Vastly improved interactivity, wired up some animations.

WorldChunkRefactoring
Martin Felis 2023-06-23 15:39:07 +02:00
parent 2663b469fc
commit c982ec783c
33 changed files with 1603 additions and 103 deletions

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@ -19,6 +19,18 @@
</ItemGroup>
<ItemGroup>
<Content Include="entities\Axe.gd" />
<Content Include="entities\Axe.tscn" />
<Content Include="entities\Chest.tscn" />
<Content Include="entities\GoldBar.tscn" />
<Content Include="entities\Player3D.tscn" />
<Content Include="entities\PlayerEntity.gd" />
<Content Include="entities\PlayerEntity.tscn" />
<Content Include="entities\SimpleEntity.gd" />
<Content Include="entities\SimpleEntity.tscn" />
<Content Include="entities\Tree.tscn" />
<Content Include="entities\WanderingEntity.gd" />
<Content Include="entities\WanderingEntity.tscn" />
<Content Include="scenes\Tests\HexTile3DMaterialAssign.tscn" />
</ItemGroup>
</Project>

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@ -0,0 +1,17 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://assets/Characters/Pirate.glb" type="PackedScene" id=1]
[ext_resource path="res://assets/Objects/toolAxe.tscn" type="PackedScene" id=2]
[node name="Pirate" instance=ExtResource( 1 )]
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
[node name="ToolAttachement" type="BoneAttachment" parent="Armature/Skeleton" index="5"]
transform = Transform( 1, 8.68458e-08, -1.04308e-07, 1.74623e-07, -1, -1.30385e-07, 1.41561e-07, 1.50874e-07, -1, -0.72, 0.45, 3.28113e-08 )
visible = false
bone_name = "HandTip.R"
[node name="Tool" type="Spatial" parent="Armature/Skeleton/ToolAttachement" index="0"]
transform = Transform( -1.12419e-14, 8.74228e-08, -2, 2, -8.74228e-08, -1.39841e-13, -8.74228e-08, -2, -8.74228e-08, 2.38419e-07, -0.151768, 0.615043 )
[node name="toolAxe" parent="Armature/Skeleton/ToolAttachement/Tool" index="0" instance=ExtResource( 2 )]

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@ -1,18 +0,0 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://assets/KenneySurvivalKit/Models/tree.glb" type="PackedScene" id=1]
[sub_resource type="CapsuleShape" id=1]
radius = 0.329139
height = 0.936801
[node name="tree" instance=ExtResource( 1 )]
[node name="tree" parent="." index="0"]
transform = Transform( 1.5, 0, 0, 0, 1, 0, 0, 0, 1.5, 0, 0, 0 )
[node name="StaticBody" type="StaticBody" parent="." index="1"]
[node name="CollisionShape" type="CollisionShape" parent="StaticBody" index="0"]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.519998, 0 )
shape = SubResource( 1 )

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@ -5,4 +5,4 @@
[node name="toolAxe" instance=ExtResource( 1 )]
[node name="toolAxe" parent="." index="0"]
transform = Transform( 3, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0 )
transform = Transform( 4, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0 )

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@ -2,11 +2,20 @@ using Godot;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using GodotComponentTest.entities;
using Object = Godot.Object;
public class TaskQueueComponent : Component
{
public abstract class Task
[Signal]
delegate void StartInteraction(Entity entity, Entity targetEntity);
public abstract class Task : Object
{
/// <summary>
/// Executes a Task on the specified entity.
/// </summary>
/// <returns>true when the Task is complete, false otherwise</returns>
public abstract bool PerformTask(Entity entity, float delta);
}
@ -36,13 +45,6 @@ public class TaskQueueComponent : Component
public override bool PerformTask(Entity entity, float delta)
{
GD.Print("Interaction of " + entity + " with " + TargetEntity);
if (TargetEntity is Chest)
{
Chest chest = (Chest)TargetEntity;
chest.OnInteract();
}
return true;
}
}
@ -52,6 +54,7 @@ public class TaskQueueComponent : Component
public TaskQueueComponent()
{
Queue = new Queue<Task>();
Reset();
}
@ -67,25 +70,23 @@ public class TaskQueueComponent : Component
return;
}
do
{
Task currentTask = Queue.Peek();
while (currentTask.PerformTask(entity, delta))
InteractionTask interactionTask = currentTask as InteractionTask;
if (interactionTask != null)
{
EmitSignal("StartInteraction", entity, interactionTask.TargetEntity);
}
if (currentTask.PerformTask(entity, delta))
{
Queue.Dequeue();
if (Queue.Count == 0)
}
else
{
break;
}
currentTask = Queue.Peek();
if (currentTask is NavigationTask)
{
NavigationTask navigationTask = (NavigationTask)currentTask;
if (navigationTask != null && navigationTask.NavigationPoint.Flags ==
NavigationComponent.NavigationPoint.NavigationFlags.Orientation)
{
GD.Print("Current task is orientation task!");
}
}
}
} while (Queue.Count > 0);
}
}

