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10 Commits
39 changed files with 1105 additions and 200 deletions
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@@ -1,2 +1,5 @@
# Godot 4+ specific ignores
.godot/
assets/sounds/
export/
+93
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@@ -0,0 +1,93 @@
Copyright (c) 2013, 2014, Hubert and Fischer, Philipp Hubert (philipp@hubertfischer.com), Sebastian Fischer (sebastian@hubertfischer.com)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
Binary file not shown.
@@ -0,0 +1,33 @@
[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://dv01hh045k5n2"
path="res://.godot/imported/RubikMonoOne-Regular.ttf-e0dfb02f9f37dfb799d755a9158977e9.fontdata"
[deps]
source_file="res://assets/fonts/Rubik_Mono_One/RubikMonoOne-Regular.ttf"
dest_files=["res://.godot/imported/RubikMonoOne-Regular.ttf-e0dfb02f9f37dfb799d755a9158977e9.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}
Binary file not shown.
@@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://5da1smwywxdk"
path="res://.godot/imported/Run-Amok(chosic.com).mp3-4acd487c1e868789780d861bef0741e2.mp3str"
[deps]
source_file="res://assets/music/Run-Amok(chosic.com).mp3"
dest_files=["res://.godot/imported/Run-Amok(chosic.com).mp3-4acd487c1e868789780d861bef0741e2.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4
+4
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@@ -0,0 +1,4 @@
Run-Amok(chosic.com).mp3
- license: CC BY 3.0
- source: https://www.chosic.com/download-audio/39324/
- artist: Run Amok by Kevin MacLeod | https://incompetech.com/
+9
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@@ -0,0 +1,9 @@
punch-1-166694.mp3
- license:
- source: https://pixabay.com/sound-effects/punch-1-166694/
- author: floraphonic (https://pixabay.com/users/floraphonic-38928062/)
whoosh-6316.mp3
- license:
- source: https://pixabay.com/sound-effects/whoosh-6316/
- author: Pixabay (https://pixabay.com/users/pixabay-1/)
Binary file not shown.
@@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://bhbhh78j5rkfe"
path="res://.godot/imported/whoosh-6316.mp3-c09ddc29973a4f106e83f9f9f20b7c35.mp3str"
[deps]
source_file="res://assets/sounds/pixabay/dash/whoosh-6316.mp3"
dest_files=["res://.godot/imported/whoosh-6316.mp3-c09ddc29973a4f106e83f9f9f20b7c35.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4
@@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://qeg12ynvjvy0"
path="res://.godot/imported/081895_impact_wav-43951.mp3-b97c4fdee4abc0cae63af4d92e0a6e8a.mp3str"
[deps]
source_file="res://assets/sounds/pixabay/explosion/081895_impact_wav-43951.mp3"
dest_files=["res://.godot/imported/081895_impact_wav-43951.mp3-b97c4fdee4abc0cae63af4d92e0a6e8a.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4
@@ -0,0 +1,4 @@
081895_impact_wav-43951.mp3
license:
source: https://pixabay.com/sound-effects/081895-impact-wav-43951/
author: Pixabay (https://pixabay.com/users/pixabay-1/)
Binary file not shown.
@@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://b33xjins3dqpp"
path="res://.godot/imported/game-teleport-90735.mp3-112905f9f7cb1de6d452cc344a4b2de8.mp3str"
[deps]
source_file="res://assets/sounds/pixabay/sfx/game-teleport-90735.mp3"
dest_files=["res://.godot/imported/game-teleport-90735.mp3-112905f9f7cb1de6d452cc344a4b2de8.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4
+1 -1
View File
@@ -13,7 +13,7 @@ func _ready():
collision_area.connect("body_entered", on_body_enter)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta):
func _physics_process(_delta):
if processed:
queue_free()
+6 -8
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@@ -1,17 +1,15 @@
[gd_scene load_steps=3 format=3 uid="uid://dx6fxak21icvs"]
[gd_scene load_steps=3 format=3 uid="uid://ck1gd38drird6"]
[ext_resource type="Script" path="res://entities/BombEmitter.gd" id="1_110pt"]
[ext_resource type="Script" path="res://entities/BombEmitter.gd" id="1_nvjs2"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_7yhwp"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_yy20u"]
height = 0.5
radius = 3.0
radius = 5.0
[node name="BombEmitter" type="Node3D"]
script = ExtResource("1_110pt")
script = ExtResource("1_nvjs2")
[node name="Area3D" type="Area3D" parent="."]
