GodotComponentTest/entities/Tree.tscn

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[gd_scene load_steps=9 format=2]
[ext_resource path="res://assets/KenneySurvivalKit/Models/foliage.material" type="Material" id=1]
[ext_resource path="res://assets/KenneySurvivalKit/Models/wood.material" type="Material" id=2]
[ext_resource path="res://entities/Tree.cs" type="Script" id=3]
[sub_resource type="ArrayMesh" id=1]
resource_name = "tree_Mesh tree"
surfaces/0 = {
"aabb": AABB( -0.271581, 0, -0.263118, 0.552858, 1.41097, 0.526237 ),
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"blend_shape_data": [ ],
"format": 2194711,
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"material": ExtResource( 2 ),
"primitive": 4,
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}
surfaces/1 = {
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"blend_shape_data": [ ],
"format": 2194711,
"index_count": 546,
"material": ExtResource( 1 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 328
}
[sub_resource type="CapsuleShape" id=2]
radius = 0.329139
height = 0.936801
[sub_resource type="CubeMesh" id=3]
[sub_resource type="PrismMesh" id=4]
[sub_resource type="Animation" id=5]
resource_name = "TreeShake"
loop = true
tracks/0/type = "transform"
tracks/0/path = NodePath("Geometry")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 1, 1.5, 0.5, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 0.6, 1.5, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1.5, 1, 1.5 )
[node name="Tree" type="KinematicBody"]
script = ExtResource( 3 )
[node name="Geometry" type="MeshInstance" parent="."]
transform = Transform( 1.5, 0, 0, 0, 1, 0, 0, 0, 1.5, 0, 0, 0 )
mesh = SubResource( 1 )
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.519998, 0 )
shape = SubResource( 2 )
[node name="MountPoint" type="Spatial" parent="."]
transform = Transform( -0.524001, 0, -0.851718, 0, 1, 0, 0.851718, 0, -0.524001, 0.717306, 0, 0.400936 )
[node name="Arrow" type="Spatial" parent="MountPoint"]
transform = Transform( -1, 0, -8.74227e-08, 0, 1, 0, 8.74227e-08, 0, -1, 2.38419e-07, 0, 0 )
[node name="MeshInstance" type="MeshInstance" parent="MountPoint/Arrow"]
transform = Transform( -0.1, 0, -1.24676e-08, 0, 0.1, 0, 1.24676e-08, 0, -0.1, 0, 0, 0.0394838 )
mesh = SubResource( 3 )
skeleton = NodePath("../..")
[node name="MeshInstance2" type="MeshInstance" parent="MountPoint/Arrow"]
transform = Transform( -0.1, -1.24676e-08, 6.04182e-16, 0, -4.37114e-09, -0.1, 1.24676e-08, -0.1, 4.37114e-09, 0, 0, -0.151838 )
mesh = SubResource( 4 )
skeleton = NodePath("../..")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/TreeShake = SubResource( 5 )