Noise based map generation, movement component uses height.
parent
12c1e4df86
commit
041d580550
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@ -6,6 +6,8 @@
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<!-- See https://www.reddit.com/r/godot/comments/l0naqg/comment/gjwfspm/ -->
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<!-- And https://github.com/godotengine/godot/issues/42271#issuecomment-751423827 -->
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<DefaultItemExcludes>$(DefaultItemExcludes);script_templates/*</DefaultItemExcludes>
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</PropertyGroup>
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<ItemGroup>
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17
HexCell.cs
17
HexCell.cs
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@ -16,7 +16,10 @@ public class HexCell : Resource
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public static readonly Array DIR_ALL = new Array()
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{ DIR_N, DIR_NE, DIR_SE, DIR_S, DIR_SW, DIR_NW };
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public HexCell() { }
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public HexCell()
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{
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}
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public HexCell(float cubeX, float cubeY, float cubeZ)
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{
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CubeCoords = RoundCoords(new Vector3(cubeX, cubeY, cubeZ));
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@ -43,18 +46,17 @@ public class HexCell : Resource
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}
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private Vector3 _cubeCoords;
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public Vector3 CubeCoords
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{
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get
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{
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return _cubeCoords;
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}
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get { return _cubeCoords; }
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set
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{
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if (Mathf.Abs(value.x + value.y + value.z) > 0.0001)
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{
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GD.Print("Warning: Invalid cube coordinates for hex (x + y + z != 0): ", value.ToString());
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}
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_cubeCoords = RoundCoords(value);
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}
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}
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@ -63,10 +65,7 @@ public class HexCell : Resource
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{
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get => new Vector2(CubeCoords.x, CubeCoords.y);
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set
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{
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CubeCoords = AxialToCubeCoords(value);
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}
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set { CubeCoords = AxialToCubeCoords(value); }
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}
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public Vector2 OffsetCoords
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@ -13,18 +13,16 @@ public class HexGrid : Resource
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{
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get { return _hexSize; }
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}
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public Vector2 HexScale
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{
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get
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{
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return _hexScale;
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}
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get { return _hexScale; }
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set
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{
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_hexScale = value;
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_hexSize = _baseHexSize * _hexScale;
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_hexTransform = new Transform2D(
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new Vector2(_hexSize.x * 3/4, -_hexSize.y / 2),
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new Vector2(_hexSize.x * 3 / 4, -_hexSize.y / 2),
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new Vector2(0, -_hexSize.y),
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new Vector2(0, 0)
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);
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@ -62,5 +60,4 @@ public class HexGrid : Resource
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HexCell result = new HexCell(_hexTransformInv * planeCoord);
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return result;
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}
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}
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@ -42,7 +42,6 @@ public class MovableComponent : Node
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if (currentAngle < Mathf.Pi && targetAngle > Mathf.Pi)
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{
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}
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if (targetAngle - currentAngle > Mathf.Pi)