collision_layer = 0
collision_mask = 4
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
shape = SubResource("CylinderShape3D_7yhwp")
shape = SubResource("CylinderShape3D_yy20u")
+15 -5
View File
@@ -7,13 +7,16 @@ class_name Player extends CharacterBody3D
@export var move_down_action := "move_down"
@export var move_up_action := "move_up"
@export var dash_action := "dash"
@export var bomb_action := "bomp"
@export var bomb_action := "bomb"
@export var coloring_sprite_path : NodePath
@export var coloring_bomb_sprite_path : NodePath
@onready var geometry: MeshInstance3D = $Geometry
@onready var collision: CollisionShape3D = $CollisionShape3D
@onready var dash_stream_player: AudioStreamPlayer = $DashAudioStreamPlayer
@onready var explosion_stream_player: AudioStreamPlayer = $ExplosionAudioStreamPlayer
@onready var spawn_stream_player: AudioStreamPlayer = $SpawnAudioStreamPlayer
var bomb_emitter_scene = preload("res://entities/BombEmitter.tscn")
@@ -142,24 +145,31 @@ func calc_coloring_position():
return result;
func on_player_spawn():
print ("Player " + str(self) + ": spawning")
print ("Player " + str(name) + ": spawning")
spawn_stream_player.pitch_scale = 0.8 + randf () * 0.4
spawn_stream_player.play()
func on_player_falling():
print ("Player " + str(self) + ": falling")
print ("Player " + str(name) + ": falling")
func on_player_dead():
print ("Player " + str(self) + ": death")
print ("Player " + str(name) + ": death")
func on_dash():
is_dashing = true;
dash_time = DASH_DURATION
energy = max (0, energy - DASH_ENERGY)
dash_stream_player.pitch_scale = 0.9 + randf () * 0.2
dash_stream_player.play()
func on_drop_bomb():
coloring_bomb_sprite.visible = true;
bomb_time = BOMB_DURATION
energy = max (0, energy - BOMB_ENERGY)
explosion_stream_player.pitch_scale = 0.6 + randf () * 0.2
explosion_stream_player.play()
var bomb_emitter : BombEmitter = bomb_emitter_scene.instantiate()
bomb_emitter.global_position = global_position
get_parent_node_3d().add_child(bomb_emitter)
bomb_emitter.global_position = global_position
+17 -8
View File
@@ -1,6 +1,10 @@
[gd_scene load_steps=4 format=3 uid="uid://bfyjtfdko3l7o"]
[gd_scene load_steps=8 format=3 uid="uid://bfyjtfdko3l7o"]
[ext_resource type="Script" path="res://entities/Player.gd" id="1_w5gy0"]
[ext_resource type="Material" uid="uid://bxbikke5t70ff" path="res://materials/PlayerMaterial.tres" id="2_jg6ir"]
[ext_resource type="AudioStream" uid="uid://bhbhh78j5rkfe" path="res://assets/sounds/pixabay/dash/whoosh-6316.mp3" id="2_ykhbt"]
[ext_resource type="AudioStream" uid="uid://qeg12ynvjvy0" path="res://assets/sounds/pixabay/explosion/081895_impact_wav-43951.mp3" id="3_mjsr0"]
[ext_resource type="AudioStream" uid="uid://b33xjins3dqpp" path="res://assets/sounds/pixabay/sfx/game-teleport-90735.mp3" id="4_y7abk"]
[sub_resource type="BoxMesh" id="BoxMesh_yle83"]
size = Vector3(0.24, 0.75, 0.24)
@@ -10,22 +14,27 @@ height = 0.75
radius = 0.15
[node name="Player1" type="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -7329.1, 0)
collision_layer = 5
collision_mask = 7
velocity = Vector3(0, -378.927, 0)
script = ExtResource("1_w5gy0")
move_right_action = "move_right_p1"
move_left_action = "move_left_p1"
move_down_action = "move_down_p1"
move_up_action = "move_up_p1"
dash_action = "dash_p1"
bomb_action = "bomb_p1"
[node name="Geometry" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.472656, 0)
mesh = SubResource("BoxMesh_yle83")
surface_material_override/0 = ExtResource("2_jg6ir")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.496337, 0)
shape = SubResource("CylinderShape3D_rwgp3")
[node name="DashAudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("2_ykhbt")
[node name="ExplosionAudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("3_mjsr0")
volume_db = -15.707
pitch_scale = 0.84
[node name="SpawnAudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("4_y7abk")
+5
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@@ -11,6 +11,11 @@ func _ready():
area3d.connect("body_entered", on_player_enter)
area3d.connect("body_exited", on_player_exited)
func _process(_delta):
for player: Player in near_players:
if player.state == Player.PlayerState.Dead:
near_players.erase(player)
func on_player_enter(node: Node3D):
var player: Player = node as Player
if node == null:
+108
View File
@@ -0,0 +1,108 @@
[preset.0]
name="Linux/X11"
platform="Linux/X11"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="export/DashBoomColorClash/DashBoomColorClash.x86_64"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""
dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true
dotnet/embed_build_outputs=false
[preset.1]
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="export/DashBoomColorClash/DashBoomColorClash.exe"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
[preset.1.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/icon="res://ui/Icon.png"
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
application/export_angle=0
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
$settings = New-ScheduledTaskSettingsSet
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
Start-ScheduledTask -TaskName godot_remote_debug
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"
dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true
dotnet/embed_build_outputs=false
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+34
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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dam8r48qo0qqh"
path="res://.godot/imported/BasicLevel.png-b10569d186ecf038de4843414924eabd.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://levels/BasicLevel.png"
dest_files=["res://.godot/imported/BasicLevel.png-b10569d186ecf038de4843414924eabd.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+57
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@@ -0,0 +1,57 @@
[gd_scene load_steps=5 format=3 uid="uid://dobm413reyqom"]
[ext_resource type="PackedScene" uid="uid://7a2ma10hq0qa" path="res://scenes/PlatformA.tscn" id="1_ljufl"]
[ext_resource type="PackedScene" uid="uid://bnmtyc1kkt6ku" path="res://scenes/PlatformB.tscn" id="2_alvfs"]
[ext_resource type="PackedScene" uid="uid://cc521i07ajufm" path="res://entities/SpawnPoint.tscn" id="3_5ocaq"]
[ext_resource type="PackedScene" uid="uid://0fxjod84sli" path="res://scenes/PlatformParts/heptagon_platform_medium.tscn" id="4_w36x1"]
[node name="LotsaHoles" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.76534, 0, 5.93242)
[node name="Platforms" parent="." instance=ExtResource("1_ljufl")]
transform = Transform3D(0.856951, 0, 0.515397, 0, 1, 0, -0.515397, 0, 0.856951, -0.673425, 0, 1.59883)
[node name="SpawnPoint" parent="." instance=ExtResource("3_5ocaq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.60433, 0, 0.463968)
[node name="Platforms2" parent="." instance=ExtResource("2_alvfs")]
transform = Transform3D(0.923739, 0, -0.383022, 0, 1, 0, 0.383022, 0, 0.923739, -10.2072, 0, -10.4223)
[node name="Platforms3" parent="." instance=ExtResource("1_ljufl")]
transform = Transform3D(0.817256, 0, 0.576275, 0, 1, 0, -0.576275, 0, 0.817256, 8.80868, 0, -7.00391)
[node name="SpawnPoint2" parent="." instance=ExtResource("3_5ocaq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.45146, 0, -7.63975)
[node name="HeptagonPlatform" parent="." instance=ExtResource("4_w36x1")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.819961, 0, -5.89795)
