GodotComponentTest/entities
Martin Felis 7d0e0b23bd Added TileTypeInfo to store tile masks. 2023-12-29 09:26:43 +01:00
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Axe.cs Mass reformatting. 2023-11-18 22:32:57 +01:00
Axe.gd Vastly improved interactivity, wired up some animations. 2023-06-23 15:39:40 +02:00
Axe.tscn Vastly improved interactivity, wired up some animations. 2023-06-23 15:39:40 +02:00
Chest.cs Mass reformatting. 2023-11-18 22:32:57 +01:00
Chest.tscn Pathsmoothing should work now for simple paths... I hope. 2023-07-15 00:39:38 +02:00
Entity.cs Added TileTypeInfo to store tile masks. 2023-12-29 09:26:43 +01:00
GoldBar.cs Mass reformatting. 2023-11-18 22:32:57 +01:00
GoldBar.tscn GoldBars no more pickable. 2023-05-03 12:01:30 +02:00
IInteractionInterface.cs Mass reformatting. 2023-11-18 22:32:57 +01:00
Player.cs Mass reformatting. 2023-11-18 22:32:57 +01:00
Player.tscn Fixed missing ToolAttachment 2023-11-13 20:10:05 +01:00
SimpleEntity.gd Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
SimpleEntity.tscn Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
Tree.cs Intermediate commit 2023-12-14 17:27:07 +01:00
Tree.tscn Minor cleanup. 2023-11-11 10:58:35 +01:00
WanderingEntity.gd Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
WanderingEntity.tscn Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
rockA.tscn Made rocks and player not pickable. Also reverted ItemAttractor radius to a higher value. 2023-07-15 01:00:58 +02:00
rockB.tscn Made rocks and player not pickable. Also reverted ItemAttractor radius to a higher value. 2023-07-15 01:00:58 +02:00
rockC.tscn Made rocks and player not pickable. Also reverted ItemAttractor radius to a higher value. 2023-07-15 01:00:58 +02:00