Commit Graph

9 Commits (4c9f6e58153d749af1167e184909a66a13335906)

Author SHA1 Message Date
Martin Felis 7d0e0b23bd Added TileTypeInfo to store tile masks. 2023-12-29 09:26:43 +01:00
Martin Felis cfb731c27e Intermediate commit 2023-12-14 17:27:07 +01:00
Martin Felis 2109c6b6ec Moved path planning to world class.
- Tree entities now are obstacles in navigation planning.
 - Once chopped obstacles are removed.
2023-11-18 22:11:34 +01:00
Martin Felis a37b028b39 Refactoring now functional 2023-11-15 20:57:25 +01:00
Martin Felis 4c0a2e7714 Also populate chunks with entities when chunks are being generated. 2023-11-05 21:46:28 +01:00
Martin Felis 36be4bc4c8 Refactored map generation and masking.
World now has textures for height and tile types.
2023-11-01 16:02:39 +01:00
Martin Felis c808739b78 Hide WorldChunk Texture overlays by default. 2023-10-27 22:56:49 +02:00
Martin Felis da09c66cb3 Added SceneTileChunk that is used in WorldView to manage state needed for the visible part of a chunk. 2023-10-23 21:22:53 +02:00
Martin Felis f8819937e1 Some progress in tile streaming prototype 2023-10-05 18:17:48 +02:00