20 lines
396 B
C#
20 lines
396 B
C#
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using Godot;
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using System;
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public class Entity : KinematicBody
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{
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public Vector3 Position = Vector3.Zero;
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public Quat Orientation = Quat.Identity;
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public Vector3 Velocity = Vector3.Zero;
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public float RotationalVelocity = 0;
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public override void _Ready()
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{
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}
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public override void _Process(float _delta)
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{
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Velocity = MoveAndSlide(Velocity);
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}
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}
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