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@ -57,7 +56,8 @@ public class MovableComponent : Node
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if (Mathf.Abs(currentAngularVelocity) > 0.1 || Mathf.Abs(targetAngle - currentAngle) > 0.01)
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{
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var springDamperResult = _angleSpringDamper.Calc(currentAngle, currentAngularVelocity, targetAngle, delta);
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var springDamperResult =
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_angleSpringDamper.Calc(currentAngle, currentAngularVelocity, targetAngle, delta);
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currentAngle = springDamperResult.Item1;
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currentAngularVelocity = springDamperResult.Item2;
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@ -65,11 +65,12 @@ public class MovableComponent : Node
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EmitSignal("OrientationUpdated", this.currentAngle);
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}
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if (( Mathf.Abs(currentAngularVelocity) < 5 && Mathf.Abs(targetAngle - currentAngle) < 0.3)
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if ((Mathf.Abs(currentAngularVelocity) < 5 && Mathf.Abs(targetAngle - currentAngle) < 0.3)
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&& (targetPosition - currentPosition).LengthSquared() > 0.01)
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{
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var springDamperResult =
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_positionSpringDamper.CalcClampedSpeed(currentPosition, currentVelocity, targetPosition, delta, maxSpeed);
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_positionSpringDamper.CalcClampedSpeed(currentPosition, currentVelocity, targetPosition, delta,
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maxSpeed);
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currentPosition = springDamperResult.Item1;
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currentVelocity = springDamperResult.Item2;
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@ -0,0 +1,21 @@
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using Godot;
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using System;
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public class WorldInfoComponent : Node
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{
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[Export] public NodePath World;
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private HexTile3D _currentHexTile3D;
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public TileWorld TileWorld;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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TileWorld = GetNode<TileWorld>(World);
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}
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public void SetWorld(TileWorld tileWorld)
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{
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TileWorld = tileWorld;
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}
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}
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@ -3,8 +3,11 @@ using System;
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public class Player : KinematicBody
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{
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// other members
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private MovableComponent _movable;
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private Spatial _geometry;
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private WorldInfoComponent _worldInfo;
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private Vector2 _offsetCoord = Vector2.Zero;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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@ -17,10 +20,29 @@ public class Player : KinematicBody
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}
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_geometry = (Spatial)FindNode("Geometry", false);
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_worldInfo = (WorldInfoComponent)FindNode("WorldInfo", false);
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}
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private void OnPositionUpdated(Vector3 newPosition)
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public void OnPositionUpdated(Vector3 newPosition)
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{
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if (_worldInfo != null)
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{
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Vector2 new_offset_coord = _worldInfo.TileWorld.WorldToOffsetCoords(newPosition);
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if (_offsetCoord != new_offset_coord)
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{
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GD.Print("New offset coord " + new_offset_coord);
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_offsetCoord = new_offset_coord;
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}
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if (_movable != null)
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{
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_movable.targetPosition.y = _worldInfo.TileWorld.GetHeightAtOffset(new_offset_coord);
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}
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}
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Transform transform = Transform;
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transform.origin = newPosition;
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Transform = transform;