11
entities/Axe.cs Normal file
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@ -0,0 +1,11 @@
using Godot;
using System;
public class Axe : StaticBody
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
}

16
entities/Axe.gd Normal file
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@ -0,0 +1,16 @@
extends StaticBody
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

20
entities/Axe.tscn Normal file
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@ -0,0 +1,20 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/Objects/toolAxe.tscn" type="PackedScene" id=1]
[ext_resource path="res://entities/Axe.cs" type="Script" id=2]
[sub_resource type="CylinderShape" id=1]
height = 0.846435
radius = 0.687167
[node name="Axe" type="StaticBody"]
collision_layer = 9
collision_mask = 0
script = ExtResource( 2 )
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.428358, 0 )
shape = SubResource( 1 )
[node name="toolAxe" parent="." instance=ExtResource( 1 )]
transform = Transform( 0.707107, 0.707107, -3.09086e-08, 4.37114e-08, 1.91069e-15, 1, 0.707107, -0.707107, -3.09086e-08, -0.323064, 0.0760467, 0.348457 )

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@ -1,8 +1,9 @@
using Godot;
using System;
using System.Linq;
using GodotComponentTest.entities;
public class Chest : Entity
public class Chest : Entity, IInteractionInterface
{
// resources
private PackedScene _goldBarScene = GD.Load<PackedScene>("res://entities/GoldBar.tscn");
@ -15,6 +16,7 @@ public class Chest : Entity
public LidState State = LidState.Closed;
public bool IsMouseOver = false;
private MeshInstance _mesh;
private AnimationPlayer _animationPlayer;
@ -27,7 +29,7 @@ public class Chest : Entity
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
_mesh = GetNode<MeshInstance>("Armature/Skeleton/Chest");
_mesh = GetNode<MeshInstance>("Geometry/Skeleton/Chest");
_animationPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
Connect("input_event", this, nameof(OnAreaInputEvent));
@ -67,7 +69,7 @@ public class Chest : Entity
}
public void OnInteract()
public void OnInteractionStart()
{
_animationPlayer.Stop();
@ -83,6 +85,12 @@ public class Chest : Entity
}
}
public void OnInteractionEnd()
{
}
public void OnChestOpened()
{
GD.Print("Chest now opened!");

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@ -45,14 +45,14 @@ bind/1/pose = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.693102, -1.13623, -1.5266
resource_name = "ChestOpen"
length = 0.333333
tracks/0/type = "transform"
tracks/0/path = NodePath("Armature/Skeleton:Lid")
tracks/0/path = NodePath("Geometry/Skeleton:Lid")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.0666667, 1, 0, 0, 0, 0, 0, -0.079364, 0.996846, 1, 1, 1, 0.133333, 1, 0, 0, 0, 0, 0, -0.489957, 0.871747, 1, 1, 1, 0.2, 1, 0, 0, 0, 0, 0, -0.855809, 0.517292, 1, 1, 1, 0.266667, 1, 2.37487e-08, 0, 0, 4.03449e-08, -3.99897e-08, 0.919654, -0.39273, 1, 1, 1, 0.333333, 1, 0, 0, 0, -1.45046e-08, 1.43769e-08, -0.808978, 0.587839, 1, 1, 1 )
tracks/1/type = "transform"
tracks/1/path = NodePath("Armature/Skeleton:Body")
tracks/1/path = NodePath("Geometry/Skeleton:Body")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
@ -83,10 +83,10 @@ extents = Vector3( 0.19, 0.19, 0.332 )
[node name="Chest" type="KinematicBody"]
script = ExtResource( 1 )
[node name="Armature" type="Spatial" parent="."]
[node name="Geometry" type="Spatial" parent="."]
transform = Transform( -0.259808, 0, 0.15, 0, 0.3, 0, -0.15, 0, -0.259808, 0, 0, 0 )
[node name="Skeleton" type="Skeleton" parent="Armature"]
[node name="Skeleton" type="Skeleton" parent="Geometry"]
bones/0/name = "Body"
bones/0/parent = -1
bones/0/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.697618, -0.0422799, -5.68067e-09 )
@ -98,15 +98,13 @@ bones/1/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00451577, 1.17851, 1.583
bones/1/enabled = true
bones/1/bound_children = [ ]
[node name="Chest" type="MeshInstance" parent="Armature/Skeleton"]
[node name="Chest" type="MeshInstance" parent="Geometry/Skeleton"]
mesh = SubResource( 12 )
skin = SubResource( 13 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/ChestOpen = SubResource( 3 )
[node name="State" type="Node" parent="."]
[node name="MountPoint" type="Spatial" parent="."]
transform = Transform( -0.524001, 0, -0.851718, 0, 1, 0, 0.851718, 0, -0.524001, 0.717306, 0, 0.400936 )

