GodotComponentTest/entities/Chest.tscn

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14 KiB
Plaintext

[gd_scene load_steps=12 format=2]
[ext_resource path="res://entities/Chest.cs" type="Script" id=1]
[ext_resource path="res://assets/Objects/Wood.material" type="Material" id=2]
[ext_resource path="res://assets/Objects/Lock.material" type="Material" id=3]
[sub_resource type="ArrayMesh" id=12]
resource_name = "chest_Cube"
surfaces/0 = {
"aabb": AABB( -0.763939, 0, -1.05715, 1.52788, 1.5, 2.11429 ),
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"blend_shape_data": [ ],
"format": 2194903,
"index_count": 72,
"material": ExtResource( 2 ),
"primitive": 4,
"skeleton_aabb": [ AABB( -0.696499, 0, -1, 1.39301, 1.00001, 2 ), AABB( -0.763939, 1.1, -1.05715, 1.52788, 0.40001, 2.11429 ) ],
"vertex_count": 48
}
surfaces/1 = {
"aabb": AABB( -0.904068, 0.508223, -0.240492, 0.305096, 0.507121, 0.480994 ),
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"array_index_data": PoolByteArray( 0, 0, 9, 0, 3, 0, 0, 0, 6, 0, 9, 0, 8, 0, 21, 0, 10, 0, 8, 0, 19, 0, 21, 0, 20, 0, 17, 0, 23, 0, 20, 0, 14, 0, 17, 0, 13, 0, 4, 0, 15, 0, 13, 0, 2, 0, 4, 0, 7, 0, 12, 0, 18, 0, 7, 0, 1, 0, 12, 0, 22, 0, 5, 0, 11, 0, 22, 0, 16, 0, 5, 0 ),
"blend_shape_data": [ ],
"format": 2194903,
"index_count": 36,
"material": ExtResource( 3 ),
"primitive": 4,
"skeleton_aabb": [ AABB( -0.904068, 0.508223, -0.240492, 0.305096, 0.507121, 0.480994 ) ],
"vertex_count": 24
}
[sub_resource type="Skin" id=13]
resource_name = "Skin"
bind_count = 2
bind/0/name = "Body"
bind/0/bone = -1
bind/0/pose = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.697618, 0.0422799, 5.68067e-09 )
bind/1/name = "Lid"
bind/1/bone = -1
bind/1/pose = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.693102, -1.13623, -1.52663e-07 )
[sub_resource type="Animation" id=3]
resource_name = "ChestOpen"
tracks/0/type = "transform"
tracks/0/path = NodePath("Geometry/Skeleton:Lid")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.7, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.8, 1, 0, 0, 0, 0, 0, -0.489957, 0.871747, 1, 1, 1, 0.9, 1, 0, 0, 0, 0, 0, -0.855809, 0.517292, 1, 1, 1, 1, 1, 0, 0, 0, -1.45046e-08, 1.43769e-08, -0.808978, 0.587839, 1, 1, 1 )
tracks/1/type = "transform"
tracks/1/path = NodePath("Geometry/Skeleton:Body")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.7, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.8, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.9, 1, 0, 0, 0, -5.57256e-17, 1.47956e-08, -0.0876532, 0.996151, 1, 1, 1, 1, 1, 0, 0, 0, -1.11023e-16, -2.8211e-10, 0.00209969, 0.999998, 1, 1, 1 )
tracks/2/type = "method"
tracks/2/path = NodePath(".")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 1, 1.6 ),
"transitions": PoolRealArray( 1, 1 ),
"values": [ {
"args": [ ],
"method": "OnChestOpened"
}, {
"args": [ ],
"method": "OnChestOpened"
} ]
}
[sub_resource type="CubeMesh" id=14]
[sub_resource type="PrismMesh" id=15]
[sub_resource type="BoxShape" id=16]
extents = Vector3( 0.19, 0.19, 0.33 )
[sub_resource type="CubeMesh" id=17]
size = Vector3( 0.38, 0.38, 0.66 )
[sub_resource type="SpatialMaterial" id=18]
flags_transparent = true
albedo_color = Color( 0.380392, 0.145098, 0.145098, 0.501961 )
[node name="Chest" type="KinematicBody"]
script = ExtResource( 1 )
[node name="Geometry" type="Spatial" parent="." groups=["GameGeometry"]]
transform = Transform( -0.259808, 0, 0.15, 0, 0.3, 0, -0.15, 0, -0.259808, 0, 0, 0 )
[node name="Skeleton" type="Skeleton" parent="Geometry"]
bones/0/name = "Body"
bones/0/parent = -1
bones/0/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.697618, -0.0422799, -5.68067e-09 )
bones/0/enabled = true
bones/0/bound_children = [ ]
bones/1/name = "Lid"
bones/1/parent = 0
bones/1/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00451577, 1.17851, 1.58344e-07 )
bones/1/enabled = true
bones/1/bound_children = [ ]
[node name="Chest" type="MeshInstance" parent="Geometry/Skeleton"]
mesh = SubResource( 12 )
skin = SubResource( 13 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/ChestOpen = SubResource( 3 )
[node name="MountPoint" type="Spatial" parent="."]
transform = Transform( -0.524001, 0, -0.851718, 0, 1, 0, 0.851718, 0, -0.524001, 0.717306, 0, 0.400936 )
[node name="Arrow" type="Spatial" parent="MountPoint"]
transform = Transform( -1, 0, -8.74227e-08, 0, 1, 0, 8.74227e-08, 0, -1, 2.38419e-07, 0, 0 )
[node name="MeshInstance" type="MeshInstance" parent="MountPoint/Arrow"]
transform = Transform( -0.1, 0, -1.24676e-08, 0, 0.1, 0, 1.24676e-08, 0, -0.1, 0, 0, 0.0394838 )
mesh = SubResource( 14 )
skeleton = NodePath("../..")
[node name="MeshInstance2" type="MeshInstance" parent="MountPoint/Arrow"]
transform = Transform( -0.1, -1.24676e-08, 6.04182e-16, 0, -4.37114e-09, -0.1, 1.24676e-08, -0.1, 4.37114e-09, 0, 0, -0.151838 )
mesh = SubResource( 15 )
skeleton = NodePath("../..")
[node name="ResourceContainer" type="Node" parent="."]
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( -0.866026, 0, 0.5, 0, 1, 0, -0.5, 0, -0.866026, 0, 0.240716, 0 )
shape = SubResource( 16 )
[node name="MeshInstance" type="MeshInstance" parent="CollisionShape" groups=["PhysicsGeometry"]]
mesh = SubResource( 17 )
material/0 = SubResource( 18 )