Martin Felis
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7d0e0b23bd
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Added TileTypeInfo to store tile masks.
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2023-12-29 09:26:43 +01:00 |
Martin Felis
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c59d92618b
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Tile instancing now working, also fixed navigation bounds.
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2023-11-10 11:11:08 +01:00 |
Martin Felis
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e759d6d3d5
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Fixed world generation artefacts after changing world size.
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2023-07-28 22:23:41 +02:00 |
Martin Felis
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efb934c441
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Minor cleanup path smoothing and entities scenes.
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2023-07-14 18:03:50 +02:00 |
Martin Felis
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42d7658d03
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Some effort for path smoothing.
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2023-07-09 22:18:25 +02:00 |
Martin Felis
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c982ec783c
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Vastly improved interactivity, wired up some animations.
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2023-06-23 15:39:40 +02:00 |
Martin Felis
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9896d0896a
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Added trees
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2023-06-22 18:34:39 +02:00 |
Martin Felis
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b672d4556a
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Reduced glitch textures when pressing generate button.
Still some glitches remain when changing the resolution, though.
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2023-06-13 22:29:05 +02:00 |
Martin Felis
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f21db2ac4f
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Started populating generated islands.
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2023-06-11 22:04:22 +02:00 |
Martin Felis
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866fd11399
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Heightmap and Colormap generation kind of works now.
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2023-05-21 17:24:37 +02:00 |
Martin Felis
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4c92a6c5c3
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WIP: HexTile3D coloring based on TileWorld Colormap.
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2023-05-05 16:26:33 +02:00 |
Martin Felis
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983bb792fa
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Added Noise based island generator.
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2023-05-05 11:04:03 +02:00 |