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@ -28,6 +50,6 @@ public class Player : KinematicBody
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private void OnOrientationUpdated(float newOrientation)
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{
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_geometry.Transform = new Transform (new Quat(Vector3.Up, newOrientation), Vector3.Zero);
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_geometry.Transform = new Transform(new Quat(Vector3.Up, newOrientation), Vector3.Zero);
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}
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}
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@ -0,0 +1,4 @@
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[gd_resource type="SpatialMaterial" format=2]
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[resource]
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albedo_color = Color( 1, 0, 1, 1 )
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@ -9,17 +9,17 @@
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config_version=4
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_global_script_classes=[ {
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"base": "Node",
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"base": "Reference",
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"class": "ClickableComponent",
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"language": "GDScript",
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"path": "res://components/ClickableComponent.gd"
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}, {
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"base": "KinematicBody2D",
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"base": "Reference",
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"class": "CollisionLine",
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"language": "GDScript",
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"path": "res://utils/CollisionLine.gd"
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}, {
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"base": "Node",
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"base": "Reference",
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"class": "ColorComponent",
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"language": "GDScript",
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"path": "res://components/ColorComponent.gd"
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@ -54,7 +54,7 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://utils/SpringDamper.gd"
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}, {
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"base": "Sprite",
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"base": "Reference",
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"class": "TintedSpriteComponent",
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"language": "GDScript",
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"path": "res://components/TintedSpriteComponent.gd"
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@ -1,6 +1,8 @@
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using Godot;
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using System;
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using System.Diagnostics;
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using System.Linq;
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using GoDotLog;
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using Dictionary = Godot.Collections.Dictionary;
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using Array = Godot.Collections.Array;
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@ -15,6 +17,7 @@ public class AdaptiveWorldStream : Spatial
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private Label _mouseTileLabel;
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private Label _numCoordsAddedLabel;
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private Label _numCoordsRemovedLabel;
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private TextureRect _worldTextureRect;
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// scene nodes
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private Spatial _tileHighlight;
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@ -23,6 +26,7 @@ public class AdaptiveWorldStream : Spatial
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private Area _streamContainerArea;
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private Spatial _streamContainerActiveTiles;
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private Player _player;
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private TileWorld _tileWorld;
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// Resources
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private PackedScene _tileHighlightScene;
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@ -45,6 +49,7 @@ public class AdaptiveWorldStream : Spatial
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_mouseTileLabel = GetNode<Label>("Control/HBoxContainer/GridContainer/mouse_tile_label");
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_numCoordsAddedLabel = GetNode<Label>("Control/HBoxContainer/GridContainer/num_coords_added_label");
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_numCoordsRemovedLabel = GetNode<Label>("Control/HBoxContainer/GridContainer/num_coords_removed_label");
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_worldTextureRect = GetNode<TextureRect>("Control/WorldTextureRect");
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// scene nodes
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_tileHighlight = GetNode<Spatial>("TileHighlight");
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@ -53,6 +58,9 @@ public class AdaptiveWorldStream : Spatial
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_streamContainerArea = GetNode<Area>("StreamContainer/Area");
