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Martin Felis 6c0bff1de1 Tweaked DebugStats UI. 2023-08-13 21:08:12 +02:00
addons/gdhexgrid Experimenting with noise based world generation 2022-10-14 11:36:40 +02:00
assets Better heuristics to avoid full grid searches. 2023-07-17 22:58:15 +02:00
components Navigation: filtering out invalid start and end points. 2023-07-28 22:22:19 +02:00
doc NavigationComponent can handle position and orientation targets. 2023-02-12 16:30:56 +01:00
entities FindPath and PathSmoothing somewhat working together. 2023-07-16 20:38:39 +02:00
export Added html export upload script 2022-12-08 21:27:28 +01:00
materials Pathsmoothing should work now for simple paths... I hope. 2023-07-15 00:39:38 +02:00
scenes Tweaked DebugStats UI. 2023-08-13 21:08:12 +02:00
script_templates Gold bars are now spawned from chests. 2023-04-28 14:27:25 +02:00
systems Improved interactions. 2023-06-26 22:34:48 +02:00
tests Added additional missing equality operators for HexCell. 2023-08-12 15:20:30 +02:00
ui Minor improvement of the NavigationTest scene. 2023-08-12 18:16:45 +02:00
utils Started working on navigation / editing sandbox. 2023-07-09 00:16:37 +02:00
.gitignore Removed android build folder 2023-07-01 09:50:24 +02:00
Globals.cs GoldBars no more pickable. 2023-05-03 12:01:30 +02:00
GodotComponentTest.csproj Better heuristics to avoid full grid searches. 2023-07-17 22:58:15 +02:00
GodotComponentTest.sln Started migration to C# 2022-12-02 21:11:04 +01:00
HexCell.cs Added additional missing equality operators for HexCell. 2023-08-12 15:20:30 +02:00
HexGrid.cs Minor improvement of the NavigationTest scene. 2023-08-12 18:16:45 +02:00
Sprite.gd Initial commit 2022-08-17 00:50:30 +02:00
default_env.tres Initial commit 2022-08-17 00:50:30 +02:00
export_presets.cfg Some minor project updates. 2023-07-07 17:27:37 +02:00
icon.png Initial commit 2022-08-17 00:50:30 +02:00
icon.png.import Initial commit 2022-08-17 00:50:30 +02:00
project.godot Better heuristics to avoid full grid searches. 2023-07-17 22:58:15 +02:00