addons/gdhexgrid
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Experimenting with noise based world generation
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2022-10-14 11:36:40 +02:00 |
assets
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Cleaned up assets/ folder
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2023-04-30 14:17:10 +02:00 |
components
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Gold bars are now spawned from chests.
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2023-04-28 14:27:25 +02:00 |
doc
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NavigationComponent can handle position and orientation targets.
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2023-02-12 16:30:56 +01:00 |
entities
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Cleaned up assets/ folder
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2023-04-30 14:17:10 +02:00 |
export
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Added html export upload script
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2022-12-08 21:27:28 +01:00 |
materials
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Noise based map generation, movement component uses height.
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2022-12-28 16:22:53 +01:00 |
scenes
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Center tile heightmap around (0,0).
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2023-04-30 15:33:46 +02:00 |
script_templates
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Gold bars are now spawned from chests.
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2023-04-28 14:27:25 +02:00 |
systems
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NavigationComponent can handle position and orientation targets.
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2023-02-12 16:30:56 +01:00 |
tests
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WIP added navigation component, worked on ground motion component, added hexcell line to and distance functions.
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2023-01-03 17:58:07 +01:00 |
utils
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Started refactoring entity movement and structure.
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2022-12-28 21:57:34 +01:00 |
.gitignore
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Added html export upload script
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2022-12-08 21:27:28 +01:00 |
Globals.cs
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NavigationComponent can handle position and orientation targets.
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2023-02-12 16:30:56 +01:00 |
GodotComponentTest.csproj
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NavigationComponent can handle position and orientation targets.
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2023-02-12 16:30:56 +01:00 |
GodotComponentTest.sln
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Started migration to C#
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2022-12-02 21:11:04 +01:00 |
HexCell.cs
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WIP added navigation component, worked on ground motion component, added hexcell line to and distance functions.
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2023-01-03 17:58:07 +01:00 |
HexGrid.cs
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Noise based map generation, movement component uses height.
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2022-12-28 16:22:53 +01:00 |
Sprite.gd
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Initial commit
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2022-08-17 00:50:30 +02:00 |
default_env.tres
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Initial commit
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2022-08-17 00:50:30 +02:00 |
export_presets.cfg
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Added html export upload script
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2022-12-08 21:27:28 +01:00 |
icon.png
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Initial commit
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2022-08-17 00:50:30 +02:00 |
icon.png.import
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Initial commit
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2022-08-17 00:50:30 +02:00 |
project.godot
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Add missing gold bar assets
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2023-04-30 13:41:38 +02:00 |