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_streamContainerActiveTiles = GetNode<Spatial>("StreamContainer/ActiveTiles");
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_player = GetNode<Player>("Player");
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_tileWorld = GetNode<TileWorld>("TileWorld");
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Debug.Assert(_tileWorld != null);
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// resources
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_tileHighlightScene = GD.Load<PackedScene>("utils/TileHighlight.tscn");
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_currentTileOffset = new Vector2();
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_hexGrid = new HexGrid();
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// update data
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_worldTextureRect.RectSize = _tileWorld.Size;
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// connect signals
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_streamContainerArea.Connect("input_event", this, nameof(OnAreaInputEvent));
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_streamContainer.Connect("TileSelected", this, nameof(OnTileSelected));
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_tileWorld.Connect("WorldGenerated", this, nameof(OnWorldGenerated));
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// perform dependency injection
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//_streamContainer.SetWorld(_tileWorld);
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WorldInfoComponent worldInfoComponent = _player.GetNode<WorldInfoComponent>("WorldInfo");
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if (worldInfoComponent != null)
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{
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worldInfoComponent.SetWorld(_tileWorld);
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}
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_tileWorld.Generate();
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UpdateCurrentTile();
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_streamContainer.SetCenterTile(_currentTile);
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}
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@ -101,10 +122,10 @@ public class AdaptiveWorldStream : Spatial
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_tileLabel.Text = playerTransform.ToString();
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_tileOffsetLabel.Text = _currentTile.OffsetCoords.ToString();
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//playerTransform.origin += new Vector3(-0.1f, 0, 1) * delta;
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_player.Transform = playerTransform;
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}
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public override void _Process(float delta)
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{
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_framesPerSecondLabel.Text = Engine.GetFramesPerSecond().ToString();
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if (_currentTile.CubeCoords != _lastTile.CubeCoords)
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{
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_streamContainer.SetCenterTile(_currentTile);
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// CreateStreamActiveTiles();
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_numTilesLabel.Text = _streamContainerActiveTiles.GetChildCount().ToString();
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_numCoordsAddedLabel.Text = _streamContainer.AddedCoords.Count.ToString();
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}
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}
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public void OnAreaInputEvent(Node camera, InputEvent inputEvent, Vector3 position, Vector3 normal, int shapeIndex)
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public void OnAreaInputEvent(Node camera, InputEvent inputEvent, Vector3 position, Vector3 normal,
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int shapeIndex)
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{
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HexCell cellAtCursor = _hexGrid.GetHexAt(new Vector2(position.x, position.z));
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Transform highlightTransform = Transform.Identity;
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@ -140,15 +162,15 @@ public class AdaptiveWorldStream : Spatial
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_mouseWorldLabel.Text = position.ToString();
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_mouseTileLabel.Text = cellAtCursor.OffsetCoords.ToString();
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_mouseTileHighlight.Transform = highlightTransform;
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if (inputEvent is InputEventMouseButton)
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if (inputEvent is InputEventMouseButton && ((InputEventMouseButton) inputEvent).Pressed)
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{
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_player.Transform = highlightTransform;
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_streamContainer.EmitSignal("TileSelected", _streamContainer.GetTile3dAt(cellAtCursor.OffsetCoords));
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}
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}
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public void OnTileSelected(HexTile3D tile)
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{
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if (_player == null)
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@ -164,4 +186,17 @@ public class AdaptiveWorldStream : Spatial
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movableComponent.targetPosition = tile.Transform.origin;
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}
