GodotComponentTest/scenes/HexTile3D.tscn

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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://scenes/HexTile3D.cs" type="Script" id=1]
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[ext_resource path="res://materials/DeepGrassTile.tres" type="Material" id=2]
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[sub_resource type="CylinderMesh" id=6]
top_radius = 0.5
bottom_radius = 0.5
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height = 10.0
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radial_segments = 6
rings = 1
[sub_resource type="CylinderShape" id=5]
height = 1.0
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radius = 0.5
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[node name="HexTile3D" type="Spatial"]
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script = ExtResource( 1 )
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[node name="Mesh" type="MeshInstance" parent="."]
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transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, -5, 0 )
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mesh = SubResource( 6 )
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material/0 = ExtResource( 2 )
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[node name="Area" type="Area" parent="Mesh"]
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monitoring = false
monitorable = false
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[node name="CollisionShape" type="CollisionShape" parent="Mesh/Area"]
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transform = Transform( 1, 0, 0, 0, 10, 0, 0, 0, 1, 0, 0, 0 )
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shape = SubResource( 5 )