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@ -42,17 +42,17 @@ public class GoldBar : KinematicBody
}
else
{
if (Mathf.Abs(Transform.origin.y) < 0.01)
velocity.y = velocity.y - 9.81f * delta;
}
velocity = MoveAndSlide(velocity, Vector3.Up);
if (IsOnFloor() || Mathf.Abs(Transform.origin.y) < 0.01)
{
// apply damping when on ground
velocity = velocity - velocity.Normalized() * 0.9f * delta;
}
velocity.y = velocity.y - 9.81f * delta;
}
velocity = MoveAndSlide(velocity);
if (velocity.LengthSquared() < 0.01)
{
velocity = Vector3.Zero;

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@ -0,0 +1,7 @@
namespace GodotComponentTest.entities;
public interface IInteractionInterface
{
void OnInteractionStart();
void OnInteractionEnd();
}

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@ -1,12 +1,15 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using GodotComponentTest.entities;
public class Player : Entity
public class Player : Entity, IInteractionInterface
{
// public members
public Vector3 TargetPosition = Vector3.Zero;
public int goldCount = 0;
public TaskQueueComponent TaskQueueComponent;
@ -15,6 +18,9 @@ public class Player : Entity
get { return _navigationComponent; }
}
[Signal]
delegate void GoldCountChanged(int goldCount);
// private members
private WorldInfoComponent _worldInfo;
private GroundMotionComponent _groundMotion;
@ -22,6 +28,8 @@ public class Player : Entity
private Area _itemAttractorArea;
private Area _itemPickupArea;
private List<Node> _attractedItemList = new List<Node>();
private BoneAttachment _toolAttachement;
private AnimationPlayer _playerAnimationPlayer;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
@ -53,6 +61,14 @@ public class Player : Entity
_itemPickupArea.Connect("body_entered", this, nameof(OnItemPickupAreaBodyEntered));
}
_playerAnimationPlayer = (AnimationPlayer)GetNode<AnimationPlayer>("Geometry/AnimationPlayer");
Debug.Assert(_playerAnimationPlayer != null);
_toolAttachement = (BoneAttachment)FindNode("ToolAttachement");
if (_toolAttachement == null)
{
GD.PushWarning("No ToolAttachement found!");
}
}
@ -94,9 +110,9 @@ public class Player : Entity
foreach (Node node in _attractedItemList)
{
GoldBar bar = (GoldBar)node;
if (bar != null)
if (node is GoldBar)
{
GoldBar bar = (GoldBar)node;
bar.SetTarget(GlobalTransform.origin);
}
}
@ -111,9 +127,10 @@ public class Player : Entity
public void OnItemAttractorBodyExited(Node node)
{
GD.Print("Item exited " + node);
GoldBar bar = (GoldBar)node;
if (bar != null)
if (node is GoldBar)
{
GoldBar bar = (GoldBar)node;
bar.UnsetTarget();
}
_attractedItemList.Remove(node);
@ -121,11 +138,44 @@ public class Player : Entity
public void OnItemPickupAreaBodyEntered(Node body)
{
GD.Print("Picking up item: " + body);
GD.Print("Picking up item: " + body.Name);
if (body is Axe)
{
SetActiveTool("Axe");
}
if (body is GoldBar)
{
GoldBar bar = (GoldBar)body;
bar.QueueFree();
goldCount++;
EmitSignal("GoldCountChanged", goldCount);
}
body.QueueFree();
}
public void SetActiveTool(String toolName)
{
Debug.Assert(_toolAttachement != null);
if (toolName == "Axe")
{
_toolAttachement.Visible = true;
} else if (toolName == "")
{
_toolAttachement.Visible = false;
}
}
public void OnInteractionStart()
{
GD.Print("Player Starting Interaction");
_playerAnimationPlayer.CurrentAnimation = "Hit-loop";
_playerAnimationPlayer.Play();
}
public void OnInteractionEnd()
{
GD.Print("Player Stopping Interaction");
_playerAnimationPlayer.CurrentAnimation = "Idle-loop";
}
}