[node name="SpawnPoint3" parent="." instance=ExtResource("3_5ocaq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.2548, 0, -10.074)
[node name="Platforms4" parent="." instance=ExtResource("1_ljufl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.98194, 0, -2.85678)
[node name="Platforms5" parent="." instance=ExtResource("1_ljufl")]
transform = Transform3D(0.9418, 0, -0.336175, 0, 1, 0, 0.336175, 0, 0.9418, 1.55973, 9.53674e-07, -13.245)
[node name="Platforms6" parent="." instance=ExtResource("2_alvfs")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.319829, 0, 0.317585)
[node name="Platforms7" parent="." instance=ExtResource("2_alvfs")]
transform = Transform3D(0.441584, 0, 0.89722, 0, 1, 0, -0.89722, 0, 0.441584, -14.4344, 9.53674e-07, -1.29715)
[node name="SpawnPoint4" parent="." instance=ExtResource("3_5ocaq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15.1344, 0, 0.296233)
[node name="Platforms8" parent="." instance=ExtResource("1_ljufl")]
transform = Transform3D(-0.247405, 0, 0.968912, 0, 1, 0, -0.968912, 0, -0.247405, -1.1221, 0, -6.80485)
[node name="Platforms9" parent="." instance=ExtResource("1_ljufl")]
transform = Transform3D(-0.878392, 0, -0.477941, 0, 1, 0, 0.477941, 0, -0.878392, -10.3357, 0, 3.40673)
[node name="HeptagonPlatform2" parent="." instance=ExtResource("4_w36x1")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.23604, 0, 1.73223)
[node name="SpawnPoint5" parent="." instance=ExtResource("3_5ocaq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.89178, 0, -13.1054)
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+34
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b3bftdoqgqopj"
path="res://.godot/imported/LotsaHoles.png-9e2501e458428cba511d8c99fb395361.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://levels/LotsaHoles.png"
dest_files=["res://.godot/imported/LotsaHoles.png-9e2501e458428cba511d8c99fb395361.ctex"]
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compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
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[gd_scene load_steps=5 format=3 uid="uid://8v8wcdht4g1n"]
[ext_resource type="PackedScene" uid="uid://7a2ma10hq0qa" path="res://scenes/PlatformA.tscn" id="1_3vod7"]
[ext_resource type="PackedScene" uid="uid://bnmtyc1kkt6ku" path="res://scenes/PlatformB.tscn" id="2_1sjbn"]
[ext_resource type="PackedScene" uid="uid://cc521i07ajufm" path="res://entities/SpawnPoint.tscn" id="3_5fxgl"]
[ext_resource type="PackedScene" uid="uid://0fxjod84sli" path="res://scenes/PlatformParts/heptagon_platform_medium.tscn" id="4_tix3f"]
[node name="LotsaHoles" type="Node3D"]
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[node name="SpawnPoint" parent="." instance=ExtResource("3_5fxgl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.60433, 0, 0.463968)
[node name="Platforms2" parent="." instance=ExtResource("2_1sjbn")]
transform = Transform3D(0.923739, 0, -0.383022, 0, 1, 0, 0.383022, 0, 0.923739, -10.2072, 0, -10.4223)
[node name="Platforms3" parent="." instance=ExtResource("1_3vod7")]
transform = Transform3D(0.817256, 0, 0.576275, 0, 1, 0, -0.576275, 0, 0.817256, 8.80868, 0, -7.00391)
[node name="SpawnPoint2" parent="." instance=ExtResource("3_5fxgl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.45146, 0, -7.63975)
[node name="HeptagonPlatform" parent="." instance=ExtResource("4_tix3f")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.819961, 0, -5.89795)
[node name="SpawnPoint3" parent="." instance=ExtResource("3_5fxgl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.31, 0, -10.3338)
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b5ah0ej10awd5"
path="res://.godot/imported/Platforms.png-6509e9f078e654ad679ba5a9350838f2.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://levels/Platforms.png"
dest_files=["res://.godot/imported/Platforms.png-6509e9f078e654ad679ba5a9350838f2.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
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[gd_scene load_steps=6 format=3 uid="uid://87rik2jwk38y"]
[ext_resource type="PackedScene" uid="uid://7a2ma10hq0qa" path="res://scenes/PlatformA.tscn" id="1_t5xh4"]
[ext_resource type="PackedScene" uid="uid://bnmtyc1kkt6ku" path="res://scenes/PlatformB.tscn" id="2_20hf0"]
[ext_resource type="PackedScene" uid="uid://cc521i07ajufm" path="res://entities/SpawnPoint.tscn" id="3_63ckc"]
[ext_resource type="PackedScene" uid="uid://0fxjod84sli" path="res://scenes/PlatformParts/heptagon_platform_medium.tscn" id="4_yewb1"]
[ext_resource type="PackedScene" uid="uid://deod1xpjlgljl" path="res://scenes/PlatformParts/heptagon_platform_small.tscn" id="5_deyyw"]
[node name="Platforms" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.76534, 0, 5.93242)
[node name="Platforms" parent="." instance=ExtResource("1_t5xh4")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.14317, 0, -7.62714)
[node name="Platforms2" parent="." instance=ExtResource("1_t5xh4")]
transform = Transform3D(0.960162, 0, 0.279444, 0, 1, 0, -0.279444, 0, 0.960162, 8.23778, 0, -2.69178)
[node name="Platforms3" parent="." instance=ExtResource("2_20hf0")]
transform = Transform3D(0.998982, 0, -0.0451189, 0, 1, 0, 0.0451189, 0, 0.998982, 7.95994, 0, -17.2561)
[node name="Platforms4" parent="." instance=ExtResource("2_20hf0")]
transform = Transform3D(0.922066, 0, 0.387033, 0, 1, 0, -0.387033, 0, 0.922066, -5.98415, 0, -9.7244)
[node name="Platforms5" parent="." instance=ExtResource("1_t5xh4")]
transform = Transform3D(0.923846, 0, -0.382764, 0, 1, 0, 0.382764, 0, 0.923846, 2.31558, 0, -23.054)
[node name="SpawnPoint" parent="." instance=ExtResource("3_63ckc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.01383, 0, -1.93276)
[node name="SpawnPoint2" parent="." instance=ExtResource("3_63ckc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.21992, 0, -7.43863)
[node name="SpawnPoint3" parent="." instance=ExtResource("3_63ckc")]
transform = Transform3D(0.998982, 0, -0.0451189, 0, 1, 0, 0.0451189, 0, 0.998982, 3.70248, 0, -22.6231)
[node name="Platforms6" parent="." instance=ExtResource("2_20hf0")]
transform = Transform3D(0.886317, 0, -0.463079, 0, 1, 0, 0.463079, 0, 0.886317, 16.7673, 0, -9.85118)
[node name="SpawnPoint4" parent="." instance=ExtResource("3_63ckc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16.6107, 0, -8.04518)
[node name="HeptagonPlatform" parent="." instance=ExtResource("4_yewb1")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.28917, 0, -10.1963)
[node name="HeptagonPlatform2" parent="." instance=ExtResource("4_yewb1")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.15056, 0, -9.08093)
[node name="HeptagonPlatform3" parent="." instance=ExtResource("5_deyyw")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.78291, 0, -10.8037)
[node name="HeptagonPlatform4" parent="." instance=ExtResource("4_yewb1")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.07311, 0, -10.3168)
+3
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@@ -0,0 +1,3 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://bxbikke5t70ff"]
[resource]
+46 -9
View File
@@ -11,9 +11,15 @@ config_version=5
[application]
config/name="DashBoomColorClash"
config/description="Spread your color in the level. Use bombs to mark spots and dash to evade your opponent!"