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public void OnWorldGenerated()
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{
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GD.Print("Using new map");
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ImageTexture new_world_texture = new ImageTexture();
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_tileWorld.Heightmap.Unlock();
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new_world_texture.CreateFromImage(_tileWorld.Heightmap);
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_tileWorld.Heightmap.Lock();
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_worldTextureRect.Texture = new_world_texture;
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}
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}
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@ -1,13 +1,14 @@
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[gd_scene load_steps=14 format=2]
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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://scenes/AdaptiveWorldStream.cs" type="Script" id=1]
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[ext_resource path="res://assets/CreatusPiratePack/characters/Pirate1final_0.01.glb" type="PackedScene" id=2]
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[ext_resource path="res://scenes/World.gd" type="Script" id=3]
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[ext_resource path="res://components/WorldInfoComponent.cs" type="Script" id=3]
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[ext_resource path="res://scenes/StreamContainer.cs" type="Script" id=4]
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[ext_resource path="res://entities/Player.cs" type="Script" id=5]
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[ext_resource path="res://scenes/DebugCamera.gd" type="Script" id=6]
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[ext_resource path="res://utils/TileHighlight.tscn" type="PackedScene" id=7]
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[ext_resource path="res://components/MovableComponent.cs" type="Script" id=8]
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[ext_resource path="res://scenes/TileWorld.cs" type="Script" id=9]
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[sub_resource type="CubeMesh" id=1]
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size = Vector3( 1, 1, 1 )
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@ -32,13 +33,14 @@ radial_segments = 16
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script = ExtResource( 1 )
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[node name="TileHighlight" parent="." instance=ExtResource( 7 )]
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visible = false
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[node name="MouseTileHighlight" parent="." instance=ExtResource( 7 )]
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[node name="World" type="Spatial" parent="."]
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script = ExtResource( 3 )
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[node name="TileWorld" type="Spatial" parent="."]
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script = ExtResource( 9 )
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[node name="DirectionalLight" type="DirectionalLight" parent="World"]
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[node name="DirectionalLight" type="DirectionalLight" parent="TileWorld"]
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transform = Transform( 0.328059, -0.878387, 0.347583, 0, 0.367946, 0.929847, -0.944657, -0.305045, 0.120708, 0, 6.59293, 1.20265 )
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shadow_enabled = true
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directional_shadow_mode = 0
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@ -178,9 +180,16 @@ margin_right = 127.0
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margin_bottom = 158.0
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text = "0"
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[node name="WorldTextureRect" type="TextureRect" parent="Control"]
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margin_left = 1.0
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margin_top = 300.0
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margin_right = 101.0
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margin_bottom = 400.0
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[node name="StreamContainer" type="Spatial" parent="."]
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script = ExtResource( 4 )
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Dimensions = Vector2( 18, 17 )
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World = NodePath("../TileWorld")
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[node name="ActiveTiles" type="Spatial" parent="StreamContainer"]
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@ -222,3 +231,7 @@ script = ExtResource( 8 )
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[node name="Pirate1final_001" parent="Player/Geometry" instance=ExtResource( 2 )]
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transform = Transform( 0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0, 0 )
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[node name="WorldInfo" type="Node" parent="Player"]
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script = ExtResource( 3 )
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World = NodePath("../../TileWorld")
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@ -4,10 +4,12 @@ public class HexTile3D : Spatial
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{
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public enum TileType
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{
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Undefined,
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Sand,
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Grass,
