GodotComponentTest/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
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"class": "ClickableComponent",
"language": "GDScript",
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"path": "res://components/ClickableComponent.gd"
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}, {
"base": "Reference",
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"class": "CollisionLine",
"language": "GDScript",
"path": "res://utils/CollisionLine.gd"
}, {
"base": "Reference",
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"class": "ColorComponent",
"language": "GDScript",
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"path": "res://components/ColorComponent.gd"
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}, {
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"base": "Resource",
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"class": "GameTile",
"language": "GDScript",
"path": "res://utils/GameTile.gd"
}, {
"base": "Resource",
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"class": "HexCell",
"language": "GDScript",
"path": "res://addons/gdhexgrid/HexCell.gd"
}, {
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"base": "Spatial",
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"class": "HexTile3D",
"language": "GDScript",
"path": "res://scenes/HexTile3D.gd"
}, {
"base": "Spatial",
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"class": "Island",
"language": "GDScript",
"path": "res://scenes/Island.gd"
}, {
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"base": "Node",
"class": "IslandGenerator",
"language": "GDScript",
"path": "res://utils/IslandGenerator.gd"
}, {
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"base": "Object",
"class": "SpringDamper",
"language": "GDScript",
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"path": "res://utils/SpringDamper.gd"
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}, {
"base": "Reference",
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"class": "TintedSpriteComponent",
"language": "GDScript",
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"path": "res://components/TintedSpriteComponent.gd"
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} ]
_global_script_class_icons={
"ClickableComponent": "",
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"CollisionLine": "",
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"ColorComponent": "",
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"GameTile": "",
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"HexCell": "",
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"HexTile3D": "",
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"Island": "",
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"IslandGenerator": "",
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"SpringDamper": "",
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"TintedSpriteComponent": ""
}
[application]
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config/name="i3sc1 GodotComponentTest"
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run/main_scene="res://scenes/AdaptiveWorldStream.tscn"
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config/icon="res://icon.png"
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[display]
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window/size/width=320
window/size/height=400
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window/size/test_width=1280
window/size/test_height=768
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window/stretch/mode="viewport"
window/stretch/aspect="expand"
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[input]
Forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)
]
}
Back={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null)
]
}
Left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
]
}
Right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
]
}
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[mono]
project/assembly_name="GodotComponentTest"
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[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/shadows/filter_mode.mobile=1
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environment/default_environment="res://default_env.tres"