Included mouse movement of player char
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5e102c1640
commit
9baddac840
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@ -10,7 +10,6 @@ config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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@ -31,21 +30,25 @@ view=false
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walk_left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":85,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
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]
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}
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walk_right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
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]
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}
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walk_up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":86,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
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]
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}
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walk_down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":73,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
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]
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}
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interact={
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@ -1,7 +1,9 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://scenes/World.gd" type="Script" id=1]
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[ext_resource path="res://scenes/HexTile.gd" type="Script" id=2]
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[ext_resource path="res://assets/pirate.svg" type="Texture" id=3]
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[ext_resource path="res://scenes/pirate.gd" type="Script" id=4]
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[node name="GameRoot" type="Node"]
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@ -75,3 +77,12 @@ margin_top = 13.0
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margin_right = 317.0
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margin_bottom = 27.0
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text = "(0,0)"
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[node name="PlayerChar" type="KinematicBody2D" parent="World"]
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script = ExtResource( 4 )
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[node name="pirate" type="Sprite" parent="World/PlayerChar"]
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scale = Vector2( 0.45498, 0.45498 )
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texture = ExtResource( 3 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="World/PlayerChar"]
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@ -5,20 +5,25 @@ onready var WorldCamera = get_node("Camera")
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onready var OffsetValueLabel = get_node("UI/TopContainer/OffsetValue")
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onready var ZoomValueLabel = get_node("UI/TopContainer/ZoomValue")
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onready var HexCoordValueLabel = get_node("UI/TopContainer/HexCoordValue")
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onready var PlayerChar = get_node("PlayerChar")
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var HexGrid = preload("../thirdparty/gdhexgrid/HexGrid.gd").new()
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var hex_size = 128
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var hex_grid_bbox = [[0,0], [100,100]]
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var hex_grid_bbox = [[0,0], [10,10]]
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var hex_hover = Vector2.ZERO
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var is_dragging = false
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var drag_start = null
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var target = Vector2()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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HexGrid.hex_scale = Vector2(hex_size, hex_size)
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HexTile.hex_scale = Vector2(hex_size, hex_size)
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# Set player starting position
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PlayerChar.position = HexGrid.get_hex_center(Vector2(0,0))
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func _draw():
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for r in range(hex_grid_bbox[0][0], hex_grid_bbox[1][0]):
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@ -44,12 +49,18 @@ func world_to_screen(pos: Vector2):
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func _unhandled_input(event):
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if event is InputEventMouseButton:
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# Move main character
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if event.pressed and event.button_index == BUTTON_LEFT:
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PlayerChar.target = HexGrid.get_hex_center(screen_to_hex(event.position))
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# Move camera
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if event.pressed and event.button_index == 3:
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is_dragging = true
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drag_start = (WorldCamera.offset / WorldCamera.zoom.x + event.position)
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else:
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is_dragging = false
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# Zoom Camera
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if event.pressed and event.button_index == BUTTON_WHEEL_DOWN and event.pressed:
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WorldCamera.zoom = WorldCamera.zoom * 1.0 / 0.8
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elif event.button_index == BUTTON_WHEEL_UP and event.pressed:
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@ -0,0 +1,32 @@
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extends KinematicBody2D
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export (int) var speed = 200
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var velocity = Vector2()
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var target = Vector2()
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func get_input():
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velocity = Vector2()
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if Input.is_action_pressed("walk_right"):
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velocity.x += 1
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if Input.is_action_pressed("walk_left"):
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velocity.x -= 1
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if Input.is_action_pressed("walk_down"):
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velocity.y += 1
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if Input.is_action_pressed("walk_up"):
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velocity.y -= 1
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velocity = velocity.normalized() * speed
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func _physics_process(delta):
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velocity = position.direction_to(target) * speed
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if position.distance_to(target) > 5:
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velocity = move_and_slide(velocity)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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position = Vector2(0,0)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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