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DeepGrass
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}
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static public TileType[] ValidTileTypes = { TileType.Sand, TileType.Grass, TileType.DeepGrass };
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// scene nodes
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@ -19,6 +21,7 @@ public class HexTile3D : Spatial
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delegate void TileSelected(HexTile3D tile3d);
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// other member variables
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private SpatialMaterial _undefinedMaterial;
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private SpatialMaterial _sandMaterial;
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private SpatialMaterial _grassMaterial;
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private SpatialMaterial _deepGrassMaterial;
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@ -31,10 +34,7 @@ public class HexTile3D : Spatial
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public Vector2 OffsetCoords
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{
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get
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{
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return Cell.OffsetCoords;
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}
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get { return Cell.OffsetCoords; }
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set
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{
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@ -48,12 +48,10 @@ public class HexTile3D : Spatial
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}
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private TileType _type;
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public TileType Type
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{
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get
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{
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return _type;
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}
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get { return _type; }
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set
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{
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||||
|
@ -61,11 +59,17 @@ public class HexTile3D : Spatial
|
|||
|
||||
switch (_type)
|
||||
{
|
||||
case TileType.Sand: _mesh.SetSurfaceMaterial(0, _sandMaterial);
|
||||
case TileType.Undefined:
|
||||
_mesh.SetSurfaceMaterial(0, _undefinedMaterial);
|
||||
break;
|
||||
case TileType.Grass: _mesh.SetSurfaceMaterial(0, _grassMaterial);
|
||||
case TileType.Sand:
|
||||
_mesh.SetSurfaceMaterial(0, _sandMaterial);
|
||||
break;
|
||||
case TileType.DeepGrass: _mesh.SetSurfaceMaterial(0, _deepGrassMaterial);
|
||||
case TileType.Grass:
|
||||
_mesh.SetSurfaceMaterial(0, _grassMaterial);
|
||||
break;
|
||||
case TileType.DeepGrass:
|
||||
_mesh.SetSurfaceMaterial(0, _deepGrassMaterial);
|
||||
break;
|
||||
default:
|
||||
GD.Print("Invalid tile type: " + value.ToString());
|
||||
|
@ -89,15 +93,17 @@ public class HexTile3D : Spatial
|
|||
_area.Connect("mouse_entered", this, nameof(OnAreaMouseEntered));
|
||||
_area.Connect("mouse_exited", this, nameof(OnAreaMouseExited));
|
||||
|
||||
_undefinedMaterial = GD.Load<SpatialMaterial>("res://materials/UndefinedTile.tres");
|
||||
_sandMaterial = GD.Load<SpatialMaterial>("res://materials/SandTile.tres");
|
||||
_grassMaterial = GD.Load<SpatialMaterial>("res://materials/GrassTile.tres");
|
||||
_deepGrassMaterial = GD.Load<SpatialMaterial>("res://materials/DeepGrassTile.tres");
|
||||
|
||||
this.Type = TileType.Grass;
|
||||
this.Type = TileType.Undefined;
|
||||
}
|
||||
|
||||
|
||||
public void OnAreaInputEvent(Node camera, InputEvent inputEvent, Vector3 position, Vector3 normal, int shapeIndex)
|
||||
public void OnAreaInputEvent(Node camera, InputEvent inputEvent, Vector3 position, Vector3 normal,
|
||||
int shapeIndex)
|
||||
{
|
||||
if (IsMouseOver && inputEvent is InputEventMouseButton)
|
||||
{
|
||||
|
@ -131,4 +137,3 @@ public class HexTile3D : Spatial
|
|||
//
|
||||
// }
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://scenes/HexTile3D.cs" type="Script" id=1]
|
||||
[ext_resource path="res://materials/DeepGrassTile.tres" type="Material" id=2]
|
||||
[ext_resource path="res://materials/UndefinedTile.tres" type="Material" id=2]
|
||||
|
||||
[sub_resource type="CylinderMesh" id=6]
|
||||
top_radius = 0.5
|
||||
|
|
|
@ -5,20 +5,20 @@ using System.Diagnostics;
|
|||
using System.Linq;
|
||||
using GoDotLog;
|
||||
|
||||
//using Dictionary = Godot.Collections.Dictionary;
|
||||
|
||||
public class StreamContainer : Spatial
|
||||
{
|
||||
// scene nodes
|
||||
private MeshInstance _bounds;
|
||||
private Spatial _activeTiles;
|
||||
private Queue<HexTile3D> _unusedTiles;
|
||||
private TileWorld _tileWorld;
|
||||
|
||||
// resources
|
||||
private PackedScene _hexTileScene = GD.Load<PackedScene>("res://scenes/HexTile3D.tscn");
|
||||
|
||||
// exports
|
||||
[Export] public Vector2 Dimensions = new Vector2(8, 4);
|
||||
[Export] public NodePath World;
|
||||
|
||||
[Signal]
|
||||
delegate void TileSelected(HexTile3D tile3d);
|
||||
|
@ -28,7 +28,6 @@ public class StreamContainer : Spatial
|
|||
private Rect2 _currentOffsetCoordRect;
|
||||
private Rect2 _oldOffsetCoordRect;
|
||||
private HexGrid _hexGrid;
|
||||
private Random _tileTypeRandom;
|
||||
|
||||
private Dictionary<Vector2, HexTile3D> _coordToTile = new Dictionary<Vector2, HexTile3D>();
|
||||
public List<Vector2> RemovedCoords = new List<Vector2>();
|
||||
|
@ -39,19 +38,25 @@ public class StreamContainer : Spatial
|
|||
get { return _currentOffsetCoordRect; }
|
||||
}
|
||||
|
||||
public void SetWorld(TileWorld tileWorld)
|
||||
{
|
||||
_tileWorld = tileWorld;