90
entities/Tree.cs Normal file
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@ -0,0 +1,90 @@
using Godot;
using System;
using System.Diagnostics;
using GodotComponentTest.entities;
public class Tree : StaticBody, IInteractionInterface
{
[Export] public float ChopDuration = 2;
public bool IsMouseOver = false;
private MeshInstance _geometry;
private AnimationPlayer _animationPlayer;
private float _health = 100;
private bool _isBeingChopped = false;
[Signal]
delegate void EntityClicked(Entity entity);
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
_geometry = GetNode<MeshInstance>("Geometry");
Debug.Assert(_geometry != null);
_animationPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
Debug.Assert(_animationPlayer != null);
Connect("input_event", this, nameof(OnAreaInputEvent));
Connect("mouse_entered", this, nameof(OnAreaMouseEntered));
Connect("mouse_exited", this, nameof(OnAreaMouseExited));
}
public override void _Process(float delta)
{
base._Process(delta);
if (_isBeingChopped)
{
_health = Math.Max(0, _health - delta * 100 / ChopDuration);
}
if (_health == 0)
{
QueueFree();
}
}
public void OnAreaInputEvent(Node camera, InputEvent inputEvent, Vector3 position, Vector3 normal,
int shapeIndex)
{
if (IsMouseOver && inputEvent is InputEventMouseButton)
{
InputEventMouseButton mouseButtonEvent = (InputEventMouseButton)inputEvent;
if (mouseButtonEvent.ButtonIndex == 1 && mouseButtonEvent.Pressed)
{
EmitSignal("EntityClicked", this);
}
}
}
public void OnAreaMouseEntered()
{
IsMouseOver = true;
SpatialMaterial overrideMaterial = new SpatialMaterial();
overrideMaterial.AlbedoColor = new Color(1, 0, 0);
_geometry.MaterialOverride = overrideMaterial;
}
public void OnAreaMouseExited()
{
IsMouseOver = false;
_geometry.MaterialOverride = null;
}
public void OnInteractionStart()
{
GD.Print("Starting tree animationplayer");
_animationPlayer.CurrentAnimation = "TreeShake";
_animationPlayer.Play();
_isBeingChopped = true;
}
public void OnInteractionEnd()
{
_animationPlayer.Stop();
}
}

