addons/gdhexgrid
|
Experimenting with noise based world generation
|
2022-10-14 11:36:40 +02:00 |
assets
|
Added SceneTileChunk that is used in WorldView to manage state needed for the visible part of a chunk.
|
2023-10-23 21:22:53 +02:00 |
components
|
Somewhat improved GroundMotionComponent. Still buggy, though.
|
2023-10-27 23:00:54 +02:00 |
doc
|
NavigationComponent can handle position and orientation targets.
|
2023-02-12 16:30:56 +01:00 |
entities
|
Somewhat improved GroundMotionComponent. Still buggy, though.
|
2023-10-27 23:00:54 +02:00 |
export
|
Added html export upload script
|
2022-12-08 21:27:28 +01:00 |
materials
|
Pathsmoothing should work now for simple paths... I hope.
|
2023-07-15 00:39:38 +02:00 |
scenes
|
WorldView: make rendering of hex tile borders optional.
|
2023-10-27 22:58:37 +02:00 |
script_templates
|
Gold bars are now spawned from chests.
|
2023-04-28 14:27:25 +02:00 |
systems
|
Improved interactions.
|
2023-06-26 22:34:48 +02:00 |
tests
|
Fixed infinite loop when querying CellsForLine.
|
2023-08-30 08:53:49 +02:00 |
ui
|
Some progress in tile streaming prototype
|
2023-10-05 18:17:48 +02:00 |
utils
|
Ground level now at height 0.
|
2023-09-19 20:32:22 +02:00 |
.gitignore
|
Removed android build folder
|
2023-07-01 09:50:24 +02:00 |
Globals.cs
|
GoldBars no more pickable.
|
2023-05-03 12:01:30 +02:00 |
GodotComponentTest.csproj
|
Better heuristics to avoid full grid searches.
|
2023-07-17 22:58:15 +02:00 |
GodotComponentTest.sln
|
Started migration to C#
|
2022-12-02 21:11:04 +01:00 |
HexCell.cs
|
Added HexGrid::GetCellsForLine().
|
2023-08-13 21:18:46 +02:00 |
HexGrid.cs
|
Setting better bounds when performing Path search.
|
2023-10-27 21:49:37 +02:00 |
Sprite.gd
|
Initial commit
|
2022-08-17 00:50:30 +02:00 |
default_env.tres
|
Initial commit
|
2022-08-17 00:50:30 +02:00 |
export_presets.cfg
|
Tweaked export presets.
|
2023-08-28 13:58:40 +02:00 |
icon.png
|
Initial commit
|
2022-08-17 00:50:30 +02:00 |
icon.png.import
|
Added SceneTileChunk that is used in WorldView to manage state needed for the visible part of a chunk.
|
2023-10-23 21:22:53 +02:00 |
project.godot
|
Some progress in tile streaming prototype
|
2023-10-05 18:17:48 +02:00 |