GodotComponentTest/entities/Tree.tscn

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[gd_scene load_steps=11 format=2]
[ext_resource path="res://materials/debug/TreePhysicsGeometry.tres" type="Material" id=1]
[ext_resource path="res://entities/Tree.cs" type="Script" id=3]
[ext_resource path="res://assets/KenneySurvivalKit/Models/tree.glb" type="PackedScene" id=4]
[sub_resource type="CubeMesh" id=3]
[sub_resource type="PrismMesh" id=4]
[sub_resource type="Animation" id=7]
resource_name = "Idle"
loop = true
tracks/0/type = "transform"
tracks/0/path = NodePath("Geometry")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 1.00063, 1.49958 )
[sub_resource type="Animation" id=6]
length = 0.001
tracks/0/type = "bezier"
tracks/0/path = NodePath("Geometry:rotation_degrees:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"points": PoolRealArray( -10.23, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0 )
}
tracks/1/type = "bezier"
tracks/1/path = NodePath("Geometry:rotation_degrees:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0 )
}
tracks/2/type = "bezier"
tracks/2/path = NodePath("Geometry:rotation_degrees:z")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0 )
}
[sub_resource type="Animation" id=5]
resource_name = "TreeShake"
length = 0.8
loop = true
step = 0.05
tracks/0/type = "transform"
tracks/0/path = NodePath("Geometry")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 1, 1.5, 0.3, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 1, 1.5, 0.301, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 0.671551, 1.46936, 0.302, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 0.647776, 1.48, 0.303, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 1, 1.5, 0.304, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 1.00045, 1.4997, 0.6, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 1, 1.5 )
tracks/1/type = "bezier"
tracks/1/path = NodePath("Geometry:rotation_degrees:x")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"points": PoolRealArray( 7.4006, -0.05, -6.00801, 0.05, 6.00801, 16.7033, -0.05, -0.232568, 0.05, 0.232568, -11.011, -0.05, -0.833332, 0.05, 0.833332, 7.7294, -0.05, 0.833333, 0.05, -0.833333, -5.77825, -0.05, 0.232568, 0.05, -0.232568, 4.10589, -0.05, 0.465136, 0.05, -0.465136, -0.157859, -0.1, 0, 0.1, 0 ),
"times": PoolRealArray( 0, 0.05, 0.15, 0.3, 0.4, 0.5, 0.6 )
}
[sub_resource type="CapsuleShape" id=9]
radius = 0.33
height = 0.922
[sub_resource type="CapsuleMesh" id=8]
radius = 0.33
mid_height = 0.925
[node name="Tree" type="StaticBody"]
script = ExtResource( 3 )
[node name="MountPoint" type="Spatial" parent="."]
transform = Transform( -0.524001, 0, -0.851718, 0, 1, 0, 0.851718, 0, -0.524001, 0.717306, 0, 0.400936 )
[node name="Arrow" type="Spatial" parent="MountPoint"]
transform = Transform( -1, 0, -8.74227e-08, 0, 1, 0, 8.74227e-08, 0, -1, 2.38419e-07, 0, 0 )
[node name="MeshInstance" type="MeshInstance" parent="MountPoint/Arrow"]
transform = Transform( -0.1, 0, -1.24676e-08, 0, 0.1, 0, 1.24676e-08, 0, -0.1, 0, 0, 0.0394838 )
mesh = SubResource( 3 )
skeleton = NodePath("../..")
[node name="MeshInstance2" type="MeshInstance" parent="MountPoint/Arrow"]
transform = Transform( -0.1, -1.24676e-08, 6.04182e-16, 0, -4.37114e-09, -0.1, 1.24676e-08, -0.1, 4.37114e-09, 0, 0, -0.151838 )
mesh = SubResource( 4 )
skeleton = NodePath("../..")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Idle = SubResource( 7 )
anims/RESET = SubResource( 6 )
anims/TreeShake = SubResource( 5 )
[node name="Geometry" parent="." groups=["GameGeometry"] instance=ExtResource( 4 )]
transform = Transform( 1.5, 0, 0, 0, 0.984723, 0.266325, 0, -0.177712, 1.47574, 0, 0, 0 )
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.5, 0 )
shape = SubResource( 9 )
[node name="MeshInstance" type="MeshInstance" parent="CollisionShape" groups=["PhysicsGeometry"]]
visible = false
mesh = SubResource( 8 )
skeleton = NodePath("")
material/0 = ExtResource( 1 )
[editable path="Geometry"]