config/version="1.0"
run/main_scene="res://scenes/Game.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"
config/icon="res://ui/Icon.png"
[display]
window/size/mode=3
[dotnet]
@@ -29,17 +35,52 @@ ui_accept={
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
]
}
ui_select={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"echo":false,"script":null)
]
}
ui_cancel={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":true,"script":null)
]
}
ui_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
]
}
ui_menu={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194370,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":6,"pressure":0.0,"pressed":true,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":6,"pressure":0.0,"pressed":true,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
move_up_p1={
@@ -94,7 +135,7 @@ move_down_p2={
}
move_left_p2={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":1,"axis":0,"axis_value":-1.0,"script":null)
]
}
@@ -106,8 +147,8 @@ move_right_p2={
}
dash_p2={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194440,"key_label":0,"unicode":50,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194440,"key_label":0,"unicode":50,"echo":false,"script":null)
]
}
bomb_p2={
@@ -116,17 +157,13 @@ bomb_p2={
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":1,"button_index":1,"pressure":0.0,"pressed":true,"script":null)
]
}
move={
"deadzone": 0.5,
"events": []
}
[layer_names]
3d_physics/layer_1="World"
3d_physics/layer_2="Obstacles"
3d_physics/layer_3="Player"
3d_physics/layer_4="Collectibles"
3d_physics/layer_4="Clutter"
[rendering]
+207 -83
View File
@@ -1,14 +1,25 @@
[gd_scene load_steps=6 format=3 uid="uid://rd48gl8k5x34"]
[gd_scene load_steps=13 format=3 uid="uid://rd48gl8k5x34"]
[ext_resource type="Theme" uid="uid://bb8mjy6l7umui" path="res://themes/GameUI.tres" id="2_eun58"]
[ext_resource type="PackedScene" uid="uid://b1nm5h3yccr16" path="res://scenes/World.tscn" id="2_voimb"]
[ext_resource type="ButtonGroup" uid="uid://ctqarf04xdj1" path="res://ui/LevelSelectButtonGroup.tres" id="4_0dlh8"]
[ext_resource type="Texture2D" uid="uid://b5ah0ej10awd5" path="res://levels/Platforms.png" id="4_0en0p"]
[ext_resource type="Script" path="res://scenes/GameUI.gd" id="4_2tdl1"]
[ext_resource type="Texture2D" uid="uid://dam8r48qo0qqh" path="res://levels/BasicLevel.png" id="4_l63m5"]
[ext_resource type="FontFile" uid="uid://dv01hh045k5n2" path="res://assets/fonts/Rubik_Mono_One/RubikMonoOne-Regular.ttf" id="4_pbhfl"]
[ext_resource type="Texture2D" uid="uid://b3bftdoqgqopj" path="res://levels/LotsaHoles.png" id="7_8su71"]
[sub_resource type="World3D" id="World3D_5g233"]
[sub_resource type="ViewportTexture" id="ViewportTexture_2lmj8"]
viewport_path = NodePath("Viewport")
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_y5ieh"]
bg_color = Color(1, 0, 0, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_obhii"]
bg_color = Color(0, 0, 1, 1)
[node name="Game" type="Node"]
[node name="Viewport" type="SubViewport" parent="."]
@@ -69,22 +80,6 @@ grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("2_eun58")
[node name="Label" type="Label" parent="GameUI/GameStartupWidgets"]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -149.0
offset_top = -128.0
offset_right = 149.0
grow_horizontal = 2
grow_vertical = 0
theme_override_font_sizes/font_size = 120
text = "Ready?"
