Commit Graph

19 Commits (60000a8570695abc228f7d8f84a3e18a6ad99538)

Author SHA1 Message Date
Martin Felis 7d0e0b23bd Added TileTypeInfo to store tile masks. 2023-12-29 09:26:43 +01:00
Martin Felis bfd5eef2f5 Mass reformatting. 2023-11-18 22:32:57 +01:00
Martin Felis 7627aa3699 Properly apply ShowHexTiles for instanced tiles. 2023-08-29 12:21:35 +02:00
Martin Felis d61ef6ba45 Prepared UnitTest for StreamContainer. 2023-08-28 14:48:54 +02:00
Martin Felis 53b1f7f414 Use instancing for HexTile3D rendering. 2023-08-28 14:03:02 +02:00
Martin Felis 42d7658d03 Some effort for path smoothing. 2023-07-09 22:18:25 +02:00
Martin Felis 1397c0a7eb Started working on navigation / editing sandbox. 2023-07-09 00:16:37 +02:00
Martin Felis c982ec783c Vastly improved interactivity, wired up some animations. 2023-06-23 15:39:40 +02:00
Martin Felis 0bd4924cfe WIP: fix for Colortexture and Heightmap mismatch 2023-05-13 09:29:54 +02:00
Martin Felis a5ce4a235d WIP: apply generated world texture to tiles. 2023-05-09 21:51:45 +02:00
Martin Felis 14e5d47d91 Initial Chest interaction setup. 2023-01-04 22:49:00 +01:00
Martin Felis 041d580550 Noise based map generation, movement component uses height. 2022-12-28 16:22:53 +01:00
Martin Felis e6b4cecae6 Super basic player movement working. 2022-12-04 20:53:51 +01:00
Martin Felis 63a11c603a More Tile caching and tweaked export settings for Android. 2022-12-03 23:45:32 +01:00
Martin Felis d673b8c44f HexTile3Ds can now be positioned by specifying offset coordinates. 2022-12-03 22:09:12 +01:00
Martin Felis 5d39ec2b21 Ported HexTile3D to C#. 2022-12-03 21:58:28 +01:00
Martin Felis 38b5b7f5fb Streaming ported to C#. 2022-12-03 20:34:01 +01:00
Martin Felis 239ba3f614 Stream container starts to work. 2022-12-03 00:43:19 +01:00
Martin Felis af9e71e698 Started migration to C# 2022-12-02 21:11:04 +01:00