Starting from scratch, added Game scene

master
Martin Felis 2021-06-15 21:58:31 +02:00
parent 742924fafc
commit 5e102c1640
4 changed files with 187 additions and 0 deletions

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@ -8,6 +8,11 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="LilPirateTreasureHunt"

77
scenes/Game.tscn Normal file
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://scenes/World.gd" type="Script" id=1]
[ext_resource path="res://scenes/HexTile.gd" type="Script" id=2]
[node name="GameRoot" type="Node"]
[node name="World" type="Node2D" parent="."]
script = ExtResource( 1 )
[node name="Camera" type="Camera2D" parent="World"]
current = true
[node name="HexTile" type="Node" parent="World"]
script = ExtResource( 2 )
[node name="UI" type="CanvasLayer" parent="World"]
[node name="TopContainer" type="HBoxContainer" parent="World/UI"]
margin_right = 40.0
margin_bottom = 40.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Button" type="Button" parent="World/UI/TopContainer"]
margin_right = 55.0
margin_bottom = 40.0
text = "Reload"
[node name="Offset" type="Label" parent="World/UI/TopContainer"]
margin_left = 59.0
margin_top = 13.0
margin_right = 106.0
margin_bottom = 27.0
text = "Offset: "
[node name="OffsetValue" type="Label" parent="World/UI/TopContainer"]
margin_left = 110.0
margin_top = 13.0
margin_right = 130.0
margin_bottom = 27.0
text = "0,0"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Zoom" type="Label" parent="World/UI/TopContainer"]
margin_left = 134.0
margin_top = 13.0
margin_right = 183.0
margin_bottom = 27.0
text = " Zoom: "
[node name="ZoomValue" type="Label" parent="World/UI/TopContainer"]
margin_left = 187.0
margin_top = 13.0
margin_right = 207.0
margin_bottom = 27.0
text = "0.0"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HexCoord" type="Label" parent="World/UI/TopContainer"]
margin_left = 211.0
margin_top = 13.0
margin_right = 285.0
margin_bottom = 27.0
text = " HexCoord: "
[node name="HexCoordValue" type="Label" parent="World/UI/TopContainer"]
margin_left = 289.0
margin_top = 13.0
margin_right = 317.0
margin_bottom = 27.0
text = "(0,0)"

38
scenes/HexTile.gd Normal file
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extends Node
enum TileType {
None,
Sand,
Grass
}
var HexPoints = null
var HexColors = []
export(Vector2) var hex_scale = Vector2(1, 1) setget set_hex_scale
# Called when the node enters the scene tree for the first time.
func _ready():
set_hex_scale(Vector2(32,32))
func set_hex_scale(scale):
hex_scale = scale
HexPoints = PoolVector2Array()
var NoneColors = PoolColorArray()
var SandColors = PoolColorArray()
var GrassColors = PoolColorArray()
for i in range (7):
var angle = (60 * i) * PI / 180
HexPoints.append(Vector2(cos(angle), sin(angle)) * hex_scale.x / 2)
NoneColors.append("#555555")
SandColors.append("#ffa106")
GrassColors.append("#4b9635")
HexColors = {
TileType.None: NoneColors,
TileType.Sand: SandColors,
TileType.Grass: GrassColors
}

67
scenes/World.gd Normal file
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extends Node2D
onready var HexTile = get_node("HexTile")
onready var WorldCamera = get_node("Camera")
onready var OffsetValueLabel = get_node("UI/TopContainer/OffsetValue")
onready var ZoomValueLabel = get_node("UI/TopContainer/ZoomValue")
onready var HexCoordValueLabel = get_node("UI/TopContainer/HexCoordValue")
var HexGrid = preload("../thirdparty/gdhexgrid/HexGrid.gd").new()
var hex_size = 128
var hex_grid_bbox = [[0,0], [100,100]]
var hex_hover = Vector2.ZERO
var is_dragging = false
var drag_start = null
# Called when the node enters the scene tree for the first time.
func _ready():
HexGrid.hex_scale = Vector2(hex_size, hex_size)
HexTile.hex_scale = Vector2(hex_size, hex_size)
func _draw():
for r in range(hex_grid_bbox[0][0], hex_grid_bbox[1][0]):
for c in range(hex_grid_bbox[0][1], hex_grid_bbox[1][1]):
var coords = HexGrid.get_hex_center(Vector2(r,c))
draw_set_transform(coords, 0, Vector2.ONE)
draw_polygon (HexTile.HexPoints, HexTile.HexColors[HexTile.TileType.None])
draw_polyline(HexTile.HexPoints, "#888", 1 * WorldCamera.zoom.x)
var coords = HexGrid.get_hex_center (hex_hover)
draw_set_transform(coords, 0, Vector2.ONE)
draw_polyline(HexTile.HexPoints, "#f00", 2 * WorldCamera.zoom.x)
func screen_to_world(pos: Vector2):
pos = pos - OS.get_window_safe_area().size * 0.5
return WorldCamera.offset + pos * WorldCamera.zoom
func screen_to_hex(pos: Vector2):
return HexGrid.get_hex_at(screen_to_world(pos)).axial_coords
func world_to_screen(pos: Vector2):
return pos * WorldCamera.zoom + WorldCamera.offset
func _unhandled_input(event):
if event is InputEventMouseButton:
if event.pressed and event.button_index == 3:
is_dragging = true
drag_start = (WorldCamera.offset / WorldCamera.zoom.x + event.position)
else:
is_dragging = false
if event.pressed and event.button_index == BUTTON_WHEEL_DOWN and event.pressed:
WorldCamera.zoom = WorldCamera.zoom * 1.0 / 0.8
elif event.button_index == BUTTON_WHEEL_UP and event.pressed:
WorldCamera.zoom = WorldCamera.zoom * 0.8
if 'position' in event:
if is_dragging:
WorldCamera.offset = (drag_start - event.position) * WorldCamera.zoom.x
else:
hex_hover = screen_to_hex(event.position)
HexCoordValueLabel.text = str(hex_hover)
update()
OffsetValueLabel.text = str(WorldCamera.offset)
ZoomValueLabel.text = str(WorldCamera.zoom)