using Godot; using System; public class Entity : KinematicBody { public Vector3 Position = Vector3.Zero; public Quat Orientation = Quat.Identity; public Vector3 Velocity = Vector3.Zero; public float RotationalVelocity = 0; public override void _Ready() { } public override void _Process(float _delta) { Velocity = MoveAndSlide(Velocity); } }