horizontal_alignment = 1
[node name="Logo" type="Control" parent="GameUI/GameStartupWidgets"]
layout_mode = 1
anchors_preset = 8
@@ -155,7 +150,192 @@ theme_override_constants/outline_size = 40
theme_override_font_sizes/font_size = 160
text = "CLASH"
[node name="Label2" type="Label" parent="GameUI/GameStartupWidgets"]
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 17.0
offset_top = -50.0
offset_right = 705.0
offset_bottom = -17.0
grow_vertical = 0
text = "Music: Run Amok by Kevin MacLeod | https://incompetech.com/"
[node name="KeyboardControls" type="HBoxContainer" parent="GameUI/GameStartupWidgets"]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -354.0
offset_top = -220.0
offset_right = 369.0
offset_bottom = -76.0
grow_horizontal = 2
grow_vertical = 0
[node name="GamepadControlsLabel" type="Label" parent="GameUI/GameStartupWidgets/KeyboardControls"]
layout_mode = 2
text = "Controls Gamepad:
Movement: Analog Stick
Dash: Button A / X
Bomb: Button B / O"
[node name="Player1KeyboardControlsLabel" type="Label" parent="GameUI/GameStartupWidgets/KeyboardControls"]
layout_mode = 2
text = "Player1:
Movement: W A S D
Dash: O
Bomb: P"
[node name="Player2KeyboardControlsLabel" type="Label" parent="GameUI/GameStartupWidgets/KeyboardControls"]
layout_mode = 2
text = "Player2:
Movement: ←↑→↓
Dash: Keypad 2
Bomb: Keypad 3"
[node name="GameLevelSelectWidgets" type="Panel" parent="GameUI"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Label" type="Label" parent="GameUI/GameLevelSelectWidgets"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -169.0
offset_top = 76.0
offset_right = 153.0
offset_bottom = 162.0
grow_horizontal = 2
theme_override_font_sizes/font_size = 80
text = "Level Select"
[node name="LevelListContainer" type="HBoxContainer" parent="GameUI/GameLevelSelectWidgets"]
layout_mode = 1
anchors_preset = 14
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_top = -151.0
offset_bottom = 148.0
grow_horizontal = 2
grow_vertical = 2
focus_next = NodePath("BasicLevelButton")
focus_mode = 2
theme_override_constants/separation = 32
alignment = 1
[node name="BasicLevelButton" type="Button" parent="GameUI/GameLevelSelectWidgets/LevelListContainer"]
layout_mode = 2
toggle_mode = true
button_group = ExtResource("4_0dlh8")
icon = ExtResource("4_l63m5")
[node name="PlatformLevelButton" type="Button" parent="GameUI/GameLevelSelectWidgets/LevelListContainer"]
layout_mode = 2
toggle_mode = true
button_group = ExtResource("4_0dlh8")
icon = ExtResource("4_0en0p")
[node name="PlatformLevelButton2" type="Button" parent="GameUI/GameLevelSelectWidgets/LevelListContainer"]
layout_mode = 2
toggle_mode = true
button_group = ExtResource("4_0dlh8")
icon = ExtResource("7_8su71")
[node name="GameRunningWidgets" type="Panel" parent="GameUI"]
visible = false
custom_minimum_size = Vector2(0, 80)
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 80.0
grow_horizontal = 2
[node name="Player1Widgets" type="VBoxContainer" parent="GameUI/GameRunningWidgets"]
layout_mode = 1
offset_left = 14.0
offset_top = 13.0
offset_right = 414.0
offset_bottom = 124.0
alignment = 1
[node name="NameLabel" type="Label" parent="GameUI/GameRunningWidgets/Player1Widgets"]
layout_mode = 2
theme_override_colors/font_color = Color(1, 0, 0, 1)
text = "Red"
[node name="ScoreLabel" type="Label" parent="GameUI/GameRunningWidgets/Player1Widgets"]
layout_mode = 2
theme_override_colors/font_color = Color(1, 0, 0, 1)
text = "0
"
[node name="EnergyProgressBar" type="ProgressBar" parent="GameUI/GameRunningWidgets/Player1Widgets"]
custom_minimum_size = Vector2(400, 0)
layout_mode = 2
theme_override_styles/fill = SubResource("StyleBoxFlat_y5ieh")
value = 33.0
[node name="Player2Widgets" type="VBoxContainer" parent="GameUI/GameRunningWidgets"]
layout_direction = 3
layout_mode = 1
offset_left = 21.0
offset_top = 14.0
offset_right = 421.0
offset_bottom = 125.0
size_flags_horizontal = 8
alignment = 1
[node name="NameLabel" type="Label" parent="GameUI/GameRunningWidgets/Player2Widgets"]
layout_mode = 2
theme_override_colors/font_color = Color(0, 0, 1, 1)
text = "Blue"
[node name="ScoreLabel" type="Label" parent="GameUI/GameRunningWidgets/Player2Widgets"]
layout_mode = 2
theme_override_colors/font_color = Color(0, 0, 1, 1)
text = "0
"
[node name="EnergyProgressBar" type="ProgressBar" parent="GameUI/GameRunningWidgets/Player2Widgets"]
custom_minimum_size = Vector2(400, 0)
layout_mode = 2
theme_override_styles/fill = SubResource("StyleBoxFlat_obhii")
value = 75.0
[node name="TimeWidgets" type="VBoxContainer" parent="GameUI/GameRunningWidgets"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -48.0
offset_right = 48.0
offset_bottom = 70.0
grow_horizontal = 2
[node name="Label" type="Label" parent="GameUI/GameRunningWidgets/TimeWidgets"]
layout_mode = 2
text = "Time Left"
horizontal_alignment = 1
[node name="TimeLeftLabel" type="Label" parent="GameUI/GameRunningWidgets/TimeWidgets"]
layout_mode = 2
theme_override_fonts/font = ExtResource("4_pbhfl")
theme_override_font_sizes/font_size = 40
text = "00:30:00"
horizontal_alignment = 1
[node name="GameFinishedWidgets" type="Panel" parent="GameUI"]
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
@@ -223,73 +403,17 @@ layout_mode = 2
text = "0"
horizontal_alignment = 1
[node name="GameRunningWidgets" type="Panel" parent="GameUI"]
visible = false
custom_minimum_size = Vector2(0, 80)
[node name="Label" type="Label" parent="GameUI/GameFinishedWidgets"]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 80.0
grow_horizontal = 2
[node name="Player1Widgets" type="VBoxContainer" parent="GameUI/GameRunningWidgets"]
layout_mode = 1
offset_right = 49.0
offset_bottom = 77.0
alignment = 1
[node name="NameLabel" type="Label" parent="GameUI/GameRunningWidgets/Player1Widgets"]
layout_mode = 2
text = "Red"
[node name="ScoreLabel" type="Label" parent="GameUI/GameRunningWidgets/Player1Widgets"]
layout_mode = 2
text = "0
"
[node name="EnergyProgressBar" type="ProgressBar" parent="GameUI/GameRunningWidgets/Player1Widgets"]
custom_minimum_size = Vector2(400, 0)
layout_mode = 2
value = 33.0
[node name="Player2Widgets" type="VBoxContainer" parent="GameUI/GameRunningWidgets"]
layout_direction = 3
layout_mode = 1
offset_right = 49.0
offset_bottom = 77.0
size_flags_horizontal = 8
