Martin Felis
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42d7658d03
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Some effort for path smoothing.
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2023-07-09 22:18:25 +02:00 |
Martin Felis
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1397c0a7eb
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Started working on navigation / editing sandbox.
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2023-07-09 00:16:37 +02:00 |
Martin Felis
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aaf9c85be7
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Moved Player entity in separate scene
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2023-07-08 18:57:18 +02:00 |
Martin Felis
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5f3600e0e9
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Added debug drawing helper class, navigation planning is only done once instead of every frame.
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2023-07-07 17:27:05 +02:00 |
Martin Felis
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c8921bfb7b
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Navigation now grid based again.
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2023-06-29 23:07:29 +02:00 |
Martin Felis
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adaf5292fb
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Improved animations and canceling of interactions.
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2023-06-27 22:26:22 +02:00 |
Martin Felis
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2e7f30e214
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Improved interactions.
- Interactions can now be stopped by both participating Entities.
- Player animation now controlled by AnimationTree.
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2023-06-26 22:34:48 +02:00 |
Martin Felis
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c982ec783c
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Vastly improved interactivity, wired up some animations.
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2023-06-23 15:39:40 +02:00 |
Martin Felis
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6b12be3594
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Tweaked spread of gold bars.
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2023-06-22 18:35:20 +02:00 |
Martin Felis
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e84fddf102
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WIP: fixing heighmap and colormap mismatch.
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2023-05-20 12:27:30 +02:00 |
Martin Felis
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1ae17ed63b
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Pathplanning now ignores grid.
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2023-05-03 12:10:01 +02:00 |
Martin Felis
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3ebf6d76d8
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Player collides now with chest.
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2023-05-03 12:09:18 +02:00 |
Martin Felis
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55c81d125a
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GoldBars no more pickable.
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2023-05-03 12:01:30 +02:00 |
Martin Felis
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f7dca6ae20
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Fixed orientation-then-interaction.
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2023-05-01 19:22:14 +02:00 |
Martin Felis
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37d9497379
|
Cleaned up assets/ folder
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2023-04-30 14:17:10 +02:00 |
Martin Felis
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0992976277
|
Add missing gold bar assets
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2023-04-30 13:41:38 +02:00 |
Martin Felis
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8d439e518b
|
Gold bars are now spawned from chests.
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2023-04-28 14:27:25 +02:00 |
Martin Felis
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1597903d13
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Added ClickableComponent. Not sure what to do with it, though...
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2023-04-28 14:20:52 +02:00 |
Martin Felis
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3e90e3fad0
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Minor improvements?
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2023-02-15 20:59:22 +01:00 |
Martin Felis
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3a652ef683
|
Interaction with Chests!
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2023-02-12 21:15:00 +01:00 |
Martin Felis
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716654a6fd
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NavigationComponent can handle position and orientation targets.
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2023-02-12 16:30:56 +01:00 |
Martin Felis
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14e5d47d91
|
Initial Chest interaction setup.
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2023-01-04 22:49:00 +01:00 |
Martin Felis
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e3098c65a3
|
Simple navigation now working but feels shitty. Keep it for now.
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2023-01-04 21:29:42 +01:00 |
Martin Felis
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c7349f4cee
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WIP added navigation component, worked on ground motion component, added hexcell line to and distance functions.
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2023-01-03 17:58:07 +01:00 |
Martin Felis
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3ed113dd41
|
Tweaking GroundMotionComponent
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2022-12-31 18:36:52 +01:00 |
Martin Felis
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385ed55505
|
Started refactoring entity movement and structure.
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2022-12-28 21:57:34 +01:00 |
Martin Felis
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041d580550
|
Noise based map generation, movement component uses height.
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2022-12-28 16:22:53 +01:00 |
Martin Felis
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91863845c5
|
Added little pirate and better movement.
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2022-12-06 21:06:25 +01:00 |
Martin Felis
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5209657cef
|
Minor tweaks.
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2022-12-04 21:54:44 +01:00 |
Martin Felis
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e6b4cecae6
|
Super basic player movement working.
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2022-12-04 20:53:51 +01:00 |
Martin Felis
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af9e71e698
|
Started migration to C#
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2022-12-02 21:11:04 +01:00 |
Martin Felis
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cd29060736
|
Worked on adaptive tile streaming
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2022-11-20 20:13:42 +01:00 |
Martin Felis
|
c4770b395a
|
Refactoring
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2022-10-08 14:14:20 +02:00 |
Martin Felis
|
c3bca6b208
|
Random progress
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2022-09-21 14:09:31 +02:00 |
Martin Felis
|
a9c7e62d06
|
Added CollisionLine, renamed folders
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2022-08-25 14:10:02 +02:00 |