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56, 0, 0, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 70, 86, 25, 191, 205, 246, 129, 63, 114, 67, 118, 190, 127, 0, 0, 127, 0, 57, 0, 56, 0, 0, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0 ), "array_index_data": PoolByteArray( 0, 0, 9, 0, 3, 0, 0, 0, 6, 0, 9, 0, 8, 0, 21, 0, 10, 0, 8, 0, 19, 0, 21, 0, 20, 0, 17, 0, 23, 0, 20, 0, 14, 0, 17, 0, 13, 0, 4, 0, 15, 0, 13, 0, 2, 0, 4, 0, 7, 0, 12, 0, 18, 0, 7, 0, 1, 0, 12, 0, 22, 0, 5, 0, 11, 0, 22, 0, 16, 0, 5, 0 ), "blend_shape_data": [ ], "format": 2194903, "index_count": 36, "material": ExtResource( 3 ), "primitive": 4, "skeleton_aabb": [ AABB( -0.904068, 0.508223, -0.240492, 0.305096, 0.507121, 0.480994 ) ], "vertex_count": 24 } [sub_resource type="Skin" id=13] resource_name = "Skin" bind_count = 2 bind/0/name = "Body" bind/0/bone = -1 bind/0/pose = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.697618, 0.0422799, 5.68067e-09 ) bind/1/name = "Lid" bind/1/bone = -1 bind/1/pose = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.693102, -1.13623, -1.52663e-07 ) [sub_resource type="Animation" id=3] resource_name = "ChestOpen" tracks/0/type = "transform" tracks/0/path = NodePath("Geometry/Skeleton:Lid") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.7, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.8, 1, 0, 0, 0, 0, 0, -0.489957, 0.871747, 1, 1, 1, 0.9, 1, 0, 0, 0, 0, 0, -0.855809, 0.517292, 1, 1, 1, 1, 1, 0, 0, 0, -1.45046e-08, 1.43769e-08, -0.808978, 0.587839, 1, 1, 1 ) tracks/1/type = "transform" tracks/1/path = NodePath("Geometry/Skeleton:Body") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.7, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.8, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.9, 1, 0, 0, 0, -5.57256e-17, 1.47956e-08, -0.0876532, 0.996151, 1, 1, 1, 1, 1, 0, 0, 0, -1.11023e-16, -2.8211e-10, 0.00209969, 0.999998, 1, 1, 1 ) tracks/2/type = "method" tracks/2/path = NodePath(".") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 1, 1.6 ), "transitions": PoolRealArray( 1, 1 ), "values": [ { "args": [ ], "method": "OnChestOpened" }, { "args": [ ], "method": "OnChestOpened" } ] } [sub_resource type="CubeMesh" id=14] [sub_resource type="PrismMesh" id=15] [sub_resource type="BoxShape" id=16] extents = Vector3( 0.19, 0.19, 0.33 ) [sub_resource type="CubeMesh" id=17] size = Vector3( 0.38, 0.38, 0.66 ) [sub_resource type="SpatialMaterial" id=18] flags_transparent = true albedo_color = Color( 0.380392, 0.145098, 0.145098, 0.501961 ) [node name="Chest" type="KinematicBody"] script = ExtResource( 1 ) [node name="Geometry" type="Spatial" parent="." groups=["GameGeometry"]] transform = Transform( -0.259808, 0, 0.15, 0, 0.3, 0, -0.15, 0, -0.259808, 0, 0, 0 ) [node name="Skeleton" type="Skeleton" parent="Geometry"] bones/0/name = "Body" bones/0/parent = -1 bones/0/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.697618, -0.0422799, -5.68067e-09 ) bones/0/enabled = true bones/0/bound_children = [ ] bones/1/name = "Lid" bones/1/parent = 0 bones/1/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00451577, 1.17851, 1.58344e-07 ) bones/1/enabled = true bones/1/bound_children = [ ] [node name="Chest" type="MeshInstance" parent="Geometry/Skeleton"] mesh = SubResource( 12 ) skin = SubResource( 13 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/ChestOpen = SubResource( 3 ) [node name="MountPoint" type="Spatial" parent="."] transform = Transform( -0.524001, 0, -0.851718, 0, 1, 0, 0.851718, 0, -0.524001, 0.717306, 0, 0.400936 ) [node name="Arrow" type="Spatial" parent="MountPoint"] transform = Transform( -1, 0, -8.74227e-08, 0, 1, 0, 8.74227e-08, 0, -1, 2.38419e-07, 0, 0 ) [node name="MeshInstance" type="MeshInstance" parent="MountPoint/Arrow"] transform = Transform( -0.1, 0, -1.24676e-08, 0, 0.1, 0, 1.24676e-08, 0, -0.1, 0, 0, 0.0394838 ) mesh = SubResource( 14 ) skeleton = NodePath("../..") [node name="MeshInstance2" type="MeshInstance" parent="MountPoint/Arrow"] transform = Transform( -0.1, -1.24676e-08, 6.04182e-16, 0, -4.37114e-09, -0.1, 1.24676e-08, -0.1, 4.37114e-09, 0, 0, -0.151838 ) mesh = SubResource( 15 ) skeleton = NodePath("../..") [node name="ResourceContainer" type="Node" parent="."] [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( -0.866026, 0, 0.5, 0, 1, 0, -0.5, 0, -0.866026, 0, 0.240716, 0 ) shape = SubResource( 16 ) [node name="MeshInstance" type="MeshInstance" parent="CollisionShape" groups=["PhysicsGeometry"]] mesh = SubResource( 17 ) material/0 = SubResource( 18 )