alignment = 1
[node name="NameLabel" type="Label" parent="GameUI/GameRunningWidgets/Player2Widgets"]
layout_mode = 2
text = "Blue"
[node name="ScoreLabel" type="Label" parent="GameUI/GameRunningWidgets/Player2Widgets"]
layout_mode = 2
text = "0
"
[node name="EnergyProgressBar" type="ProgressBar" parent="GameUI/GameRunningWidgets/Player2Widgets"]
custom_minimum_size = Vector2(400, 0)
layout_mode = 2
value = 75.0
[node name="TimeWidgets" type="VBoxContainer" parent="GameUI/GameRunningWidgets"]
layout_mode = 1
anchors_preset = 5
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
offset_left = -48.0
offset_right = 48.0
offset_bottom = 70.0
anchor_bottom = 1.0
offset_left = -217.0
offset_top = -54.0
offset_right = 228.0
offset_bottom = -21.0
grow_horizontal = 2
[node name="Label" type="Label" parent="GameUI/GameRunningWidgets/TimeWidgets"]
layout_mode = 2
text = "Time Left"
horizontal_alignment = 1
[node name="TimeLeftLabel" type="Label" parent="GameUI/GameRunningWidgets/TimeWidgets"]
layout_mode = 2
text = "00:30:00"
horizontal_alignment = 1
grow_vertical = 0
text = "Press Escape/Options/Start to continue"
+62 -3
View File
@@ -5,6 +5,9 @@ extends Control
@onready var game_running_widgets : Control = $'GameRunningWidgets'
@onready var game_startup_widgets : Control = $'GameStartupWidgets'
@onready var game_finished_widgets : Control = $'GameFinishedWidgets'
@onready var game_level_select_widgets : Control = $'GameLevelSelectWidgets'
@onready var level_list_container: HBoxContainer = $'GameLevelSelectWidgets/LevelListContainer'
@onready var player1_score_label : Label = $'GameRunningWidgets/Player1Widgets/ScoreLabel'
@onready var player1_energy_progressbar : ProgressBar = $'GameRunningWidgets/Player1Widgets/EnergyProgressBar'
@@ -24,6 +27,10 @@ var world : World = null
func _ready():
world = get_node(world_path)
initialize_level_buttons()
game_level_select_widgets.connect("visibility_changed", on_game_level_select_visibility_changed)
if world.players.size() == 1:
player2_widgets.visible = false
@@ -32,20 +39,32 @@ func _process(_delta):
game_startup_widgets.visible = true
game_running_widgets.visible = false
game_finished_widgets.visible = false
game_level_select_widgets.visible = false
elif world.game_state == World.GameState.LevelSelect:
game_startup_widgets.visible = false
game_running_widgets.visible = false
game_finished_widgets.visible = false
game_level_select_widgets.visible = true
elif world.game_state == World.GameState.Running:
game_startup_widgets.visible = false
game_running_widgets.visible = true
game_finished_widgets.visible = false
game_level_select_widgets.visible = false
var minutes = floor(world.time_left / 60.)
var seconds = fmod(floor(world.time_left), 60)
var milliseconds = floor((world.time_left - floor(world.time_left)) * 10)
var milliseconds = floor((world.time_left - floor(world.time_left)) * 100)
time_left_label.text = str(minutes) + ":" + str(seconds) + ":" + str(milliseconds)
time_left_label.text = "%02d:%02d:%02d" % [minutes, seconds, milliseconds]
player1_score_label.add_theme_color_override("font-color", world.players[0].color)
if player2_widgets.visible:
player2_score_label.add_theme_color_override("font-color", world.players[1].color)
elif world.game_state == World.GameState.Finished:
game_startup_widgets.visible = false
game_running_widgets.visible = false
game_finished_widgets.visible = true
game_level_select_widgets.visible = false
player1_score_label.text = str(world.players[0].score)
player1_energy_progressbar.value = world.players[0].energy
@@ -66,8 +85,48 @@ func _process(_delta):
func _input(event):
if event.is_action_pressed("ui_accept"):
if world.game_state == World.GameState.Startup:
world.game_state = World.GameState.Running
world.game_state = World.GameState.LevelSelect
if event.is_action_pressed("ui_menu"):
if world.game_state == World.GameState.Finished:
world.game_state = World.GameState.Startup
if event.is_action_pressed("ui_cancel"):
if world.game_state == World.GameState.LevelSelect:
world.game_state = World.GameState.Startup
elif world.game_state == World.GameState.Startup:
get_tree().quit()
func initialize_level_buttons():
var level_button : Button = level_list_container.get_child(0)
if level_button == null:
push_error("Cannot initialize level selection: no level button found!")
return
var level_select_button_group : ButtonGroup = level_button.button_group
level_select_button_group.connect("pressed", on_level_button_pressed)
func update_selected_level():
var level_button: Button = level_list_container.get_child(0)
if level_button == null:
push_error("Cannot update selected level: no level found")
var button_index: int = -1
for button: Button in level_button.button_group.get_buttons():
button_index += 1
if button_index == world.level_index:
button.grab_focus()
return
func on_level_button_pressed(button: Button):
print("level button " + str(button) + " pressed")
var button_index: int = -1
for level_button : Button in level_list_container.get_children():
button_index += 1
print(str(level_button) + " toggled: " + str(level_button.is_hovered()))
if level_button == button:
world.level_index = button_index
print("level index: " + str(world.level_index))
world.game_state = World.GameState.Running
func on_game_level_select_visibility_changed():
update_selected_level()
+126 -23
View File
@@ -1,6 +1,6 @@
class_name World extends Node3D
@export var players: Array
var players: Array
@onready var score_update_timer: Timer = $ScoreUpdateTimer
@onready var pixel_count_compute_shader: PixelCountComputeShader = $PixelCountComputeShader
@@ -8,6 +8,19 @@ class_name World extends Node3D
@onready var camera: Camera3D = $Camera3D
@onready var level: Node3D = $Level
@onready var world_coloring_viewport: SubViewport = $WorldColoringViewport
@onready var music_stream_player: AudioStreamPlayer = $MusicAudioStreamPlayer
var player_scene = preload("res://entities/Player.tscn")
var player_override_material = preload("res://materials/PlayerMaterial.tres")
var level_scenes : Array = [
preload("res://levels/BasicLevel.tscn"),
preload("res://levels/Platforms.tscn"),
preload("res://levels/LotsaHoles.tscn")
]
var level_index = 0
var last_level_index = -1
const GAME_DURATION_SECONDS = 20
@@ -18,6 +31,7 @@ var spawn_points: Array = Array()
