GodotComponentTest/scenes
Martin Felis 3f09b3102a FindPath and PathSmoothing somewhat working together. 2023-07-16 20:38:39 +02:00
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tests FindPath and PathSmoothing somewhat working together. 2023-07-16 20:38:39 +02:00
AdaptiveWorldStream.gd Super basic player movement working. 2022-12-04 20:53:51 +01:00
AdaptiveWorldStream.tscn NavigationComponent can handle position and orientation targets. 2023-02-12 16:30:56 +01:00
Camera.tscn Some effort for path smoothing. 2023-07-09 22:18:25 +02:00
DebugCamera.gd Experimenting with 3D Hex world 2022-08-25 15:40:16 +02:00
Game.cs FindPath and PathSmoothing somewhat working together. 2023-07-16 20:38:39 +02:00
Game.tscn FindPath and PathSmoothing somewhat working together. 2023-07-16 20:38:39 +02:00
HexGrid3DTest.gd Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00
HexGrid3DTest.tscn Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00
HexShape.tscn Experimenting with noise based world generation 2022-10-14 11:36:40 +02:00
HexTile3D.cs WIP: apply generated world texture to tiles. 2023-05-09 21:51:45 +02:00
HexTile3D.gd Refactoring 2022-10-08 14:14:20 +02:00
HexTile3D.tscn Pathsmoothing should work now for simple paths... I hope. 2023-07-15 00:39:38 +02:00
HexTile3DPatch.tscn Fixed world height and color texture lookup. 2023-06-10 17:29:02 +02:00
Island.gd Refactoring 2022-10-08 14:14:20 +02:00
Island.tscn Random progress 2022-09-21 14:09:31 +02:00
NoiseWorld.gd Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00
NoiseWorld.tscn Experimenting with noise based world generation 2022-10-14 11:36:40 +02:00
NoiseWorldGeneration2D.tscn WIP: apply generated world texture to tiles. 2023-05-09 21:51:45 +02:00
RandomWalkWorld.gd Experimenting with noise based world generation 2022-10-14 11:36:40 +02:00
RandomWalkWorld.tscn Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00
StreamContainer.cs Some effort for path smoothing. 2023-07-09 22:18:25 +02:00
StreamContainer.tscn Should have been added ages ago. 2023-07-15 00:54:10 +02:00
TileWorld.cs FindPath and PathSmoothing somewhat working together. 2023-07-16 20:38:39 +02:00
TileWorld.tscn Minor cleanup path smoothing and entities scenes. 2023-07-14 18:03:50 +02:00
World.gd Minor tweaks 2022-11-21 20:58:13 +01:00
generate_hextile3d_patch.py Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00