|
||||
}
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
_unusedTiles = new Queue<HexTile3D>();
|
||||
_bounds = GetNode<MeshInstance>("Bounds");
|
||||
_activeTiles = GetNode<Spatial>("ActiveTiles");
|
||||
_tileTypeRandom = new Random();
|
||||
|
||||
_hexGrid = new HexGrid();
|
||||
|
||||
Transform boundsTransform = Transform.Identity;
|
||||
boundsTransform = boundsTransform.Scaled(new Vector3(Dimensions.x, 1, Dimensions.y));
|
||||
_bounds.Transform = boundsTransform;
|
||||
|
||||
_tileWorld = GetNode<TileWorld>(World);
|
||||
}
|
||||
|
||||
|
||||
|
@ -131,6 +136,7 @@ public class StreamContainer : Spatial
|
|||
if (isInOld && !isInCurrent && _coordToTile.Keys.Contains(coord))
|
||||
{
|
||||
HexTile3D tile3D = _coordToTile[coord];
|
||||
tile3D.Type = HexTile3D.TileType.Undefined;
|
||||
_unusedTiles.Enqueue(tile3D);
|
||||
_coordToTile.Remove(coord);
|
||||
RemovedCoords.Add(coord);
|
||||
|
@ -163,6 +169,11 @@ public class StreamContainer : Spatial
|
|||
{
|
||||
HexTile3D tile3D = _unusedTiles.Dequeue();
|
||||
tile3D.OffsetCoords = coord;
|
||||
tile3D.Type = _tileWorld.GetTileTypeAtOffset(coord);
|
||||
Transform tileTransform = tile3D.Transform;
|
||||
tileTransform.origin.y = _tileWorld.GetHeightAtOffset(coord);
|
||||
tile3D.Transform = tileTransform;
|
||||
|
||||
_coordToTile[coord] = tile3D;
|
||||
}
|
||||
}
|
||||
|
@ -180,10 +191,10 @@ public class StreamContainer : Spatial
|
|||
tile3D.Connect("TileSelected", this, nameof(OnTileClicked));
|
||||
|
||||
Transform tileTransform = tile3D.Transform;
|
||||
tileTransform.origin.y = GD.Randf() * 0.2f;
|
||||
tileTransform.origin.y = _tileWorld.GetHeightAtOffset(offsetCoords);
|
||||
tile3D.Transform = tileTransform;
|
||||
tile3D.Type = _tileWorld.GetTileTypeAtOffset(offsetCoords);
|
||||
|
||||
tile3D.Type = HexTile3D.ValidTileTypes[_tileTypeRandom.Next(HexTile3D.ValidTileTypes.Length)];
|
||||
_coordToTile[offsetCoords] = tile3D;
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,125 @@
|
|||
using Godot;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
public class TileWorld : Spatial
|
||||
{
|
||||
// signals
|
||||
[Signal]
|
||||
delegate void WorldGenerated();
|
||||
|
||||
// public members
|
||||
public Image Heightmap;
|
||||
public Vector2 Size = new Vector2(100, 100);
|
||||
public float HeightScale = 10;
|
||||
|
||||
// private members
|
||||
private HexGrid _hexGrid;
|
||||
private Random _tileTypeRandom;
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
_hexGrid = new HexGrid();
|
||||
_tileTypeRandom = new Random();
|
||||
}
|
||||
|
||||
|
||||
public void Generate()
|
||||
{
|
||||
// GenerateSimpleMap();
|
||||
GenerateNoiseMap();
|
||||
|
||||
EmitSignal("WorldGenerated");
|
||||
}
|
||||
|
||||
|
||||
private void GenerateSimpleMap()
|
||||
{
|
||||
Heightmap = new Image();
|
||||
Heightmap.Create((int)Size.x, (int)Size.y, false, Image.Format.Rf);
|
||||
Heightmap.Lock();
|
||||
|
||||
foreach (int coord_x in Enumerable.Range(0, (int)Size.x))
|
||||
{
|
||||
foreach (int coord_y in Enumerable.Range(0, (int)Size.y))
|
||||
{
|
||||
SetHeightAtOffset(new Vector2(coord_x, coord_y), 0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void GenerateNoiseMap()
|
||||
{
|
||||
Heightmap = new Image();
|
||||
Heightmap.Create((int)Size.x, (int)Size.y, false, Image.Format.Rf);
|
||||
|
||||
NoiseTexture noise_texture = new NoiseTexture();
|
||||
OpenSimplexNoise noise_generator = new OpenSimplexNoise();
|
||||
|
||||
noise_generator.Seed = -1626828106;
|
||||
noise_generator.Octaves = 3;
|
||||
noise_generator.Period = 5;
|
||||
noise_generator.Persistence = 0.5f;
|
||||
noise_generator.Lacunarity = 2;
|
||||
|
||||
Heightmap.CopyFrom(noise_generator.GetImage((int)Size.x, (int)Size.y, null));
|
||||
}
|
||||
|
||||
|
||||
private void ApplyHeightMap()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public bool IsOffsetCoordValid(Vector2 offset_coord)
|
||||
{
|
||||
return ((int)Math.Clamp(offset_coord.x, 0, Size.x) == (int)offset_coord.x
|
||||
&& (int)Math.Clamp(offset_coord.y, 0, Size.y) == (int)offset_coord.y);
|
||||
}
|
||||
|
||||
|
||||
public HexTile3D.TileType GetTileTypeAtOffset(Vector2 offset_coord)
|
||||
{
|
||||
if (!IsOffsetCoordValid(offset_coord))
|
||||
{
|
||||
return HexTile3D.TileType.Undefined;
|
||||
}
|
||||
|
||||
return HexTile3D.ValidTileTypes[_tileTypeRandom.Next(HexTile3D.ValidTileTypes.Length)];
|
||||
}
|
||||
|
||||
|
||||
public void SetHeightAtOffset(Vector2 offset_coord, float height)
|
||||
{
|
||||
if (!IsOffsetCoordValid(offset_coord))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Heightmap.SetPixel((int) offset_coord.x, (int) offset_coord.y, new Color(height / HeightScale, 0f, 0f));
|
||||
}
|
||||
|
||||
public float GetHeightAtOffset(Vector2 offset_coord)
|
||||
{
|
||||
if (!IsOffsetCoordValid(offset_coord))
|
||||
{
|
||||
return -0.1f;
|
||||
}
|
||||
|
||||
return Heightmap.GetPixel((int)offset_coord.x, (int)offset_coord.y).r * HeightScale - HeightScale * 0.5f ;
|
||||
}
|
||||
|
||||
|
||||
public Vector2 WorldToOffsetCoords(Vector3 world_coord)
|
||||
{
|
||||
return _hexGrid.GetHexAt(new Vector2(world_coord.x, world_coord.z)).OffsetCoords;
|
||||
}
|
||||
|
||||
// // Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
// public override void _Process(float delta)
|
||||
// {
|
||||
//
|
||||
// }
|
||||
}
|
|
@ -17,7 +17,7 @@ public class HexGridTests : TestClass
|
|||
|
||||
Debug.Assert(grid.GetHexAt(new Vector2(0, 0)).AxialCoords == new Vector2(0, 0));
|
||||
Debug.Assert(grid.GetHexAt(new Vector2(w / 2 - 0.01f, 0)).AxialCoords == new Vector2(0, 0));
|
||||
Debug.Assert(grid.GetHexAt(new Vector2(w / 2 - 0.01f, -h/2)).AxialCoords == new Vector2(1, 0));
|
||||
Debug.Assert(grid.GetHexAt(new Vector2(w / 2 - 0.01f, h/2)).AxialCoords == new Vector2(1, -1));
|
||||
Debug.Assert(grid.GetHexAt(new Vector2(w / 2 - 0.01f, -h / 2)).AxialCoords == new Vector2(1, 0));
|
||||
Debug.Assert(grid.GetHexAt(new Vector2(w / 2 - 0.01f, h / 2)).AxialCoords == new Vector2(1, -1));
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue