assets
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Added animated water
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2021-06-12 23:42:38 +02:00 |
editor
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editor: can switch tile type
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2021-06-13 20:40:05 +02:00 |
scenes
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Included mouse movement of player char
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2021-06-17 23:03:45 +02:00 |
textures
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Added animated water
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2021-06-12 23:42:38 +02:00 |
thirdparty/gdhexgrid
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Experimenting with hex grids
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2021-06-13 15:03:10 +02:00 |
.gitignore
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Added animated water
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2021-06-12 23:42:38 +02:00 |
BackgroundWater.gd
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Added animated water
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2021-06-12 23:42:38 +02:00 |
BackgroundWater.tscn
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Added animated water
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2021-06-12 23:42:38 +02:00 |
DebugLayer.gd
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Initial commit
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2021-06-12 17:48:58 +02:00 |
DigSite.gd
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Added animated water
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2021-06-12 23:42:38 +02:00 |
DigSite.tscn
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Added animated water
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2021-06-12 23:42:38 +02:00 |
GameCamera.gd
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Initial commit
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2021-06-12 17:48:58 +02:00 |
GameScene.gd
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Experimenting with hex grids
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2021-06-13 15:03:10 +02:00 |
GameScene.tscn
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Experimenting with hex grids
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2021-06-13 15:03:10 +02:00 |
Globals.gd
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Initial commit
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2021-06-12 17:48:58 +02:00 |
Island.tscn
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Initial commit
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2021-06-12 17:48:58 +02:00 |
IslandGenerator.gd
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Experimenting with hex grids
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2021-06-13 15:03:10 +02:00 |
IslandGenerator.tscn
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editor: can switch tile type
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2021-06-13 20:40:05 +02:00 |
Level.gd
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Initial commit
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2021-06-12 17:48:58 +02:00 |
NavTarget.gd
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Initial commit
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2021-06-12 17:48:58 +02:00 |
Player.gd
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Added animated water
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2021-06-12 23:42:38 +02:00 |
default_env.tres
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Initial commit
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2021-06-12 17:48:58 +02:00 |
icon.png
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Initial commit
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2021-06-12 17:48:58 +02:00 |
icon.png.import
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Initial commit
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2021-06-12 17:48:58 +02:00 |
project.godot
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Included mouse movement of player char
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2021-06-17 23:03:45 +02:00 |