GodotComponentTest/scenes/TileInstanceManager.cs

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C#
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using System.Diagnostics;
using System.Linq;
using Godot;
using Godot.Collections;
public class TileInstanceManager : Spatial
{
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private readonly Array<SceneTileChunk> _sceneTileChunks = new();
private MultiMeshInstance _tileMultiMeshInstance;
private ImageTexture _viewTileTypeTexture;
private World _world;
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// other members
[Export] public bool ShowHexTiles;
[Export] public Vector2 ViewCenterPlaneCoord;
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// ui elements
// scene nodes
// resources
// exports
[Export] public NodePath World;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
_world = GetNode<World>(World);
_world.Connect("OnTilesChanged", this, nameof(HandleWorldTileChange));
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_tileMultiMeshInstance = (MultiMeshInstance)FindNode("TileMultiMeshInstance");
Debug.Assert(_tileMultiMeshInstance != null);
}
public override void _Process(float delta)
{
}
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private SceneTileChunk CreateSceneTileChunk(Vector2 chunkIndex)
{
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var sceneTileChunk = new SceneTileChunk(chunkIndex, _tileMultiMeshInstance);
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foreach (var hexTile3D in sceneTileChunk.TileNodes)
{
hexTile3D.Connect("TileClicked", this, nameof(OnTileClicked));
hexTile3D.Connect("TileHovered", this, nameof(OnTileHovered));
}
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return sceneTileChunk;
}
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private SceneTileChunk FindSceneTileChunkAtIndex(Vector2 chunkIndex)
{
foreach (Spatial child in GetChildren())
{
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var sceneTileChunk = child as SceneTileChunk;
if (sceneTileChunk == null) continue;
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if (sceneTileChunk.ChunkIndex == chunkIndex) return sceneTileChunk;
}
return null;
}
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private void HandleWorldTileChange(Array<Vector2> removedChunkIndices, Array<Vector2> addedChunkIndices)
{
Array<SceneTileChunk> removedChunks = new();
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foreach (var chunkIndex in removedChunkIndices)
{
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var chunk = FindSceneTileChunkAtIndex(chunkIndex);
if (chunk != null) removedChunks.Add(chunk);
}
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foreach (var chunkIndex in addedChunkIndices)
{
SceneTileChunk sceneTileChunk = null;
if (removedChunks.Count > 0)
{
sceneTileChunk = removedChunks[^1];
removedChunks.RemoveAt(removedChunks.Count - 1);
GD.Print("Reused SceneTileChunk");
}
else
{
sceneTileChunk = CreateSceneTileChunk(chunkIndex);
AddChild(sceneTileChunk);
GD.Print("Created SceneTileChunk");
}
sceneTileChunk.ChunkIndex = chunkIndex;
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// if (ShowHexTiles)
// foreach (var tile3D in sceneTileChunk.TileNodes)
// tile3D.Transform = new Transform(Basis.Identity.Scaled(Vector3.One * 0.95f),
// tile3D.Transform.origin);
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_sceneTileChunks.Add(sceneTileChunk);
}
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GD.Print("Removed Chunks " + removedChunkIndices.Count);
GD.Print("Added Chunks " + addedChunkIndices.Count);
GD.Print("Removed chunk count: " + removedChunks.Count);
}
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public void OnTileClicked(HexTile3D tile)
{
EmitSignal("TileClicked", tile);
}
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public void OnTileHovered(HexTile3D tile)
{
EmitSignal("TileHovered", tile);
}
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// signals
[Signal]
private delegate void TileClicked(HexTile3D tile3d);
[Signal]
private delegate void TileHovered(HexTile3D tile3d);
private class SceneTileChunk : Spatial
{
private readonly PackedScene _hexTile3DScene = GD.Load<PackedScene>("res://scenes/HexTile3D.tscn");
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private readonly MultiMeshInstance _multiMeshInstance;
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private readonly HexGrid HexGrid = new();
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private readonly Array<int> TileInstanceIndices = new();
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public readonly Array<HexTile3D> TileNodes = new();
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private Vector2 _chunkIndex = Vector2.Inf;
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public SceneTileChunk(Vector2 chunkIndex, MultiMeshInstance multiMeshInstance)
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{
var chunkSize = global::World.ChunkSize;
foreach (var i in Enumerable.Range(0, chunkSize))
foreach (var j in Enumerable.Range(0, chunkSize))
{
var tile3D = (HexTile3D)_hexTile3DScene.Instance();
tile3D.Cell.OffsetCoords = new Vector2(chunkIndex * global::World.ChunkSize + new Vector2(i, j));
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var tileTransform = Transform.Identity;
var centerPlaneCoord = HexGrid.GetHexCenterFromOffset(new Vector2(i, j));
tileTransform.origin = new Vector3(centerPlaneCoord.x, 0, centerPlaneCoord.y);
tile3D.Transform = tileTransform;
TileNodes.Add(tile3D);
AddChild(tile3D);
}
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_multiMeshInstance = multiMeshInstance;
var chunkTileCount = global::World.ChunkSize * global::World.ChunkSize;
foreach (var i in Enumerable.Range(0, chunkTileCount))
TileInstanceIndices.Add(_multiMeshInstance.Multimesh.InstanceCount + i);
_multiMeshInstance.Multimesh.InstanceCount += chunkTileCount;
_multiMeshInstance.Multimesh.VisibleInstanceCount = _multiMeshInstance.Multimesh.InstanceCount;
GD.Print("VisibleInstanceCount = " + _multiMeshInstance.Multimesh.VisibleInstanceCount);
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ChunkIndex = chunkIndex;
}
public Vector2 ChunkIndex
{
get => _chunkIndex;
set
{
var chunkTransform = Transform.Identity;
var chunkOriginPlaneCoord = HexGrid.GetHexCenterFromOffset(value * global::World.ChunkSize);
chunkTransform.origin = new Vector3(chunkOriginPlaneCoord.x, 0, chunkOriginPlaneCoord.y);
Transform = chunkTransform;
_chunkIndex = value;
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var tileOrientation = new Basis(Vector3.Up, 90f * Mathf.Pi / 180f);
GD.Print("Updating transforms for instances of chunk " + value + " origin: " + chunkTransform.origin);
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foreach (var i in Enumerable.Range(0, TileInstanceIndices.Count))
{
var column = i % global::World.ChunkSize;
var row = i / global::World.ChunkSize;
var tilePlaneCoord =
HexGrid.GetHexCenterFromOffset(new Vector2(column, row));
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_multiMeshInstance.Multimesh.SetInstanceTransform(TileInstanceIndices[i],
new Transform(tileOrientation,
chunkTransform.origin + new Vector3(tilePlaneCoord.x, 0, tilePlaneCoord.y)));
}
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}
}
}
}