81
entities/Tree.tscn Normal file

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@ -17,6 +17,8 @@ public class Game : Spatial
private TextureRect _worldTextureRect;
private TextureRect _heightTextureRect;
private Button _generateWorldButton;
private Control _gameUI;
private Label _goldCountLabel;
// scene nodes
private Spatial _tileHighlight;
@ -25,7 +27,6 @@ public class Game : Spatial
private Area _streamContainerArea;
private Spatial _streamContainerActiveTiles;
private Player _player;
private Chest _chest;
private TileWorld _tileWorld;
private Camera _camera;
@ -39,6 +40,7 @@ public class Game : Spatial
private HexCell _currentTile;
private Vector3 _cameraOffset;
private ImageTexture _blackWhitePatternTexture;
private InteractionSystem _interactionSystem;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
@ -60,6 +62,9 @@ public class Game : Spatial
_worldTextureRect = worldGeneratorContainer.GetNode<TextureRect>("WorldTextureRect");
_heightTextureRect = worldGeneratorContainer.GetNode<TextureRect>("HeightTextureRect");
_generateWorldButton = worldGeneratorContainer.GetNode<Button>("WorldGenerateButton");
_gameUI = (Control)FindNode("GameUI");
_goldCountLabel = _gameUI.GetNode<Label>("GoldCount");
Debug.Assert(_goldCountLabel != null);
// scene nodes
_tileHighlight = GetNode<Spatial>("TileHighlight");
@ -70,7 +75,6 @@ public class Game : Spatial
_streamContainerActiveTiles = _streamContainer.GetNode<Spatial>("ActiveTiles");
_player = GetNode<Player>("Player");
_chest = GetNode<Chest>("Entities/Chest");
_tileWorld = GetNode<TileWorld>("TileWorld");
_camera = (Camera)FindNode("Camera");
_cameraOffset = _camera.GlobalTranslation - _player.GlobalTranslation;
@ -95,6 +99,8 @@ public class Game : Spatial
_lastTile = new HexCell();
_currentTile = new HexCell();
_hexGrid = new HexGrid();
_interactionSystem = GetNode<InteractionSystem>("InteractionSystem");
Debug.Assert(_interactionSystem != null);
// update data
_worldTextureRect.RectSize = Vector2.One * _tileWorld.Size;
@ -106,12 +112,13 @@ public class Game : Spatial
_streamContainer.Connect("TileHovered", this, nameof(OnTileHovered));
_tileWorld.Connect("WorldGenerated", this, nameof(OnWorldGenerated));
_generateWorldButton.Connect("pressed", this, nameof(OnGenerateButton));
_player.TaskQueueComponent.Connect("StartInteraction", _interactionSystem, nameof(_interactionSystem.OnStartInteraction));
_player.Connect("GoldCountChanged", this, nameof(OnGoldCountChanged));
// register entity events
Array entityNodes = FindNode("Entities").GetChildren();
foreach (Node node in entityNodes)
foreach (Node node in GetNode("Entities").GetChildren())
{
if (node is Chest)
if (node.HasSignal("EntityClicked"))
{
node.Connect("EntityClicked", this, nameof(OnEntityClicked));
}
@ -215,6 +222,7 @@ public class Game : Spatial
GD.PrintErr("Could not find WorldSizeSlider!");
return;
}
_tileWorld.Seed = _tileWorld.Seed + 1;
_tileWorld.Generate((int)worldSizeSlider.Value);
}
@ -280,7 +288,8 @@ public class Game : Spatial
playerStartTransform.origin.y = height;
_player.Transform = playerStartTransform;
_player.TaskQueueComponent.Reset();
_player.Navigation.PlanDirectPath(playerStartTransform.origin, playerStartTransform.origin, playerStartTransform.basis.Quat());
_player.Navigation.PlanDirectPath(playerStartTransform.origin, playerStartTransform.origin,
playerStartTransform.basis.Quat());
foreach (Spatial entity in GetNode("Entities").GetChildren())
{
@ -297,19 +306,38 @@ public class Game : Spatial
{
GD.Print("Using new map. Size: " + (int)_tileWorld.Colormap.GetSize().x);
_goldCountLabel.Text = "0";
ImageTexture newWorldTexture = new ImageTexture();
newWorldTexture.CreateFromImage(_tileWorld.Colormap, (uint) (Texture.FlagsEnum.Mipmaps | Texture.FlagsEnum.Repeat));
newWorldTexture.CreateFromImage(_tileWorld.Colormap,
(uint)(Texture.FlagsEnum.Mipmaps | Texture.FlagsEnum.Repeat));
_worldTextureRect.Texture = newWorldTexture;
_tileMaterial.SetShaderParam("MapAlbedoTexture", newWorldTexture);
_tileMaterial.SetShaderParam("TextureSize", (int)_tileWorld.Colormap.GetSize().x);
ImageTexture newHeightTexture = new ImageTexture();
newHeightTexture.CreateFromImage(_tileWorld.Heightmap, (uint) (Texture.FlagsEnum.Mipmaps | Texture.FlagsEnum.Repeat));
newHeightTexture.CreateFromImage(_tileWorld.Heightmap,
(uint)(Texture.FlagsEnum.Mipmaps | Texture.FlagsEnum.Repeat));
_heightTextureRect.Texture = newHeightTexture;
_streamContainer.OnWorldGenerated();
// Reset player transform to offset 0,0 and at current height
ResetGameState();
// Connect all signals of the generated world
foreach (Node node in _tileWorld.Entities.GetChildren())
{
if (node.HasSignal("EntityClicked"))
{
node.Connect("EntityClicked", this, nameof(OnEntityClicked));
}
}
}
public void OnGoldCountChanged(int goldCount)
{
_goldCountLabel.Text = goldCount.ToString();
}
}

