Martin Felis
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7d0e0b23bd
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Added TileTypeInfo to store tile masks.
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2023-12-29 09:26:43 +01:00 |
Martin Felis
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cfb731c27e
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Intermediate commit
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2023-12-14 17:27:07 +01:00 |
Martin Felis
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2109c6b6ec
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Moved path planning to world class.
- Tree entities now are obstacles in navigation planning.
- Once chopped obstacles are removed.
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2023-11-18 22:11:34 +01:00 |
Martin Felis
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a37b028b39
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Refactoring now functional
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2023-11-15 20:57:25 +01:00 |
Martin Felis
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4c0a2e7714
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Also populate chunks with entities when chunks are being generated.
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2023-11-05 21:46:28 +01:00 |
Martin Felis
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36be4bc4c8
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Refactored map generation and masking.
World now has textures for height and tile types.
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2023-11-01 16:02:39 +01:00 |
Martin Felis
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c808739b78
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Hide WorldChunk Texture overlays by default.
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2023-10-27 22:56:49 +02:00 |
Martin Felis
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da09c66cb3
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Added SceneTileChunk that is used in WorldView to manage state needed for the visible part of a chunk.
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2023-10-23 21:22:53 +02:00 |
Martin Felis
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f8819937e1
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Some progress in tile streaming prototype
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2023-10-05 18:17:48 +02:00 |