Level selections now works
parent
154d5888f8
commit
597c32f9e2
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@ -4,7 +4,7 @@
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[node name="Level" type="Node3D"]
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[node name="BasicLevel" type="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.76534, 0, 5.93242)
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[node name="Platforms" parent="." instance=ExtResource("1_ljufl")]
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@ -39,8 +39,12 @@ transform = Transform3D(-0.851736, 0, 0.523971, 0, 1, 0, -0.523971, 0, -0.851736
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[node name="SpawnPointPlayer1" parent="." instance=ExtResource("3_5ocaq")]
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[node name="SpawnPointPlayer2" parent="." instance=ExtResource("3_5ocaq")]
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player_index = 1
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[node name="SpawnPointPlayer3" parent="." instance=ExtResource("3_5ocaq")]
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[node name="SpawnPointPlayer4" parent="." instance=ExtResource("3_5ocaq")]
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player_index = 1
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[node name="Level" type="Node3D"]
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[node name="Platforms" type="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.76534, 0, 5.93242)
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[node name="Platforms" parent="." instance=ExtResource("1_p40sa")]
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[node name="Platforms2" parent="." instance=ExtResource("1_p40sa")]
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[node name="SpawnPoint" parent="." instance=ExtResource("3_sf7e8")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.08035, 0, -0.0552721)
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[node name="SpawnPoint" parent="." instance=ExtResource("3_63ckc")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.01383, 0, -1.93276)
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[node name="SpawnPoint2" parent="." instance=ExtResource("3_sf7e8")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.21992, 0, -7.43863)
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[node name="SpawnPoint3" parent="." instance=ExtResource("3_sf7e8")]
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[node name="SpawnPoint3" parent="." instance=ExtResource("3_63ckc")]
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transform = Transform3D(0.998982, 0, -0.0451189, 0, 1, 0, 0.0451189, 0, 0.998982, 3.70248, 0, -22.6231)
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[node name="Platforms6" parent="." instance=ExtResource("2_wxrkl")]
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[node name="Platforms6" parent="." instance=ExtResource("2_20hf0")]
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[node name="SpawnPoint4" parent="." instance=ExtResource("3_sf7e8")]
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[node name="SpawnPoint4" parent="." instance=ExtResource("3_63ckc")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16.6107, 0, -8.04518)
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[node name="HeptagonPlatform" parent="." instance=ExtResource("4_mhnm5")]
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[node name="HeptagonPlatform" parent="." instance=ExtResource("4_yewb1")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.28917, 0, -10.1963)
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[node name="HeptagonPlatform2" parent="." instance=ExtResource("4_mhnm5")]
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[node name="HeptagonPlatform3" parent="." instance=ExtResource("5_3ax6r")]
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@ -1,8 +1,11 @@
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[ext_resource type="PackedScene" uid="uid://b1nm5h3yccr16" path="res://scenes/World.tscn" id="2_voimb"]
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[ext_resource type="ButtonGroup" uid="uid://ctqarf04xdj1" path="res://ui/LevelSelectButtonGroup.tres" id="4_0dlh8"]
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[ext_resource type="Texture2D" uid="uid://b5ah0ej10awd5" path="res://levels/Platforms.png" id="4_0en0p"]
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[ext_resource type="Script" path="res://scenes/GameUI.gd" id="4_2tdl1"]
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[ext_resource type="Texture2D" uid="uid://dam8r48qo0qqh" path="res://levels/BasicLevel.png" id="4_l63m5"]
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[sub_resource type="World3D" id="World3D_5g233"]
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@ -307,10 +310,35 @@ layout_mode = 2
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text = "00:30:00"
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horizontal_alignment = 1
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[node name="LevelSelect" type="Panel" parent="GameUI"]
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[node name="GameLevelSelectWidgets" type="Panel" parent="GameUI"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="LevelListContainer" type="HBoxContainer" parent="GameUI/GameLevelSelectWidgets"]
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layout_mode = 1
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anchors_preset = 14
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anchor_top = 0.5
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anchor_right = 1.0
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anchor_bottom = 0.5
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grow_horizontal = 2
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grow_vertical = 2
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focus_next = NodePath("BasicLevelButton")
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focus_mode = 2
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theme_override_constants/separation = 32
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alignment = 1
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[node name="BasicLevelButton" type="Button" parent="GameUI/GameLevelSelectWidgets/LevelListContainer"]
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layout_mode = 2
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toggle_mode = true
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button_group = ExtResource("4_0dlh8")
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icon = ExtResource("4_l63m5")
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[node name="PlatformLevelButton" type="Button" parent="GameUI/GameLevelSelectWidgets/LevelListContainer"]
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layout_mode = 2
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toggle_mode = true
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button_group = ExtResource("4_0dlh8")
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icon = ExtResource("4_0en0p")
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@ -5,6 +5,9 @@ extends Control
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@onready var game_running_widgets : Control = $'GameRunningWidgets'
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@onready var game_startup_widgets : Control = $'GameStartupWidgets'
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@onready var game_finished_widgets : Control = $'GameFinishedWidgets'
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@onready var game_level_select_widgets : Control = $'GameLevelSelectWidgets'
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@onready var level_list_container: HBoxContainer = $'GameLevelSelectWidgets/LevelListContainer'
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@onready var player1_score_label : Label = $'GameRunningWidgets/Player1Widgets/ScoreLabel'
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@onready var player1_energy_progressbar : ProgressBar = $'GameRunningWidgets/Player1Widgets/EnergyProgressBar'
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@ -24,6 +27,10 @@ var world : World = null
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func _ready():
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world = get_node(world_path)
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initialize_level_buttons()
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game_level_select_widgets.connect("visibility_changed", on_game_level_select_visibility_changed)
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if world.players.size() == 1:
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player2_widgets.visible = false
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@ -32,10 +39,17 @@ func _process(_delta):
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game_startup_widgets.visible = true
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game_running_widgets.visible = false
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game_finished_widgets.visible = false
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game_level_select_widgets.visible = false
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elif world.game_state == World.GameState.LevelSelect:
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game_startup_widgets.visible = false
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game_running_widgets.visible = false
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game_finished_widgets.visible = false
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game_level_select_widgets.visible = true
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elif world.game_state == World.GameState.Running:
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game_startup_widgets.visible = false
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game_running_widgets.visible = true
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game_finished_widgets.visible = false
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game_level_select_widgets.visible = false
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var minutes = floor(world.time_left / 60.)