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@ -1,4 +1,4 @@
[gd_scene load_steps=20 format=2]
[gd_scene load_steps=21 format=2]
[ext_resource path="res://scenes/StreamContainer.cs" type="Script" id=1]
[ext_resource path="res://components/NavigationComponent.cs" type="Script" id=2]
@ -10,9 +10,10 @@
[ext_resource path="res://scenes/TileWorld.tscn" type="PackedScene" id=8]
[ext_resource path="res://scenes/Game.cs" type="Script" id=9]
[ext_resource path="res://scenes/DebugCamera.gd" type="Script" id=10]
[ext_resource path="res://assets/CreatusPiratePack/Models/Characters/gltf/Pirate1final.glb" type="PackedScene" id=11]
[ext_resource path="res://assets/Characters/Pirate.tscn" type="PackedScene" id=11]
[ext_resource path="res://ui/WorldGeneratorUI.gd" type="Script" id=12]
[ext_resource path="res://assets/Objects/toolAxe.tscn" type="PackedScene" id=13]
[ext_resource path="res://entities/Axe.tscn" type="PackedScene" id=14]
[ext_resource path="res://systems/InteractionSystem.cs" type="Script" id=15]
[sub_resource type="CubeMesh" id=1]
size = Vector3( 1, 1, 1 )
@ -47,6 +48,30 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0 )
[node name="TileWorld" parent="." instance=ExtResource( 8 )]
Size = 32
[node name="GameUI" type="HBoxContainer" parent="."]
anchor_left = 1.0
anchor_right = 1.0
margin_left = -40.0
margin_right = -10.0
margin_bottom = 40.0
grow_horizontal = 0
alignment = 2
[node name="GoldLabel" type="Label" parent="GameUI"]
margin_top = 13.0
margin_right = 30.0
margin_bottom = 27.0
text = "Gold"
[node name="GoldCount" type="Label" parent="GameUI"]
margin_left = 34.0
margin_top = 13.0
margin_right = 84.0
margin_bottom = 27.0
rect_min_size = Vector2( 50, 0 )
text = "0"
align = 2
[node name="DebugContainer" type="PanelContainer" parent="."]
visible = false
self_modulate = Color( 1, 1, 1, 0.443137 )
@ -272,6 +297,9 @@ current = true
fov = 60.0
script = ExtResource( 10 )
[node name="InteractionSystem" type="Node" parent="."]
script = ExtResource( 15 )
[node name="Player" type="KinematicBody" parent="."]
collision_mask = 0
axis_lock_motion_y = true
@ -284,11 +312,6 @@ shape = SubResource( 7 )
[node name="Movable" parent="Player" instance=ExtResource( 4 )]
[node name="Geometry" type="Spatial" parent="Player"]
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
[node name="Pirate1final" parent="Player/Geometry" instance=ExtResource( 11 )]
[node name="WorldInfo" type="Node" parent="Player"]
script = ExtResource( 6 )
World = NodePath("../../TileWorld")
@ -313,6 +336,8 @@ monitorable = false
[node name="CollisionShape" type="CollisionShape" parent="Player/ItemPickupArea"]
shape = SubResource( 23 )
[node name="Geometry" parent="Player" instance=ExtResource( 11 )]
[node name="Entities" type="Spatial" parent="."]
[node name="Chest" parent="Entities" instance=ExtResource( 7 )]
@ -324,8 +349,9 @@ transform = Transform( 0.550568, 0, -0.83479, 0, 1, 0, 0.83479, 0, 0.550568, 4.8
[node name="Chest2" parent="Entities" instance=ExtResource( 7 )]
transform = Transform( 0.793576, 0, -0.608471, 0, 1, 0, 0.608471, 0, 0.793576, 2.79265, 0, -5.36551 )
[node name="toolAxe" parent="Entities" instance=ExtResource( 13 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.81635, 0, 0 )
[node name="Axe" parent="Entities" instance=ExtResource( 14 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.79762, 0, 0 )
input_ray_pickable = false
[connection signal="value_changed" from="Generator Container/WorldGeneratorContainer/HBoxContainer/WorldSizeSlider" to="Generator Container/WorldGeneratorContainer" method="_on_HSlider_value_changed"]