enum GameState {
Startup,
LevelSelect,
Running,
Finished
}
@@ -28,35 +42,19 @@ var game_state_last : GameState = GameState.Finished
# Called when the node enters the scene tree for the first time.
func _ready():
var player1: CharacterBody3D = $Player1
var player2: CharacterBody3D = $Player2
players.append(player1)
players.append(player2)
if players.size() == 1:
world_coloring_material = load("res://materials/WorldColoringMaterialPass.tres")
world_coloring_material.set_shader_parameter("world_color_texture", world_coloring_viewport.get_texture())
else:
world_coloring_material = load("res://materials/WorldColoringMaterialPassVersus.tres")
world_coloring_material.set_shader_parameter("world_color_texture", world_coloring_viewport.get_texture())
camera_position = camera.global_position
score_update_timer.connect("timeout", update_score)
find_spawn_points(level)
for player: Player in players:
player.state = player.PlayerState.Dead
apply_world_coloring_recursive(level)
load_level()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
if game_state_last != game_state:
if game_state == GameState.Startup:
on_game_startup()
elif game_state == GameState.LevelSelect:
on_game_level_select()
elif game_state == GameState.Running:
on_game_running()
elif game_state == GameState.Finished:
@@ -97,6 +95,9 @@ func _process(_delta):
camera.global_position = camera_position
func _physics_process(_delta):
if level_index != last_level_index:
load_level()
world_coloring_material.set_shader_parameter("world_color_texture", world_coloring_viewport.get_texture())
if game_state != GameState.Running:
@@ -112,7 +113,7 @@ func _physics_process(_delta):
if not spawn_point.is_occupied():
occupied = false
player.global_position = spawn_point.global_position
player.global_position = spawn_point.global_position + Vector3.UP * 2
player.state = Player.PlayerState.Alive
spawn_point.near_players.append(player)
@@ -121,11 +122,37 @@ func _unhandled_input(event):
if event.is_action_pressed("ui_accept"):
game_state = GameState.Running
func find_spawn_points (node):
func load_level():
print("Loading level " + str(level_scenes[level_index]))
for node in level.get_children():
node.queue_free()
var level_instance = level_scenes[level_index].instantiate()
print("Loaded level " + level_instance.name)
level.add_child(level_instance)
spawn_points.clear()
for node in $Players.get_children():
node.queue_free()
find_spawn_points(level)
print("Found " + str(spawn_points.size()) + " spawn points.")
spawn_players()
apply_world_coloring_recursive(level)
last_level_index = level_index
func find_spawn_points (node: Node3D):
for child in node.get_children():
if child.is_queued_for_deletion():
continue
var spawn_point = child as SpawnPoint
if spawn_point:
spawn_points.append(spawn_point)
find_spawn_points(child)
func apply_world_coloring_recursive (node):
for child in node.get_children():
@@ -150,10 +177,84 @@ func update_score():
if players.size() > 1:
players[1].score = pixel_count_compute_shader.blue_score
func spawn_players():
var players_node = $Players
var player1: Player = player_scene.instantiate()
player1.name = "Red"
player1.color = Color(1, 0, 0, 1)
player1.coloring_sprite_path = world_coloring_viewport.get_node("Player1Sprite").get_path()
player1.coloring_bomb_sprite_path = world_coloring_viewport.get_node("Player1BombSprite").get_path()
player1.move_right_action += "_p1"
player1.move_left_action += "_p1"
player1.move_up_action += "_p1"
player1.move_down_action += "_p1"
player1.dash_action += "_p1"
player1.bomb_action += "_p1"
var player2: Player = player_scene.instantiate()
player2.name = "Blue"
player2.color = Color(0, 0, 1, 1)
player2.coloring_sprite_path = world_coloring_viewport.get_node("Player2Sprite").get_path()
player2.coloring_bomb_sprite_path = world_coloring_viewport.get_node("Player2BombSprite").get_path()
player2.move_right_action += "_p2"
player2.move_left_action += "_p2"
player2.move_up_action += "_p2"
player2.move_down_action += "_p2"
player2.dash_action += "_p2"
player2.bomb_action += "_p2"
players_node.add_child(player1)
players_node.add_child(player2)
players.clear()
players.append(player1)
players.append(player2)
var player1_material : StandardMaterial3D = player_override_material.duplicate()
player1_material.albedo_color = player1.color
player1.geometry.set_surface_override_material(0, player1_material)
player1.name = "Red"
var player2_material : StandardMaterial3D = player_override_material.duplicate()
player2_material.albedo_color = player2.color
player2.geometry.set_surface_override_material(0, player2_material)
player2.name = "Blue"
if players.size() == 1:
world_coloring_material = load("res://materials/WorldColoringMaterialPass.tres")
world_coloring_material.set_shader_parameter("world_color_texture", world_coloring_viewport.get_texture())
else:
world_coloring_material = load("res://materials/WorldColoringMaterialPassVersus.tres")
world_coloring_material.set_shader_parameter("world_color_texture", world_coloring_viewport.get_texture())
for player: Player in players:
player.state = player.PlayerState.Dead
func remove_players():
var players_node = $Players
for player: Player in players_node.get_children():
player.queue_free()
players.clear()
func on_game_startup():
print("Switching to startup")
stop_gameplay()
music_stream_player.stop()
world_coloring_viewport.render_target_clear_mode = SubViewport.CLEAR_MODE_ONCE
world_coloring_viewport.render_target_update_mode = SubViewport.UPDATE_ONCE
func on_game_level_select():
print("Switching to level select")
stop_gameplay()
music_stream_player.stop()
world_coloring_viewport.render_target_clear_mode = SubViewport.CLEAR_MODE_ONCE
world_coloring_viewport.render_target_update_mode = SubViewport.UPDATE_ONCE
@@ -161,6 +262,8 @@ func on_game_running():
print("Switching to gameplay")
start_gameplay()
music_stream_player.play()
world_coloring_viewport.render_target_clear_mode = SubViewport.CLEAR_MODE_NEVER
