0.974055, 0.226311, 5.06819, 4.51394, 0) shadow_enabled = true [node name="Level" parent="." instance=ExtResource("6_svjo8")] [node name="Player" parent="." instance=ExtResource("2_rjgxk")] unique_name_in_owner = true [node name="Camera" type="Camera3D" parent="."] unique_name_in_owner = true transform = Transform3D(1, 0, 0, 0, 0.662829, 0.748771, 0, -0.748771, 0.662829, 0, 2.12698, 2.04901) [node name="QuestSystem" type="Node" parent="."] script = ExtResource("4_8oxap") [node name="BuildSystem" type="Node" parent="."] unique_name_in_owner = true script = ExtResource("4_iqdys") build_item = ExtResource("6_xdkny") [node name="BuildPreview" type="Node3D" parent="BuildSystem"] unique_name_in_owner = true [node name="BuiltStructures" type="Node" parent="BuildSystem"] unique_name_in_owner = true