View File

@ -226,13 +226,13 @@ public class StreamContainer : Spatial
public void OnTileClicked(HexTile3D tile)
{
GD.Print("Clicked on Tile at " + tile.OffsetCoords);
// GD.Print("Clicked on Tile at " + tile.OffsetCoords);
EmitSignal("TileClicked", tile);
}
public void OnTileHovered(HexTile3D tile)
{
GD.Print("Hovered on Tile at " + tile.OffsetCoords);
// GD.Print("Hovered on Tile at " + tile.OffsetCoords);
EmitSignal("TileHovered", tile);
}

View File

@ -33,6 +33,7 @@ public class TileWorld : Spatial
public Image Heightmap;
public Image Colormap;
public int Seed = 0;
public Spatial Entities;
// private members
private HexGrid _hexGrid;
@ -84,6 +85,7 @@ public class TileWorld : Spatial
}
_environmentNode = GetNode<Spatial>("Environment");
Entities = GetNode<Spatial>("Entities");
Generate(Size);
}
@ -161,6 +163,11 @@ public class TileWorld : Spatial
{
child.QueueFree();
}
foreach (Node child in Entities.GetChildren())
{
child.QueueFree();
}
}
private void OnHeightMapChanged()
@ -231,7 +238,7 @@ public class TileWorld : Spatial
Spatial treeAsset = SelectAsset(offsetCoord, _treeAssets, environmentRandom, 0.10);
if (treeAsset != null)
{
_environmentNode.AddChild(treeAsset);
Entities.AddChild(treeAsset);
}
}
}

View File

@ -8,7 +8,7 @@
[ext_resource path="res://assets/Environment/rockC.tscn" type="PackedScene" id=6]
[ext_resource path="res://assets/Environment/rockA.tscn" type="PackedScene" id=7]
[ext_resource path="res://assets/Environment/grassLarge.tscn" type="PackedScene" id=8]
[ext_resource path="res://assets/Environment/tree.tscn" type="PackedScene" id=9]
[ext_resource path="res://entities/Tree.tscn" type="PackedScene" id=9]
[node name="TileWorld" type="Spatial"]
script = ExtResource( 1 )
@ -70,3 +70,5 @@ visible = false
[node name="tree" parent="Assets/Trees" instance=ExtResource( 9 )]
[node name="Environment" type="Spatial" parent="."]
[node name="Entities" type="Spatial" parent="."]

View File

@ -0,0 +1,79 @@
using Godot;
using System;
using System.Collections.Generic;
using Godot.Collections;
using GodotComponentTest.entities;
using Array = System.Array;
using NodePair = System.Tuple<Godot.Node, Godot.Node>;
public class InteractionSystem : Node
{
private List<NodePair> _interactionPairs;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
_interactionPairs = new List<NodePair>();
}
public override void _Process(float delta)
{
base._Process(delta);
List<NodePair> invalidInteractionPairs = new List<NodePair>();
foreach (Tuple<Node, Node> pair in _interactionPairs)
{
Node nodeA = pair.Item1;
Node nodeB = pair.Item2;
if (nodeA == null || nodeA.IsQueuedForDeletion() || nodeB == null || nodeB.IsQueuedForDeletion()) {
invalidInteractionPairs.Add(pair);
}
if (nodeA == null || nodeA.IsQueuedForDeletion())
{
IInteractionInterface interactableB = nodeB as IInteractionInterface;
if (interactableB != null)
{
interactableB.OnInteractionEnd();
}
}
if (nodeB == null || nodeB.IsQueuedForDeletion())
{
IInteractionInterface interactableA = nodeA as IInteractionInterface;
if (interactableA != null)
{
interactableA.OnInteractionEnd();
}
}
}
foreach (NodePair pair in invalidInteractionPairs)
{
_interactionPairs.Remove(pair);
}
}
public void OnStartInteraction(Node nodeA, Node nodeB)
{
IInteractionInterface interactableA = nodeA as IInteractionInterface;
if (interactableA != null)
{
interactableA.OnInteractionStart();
}
IInteractionInterface interactableB = nodeB as IInteractionInterface;
if (interactableB != null)
{
interactableB.OnInteractionStart();
}
NodePair pair = new NodePair(nodeA, nodeB);
_interactionPairs.Add(new NodePair(nodeA, nodeB));
}
}