world_coloring_viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
@@ -181,7 +284,7 @@ func stop_gameplay():
player.set_physics_process(false)
func start_gameplay():
print("Starting ggameplay")
print("Starting gameplay")
time_left = GAME_DURATION_SECONDS
for player: Player in players:
+9 -60
View File
@@ -1,13 +1,11 @@
[gd_scene load_steps=13 format=3 uid="uid://b1nm5h3yccr16"]
[gd_scene load_steps=11 format=3 uid="uid://b1nm5h3yccr16"]
[ext_resource type="Script" path="res://scenes/World.gd" id="1_gtcjp"]
[ext_resource type="PackedScene" uid="uid://bfyjtfdko3l7o" path="res://entities/Player.tscn" id="2_a343a"]
[ext_resource type="AudioStream" uid="uid://5da1smwywxdk" path="res://assets/music/Run-Amok(chosic.com).mp3" id="3_owwdt"]
[ext_resource type="Texture2D" uid="uid://bnsrnuuq28p4d" path="res://assets/textures/player_draw_mask.png" id="4_dipd5"]
[ext_resource type="Texture2D" uid="uid://vcebfpqo2ko7" path="res://assets/textures/player_bomb_mask.png" id="5_17c1g"]
[ext_resource type="PackedScene" path="res://scenes/PixelCountComputeShader.tscn" id="6_75vqy"]
[ext_resource type="PackedScene" uid="uid://7a2ma10hq0qa" path="res://scenes/PlatformA.tscn" id="6_83plb"]
[ext_resource type="PackedScene" uid="uid://bnmtyc1kkt6ku" path="res://scenes/PlatformB.tscn" id="7_cld3m"]
[ext_resource type="PackedScene" uid="uid://cc521i07ajufm" path="res://entities/SpawnPoint.tscn" id="8_ykvyf"]
[ext_resource type="PackedScene" uid="uid://87rik2jwk38y" path="res://levels/Platforms.tscn" id="6_n6e0v"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_5gauv"]
sky_energy_multiplier = 5.0
@@ -33,23 +31,8 @@ autostart = true
[node name="PixelCountComputeShader" parent="." instance=ExtResource("6_75vqy")]
paint_viewport_path = NodePath("../WorldColoringViewport")
[node name="Player1" parent="." instance=ExtResource("2_a343a")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.121184, 0)
color = Color(1, 0, 0, 1)
coloring_sprite_path = NodePath("../WorldColoringViewport/Player1Sprite")
coloring_bomb_sprite_path = NodePath("../WorldColoringViewport/Player1BombSprite")
[node name="Player2" parent="." instance=ExtResource("2_a343a")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, -0.121184, 0)
color = Color(0, 0, 1, 1)
move_right_action = "move_right_p2"
move_left_action = "move_left_p2"
move_down_action = "move_down_p2"
move_up_action = "move_up_p2"
dash_action = "dash_p2"
bomb_action = "bomb_p2"
coloring_sprite_path = NodePath("../WorldColoringViewport/Player2Sprite")
coloring_bomb_sprite_path = NodePath("../WorldColoringViewport/Player2BombSprite")
[node name="MusicAudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("3_owwdt")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_f3jci")
@@ -96,43 +79,9 @@ modulate = Color(0.878431, 0, 0.980392, 1)
position = Vector2(530, 500)
texture = ExtResource("5_17c1g")
[node name="Players" type="Node3D" parent="."]
[node name="Level" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.76534, 0, 5.93242)
[node name="Platforms" parent="Level" instance=ExtResource("6_83plb")]
[node name="Platforms2" parent="Level" instance=ExtResource("6_83plb")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.68666, 0, 5.21494)
[node name="Platforms3" parent="Level" instance=ExtResource("6_83plb")]
transform = Transform3D(0.768741, 0, -0.63956, 0, 1, 0, 0.63956, 0, 0.768741, 8.83345, 0, 2.90911)
[node name="Platforms4" parent="Level" instance=ExtResource("6_83plb")]
transform = Transform3D(-0.99988, 0, -0.0155154, 0, 1, 0, 0.0155154, 0, -0.99988, 13.9505, -4.76837e-07, -0.629952)
[node name="Platforms5" parent="Level" instance=ExtResource("6_83plb")]
transform = Transform3D(-0.99988, 0, -0.0155154, 0, 1, 0, 0.0155154, 0, -0.99988, 6.40327, 0, -5.73714)
[node name="Platforms6" parent="Level" instance=ExtResource("6_83plb")]
transform = Transform3D(-0.91991, 0, -0.392128, 0, 1, 0, 0.392128, 0, -0.91991, 17.1955, -4.76837e-07, -5.8158)
[node name="Platforms7" parent="Level" instance=ExtResource("6_83plb")]
transform = Transform3D(-0.91991, 0, -0.392128, 0, 1, 0, 0.392128, 0, -0.91991, 8.27811, 0, -7.69307)
[node name="Platforms8" parent="Level" instance=ExtResource("7_cld3m")]
transform = Transform3D(0.769634, 0, 0.638486, 0, 1, 0, -0.638486, 0, 0.769634, -1.18219, 0, -6.89363)
[node name="Platforms9" parent="Level" instance=ExtResource("7_cld3m")]
transform = Transform3D(0.330663, 0, -0.943749, 0, 1, 0, 0.943749, 0, 0.330663, 3.64812, -9.53674e-07, -15.7327)
[node name="Platforms10" parent="Level" instance=ExtResource("6_83plb")]
transform = Transform3D(-0.851736, 0, 0.523971, 0, 1, 0, -0.523971, 0, -0.851736, 15.3333, 0, -12.1468)
[node name="SpawnPointPlayer1" parent="Level" instance=ExtResource("8_ykvyf")]
[node name="SpawnPointPlayer2" parent="Level" instance=ExtResource("8_ykvyf")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.48618, 0, -11.2001)
player_index = 1
[node name="SpawnPointPlayer3" parent="Level" instance=ExtResource("8_ykvyf")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.55561, 0, 3.26255)
[node name="Platforms" parent="Level" instance=ExtResource("6_n6e0v")]
transform = Transform3D(1, 3.19189e-15, 0, -2.16493e-15, 1, -9.99201e-16, 0, -1.33227e-15, 1, -6.76534, 0, 5.93242)
BIN
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After

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+34
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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://78p6eeqptp1e"
path="res://.godot/imported/Icon.png-4e0acb046e84f1b83d0c49e76b0ec5a4.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://ui/Icon.png"
dest_files=["res://.godot/imported/Icon.png-4e0acb046e84f1b83d0c49e76b0ec5a4.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+3
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@@ -0,0 +1,3 @@
[gd_resource type="ButtonGroup" format=3 uid="uid://ctqarf04xdj1"]
[resource]