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Martin Felis fe10c4ef4a Refactored tile generation 2022-10-16 18:21:54 +02:00
addons/gdhexgrid Experimenting with noise based world generation 2022-10-14 11:36:40 +02:00
assets Tests with level generator and water 2022-09-15 12:32:45 +02:00
components Random progress 2022-09-21 14:09:31 +02:00
doc Experimenting with noise based world generation 2022-10-14 11:36:40 +02:00
entities Refactoring 2022-10-08 14:14:20 +02:00
materials Random progress 2022-09-21 14:09:31 +02:00
scenes Refactored tile generation 2022-10-16 18:21:54 +02:00
utils Refactoring 2022-10-08 14:14:20 +02:00
.gitignore Tweaked terrain hex mesh 2022-08-31 16:43:15 +02:00
Game.gd Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
Game.tscn Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
Sprite.gd Initial commit 2022-08-17 00:50:30 +02:00
default_env.tres Initial commit 2022-08-17 00:50:30 +02:00
export_presets.cfg Experimenting with export and movement 2022-08-25 17:06:26 +02:00
icon.png Initial commit 2022-08-17 00:50:30 +02:00
icon.png.import Initial commit 2022-08-17 00:50:30 +02:00
project.godot Refactoring 2022-10-08 14:14:20 +02:00