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var seconds = fmod(floor(world.time_left), 60)
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@ -50,6 +64,7 @@ func _process(_delta):
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game_startup_widgets.visible = false
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game_running_widgets.visible = false
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game_finished_widgets.visible = true
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game_level_select_widgets.visible = false
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player1_score_label.text = str(world.players[0].score)
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player1_energy_progressbar.value = world.players[0].energy
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@ -70,8 +85,46 @@ func _process(_delta):
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func _input(event):
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if event.is_action_pressed("ui_accept"):
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if world.game_state == World.GameState.Startup:
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world.game_state = World.GameState.Running
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world.game_state = World.GameState.LevelSelect
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if event.is_action_pressed("ui_menu"):
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if world.game_state == World.GameState.Finished:
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world.game_state = World.GameState.Startup
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if event.is_action_pressed("ui_cancel"):
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if world.game_state == World.GameState.LevelSelect:
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world.game_state = World.GameState.Startup
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func initialize_level_buttons():
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var level_button : Button = level_list_container.get_child(0)
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if level_button == null:
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push_error("Cannot initialize level selection: no level button found!")
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return
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var level_select_button_group : ButtonGroup = level_button.button_group
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level_select_button_group.connect("pressed", on_level_button_pressed)
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func update_selected_level():
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var level_button: Button = level_list_container.get_child(0)
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if level_button == null:
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push_error("Cannot update selected level: no level found")
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var button_index: int = -1
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for button: Button in level_button.button_group.get_buttons():
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button_index += 1
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if button_index == world.level_index:
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button.grab_focus()
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return
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func on_level_button_pressed(button: Button):
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print("level button " + str(button) + " pressed")
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var button_index: int = -1
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for level_button : Button in level_list_container.get_children():
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button_index += 1
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print(str(level_button) + " toggled: " + str(level_button.is_hovered()))
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if level_button == button:
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world.level_index = button_index
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print("level index: " + str(world.level_index))
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world.game_state = World.GameState.Running
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func on_game_level_select_visibility_changed():
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update_selected_level()
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@ -12,6 +12,13 @@ var players: Array
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var player_scene = preload("res://entities/Player.tscn")
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var level_scenes : Array = [
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preload("res://levels/BasicLevel.tscn"),
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preload("res://levels/Platforms.tscn")
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]
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var level_index = 0
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var last_level_index = -1
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const GAME_DURATION_SECONDS = 20
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var camera_position: Vector3;
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@ -21,6 +28,7 @@ var spawn_points: Array = Array()
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enum GameState {
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Startup,
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LevelSelect,
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Running,
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Finished
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}
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@ -35,17 +43,15 @@ func _ready():
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score_update_timer.connect("timeout", update_score)
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find_spawn_points(level)
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spawn_players()
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apply_world_coloring_recursive(level)
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load_level()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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if game_state_last != game_state:
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if game_state == GameState.Startup:
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on_game_startup()
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elif game_state == GameState.LevelSelect:
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on_game_level_select()
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elif game_state == GameState.Running:
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on_game_running()
|
||||
elif game_state == GameState.Finished:
|
||||
|
@ -86,6 +92,9 @@ func _process(_delta):
|
|||
camera.global_position = camera_position
|
||||
|
||||
func _physics_process(_delta):
|
||||
if level_index != last_level_index:
|
||||
load_level()
|
||||
|
||||
world_coloring_material.set_shader_parameter("world_color_texture", world_coloring_viewport.get_texture())
|
||||
|
||||
if game_state != GameState.Running:
|
||||
|
@ -110,8 +119,29 @@ func _unhandled_input(event):
|
|||
if event.is_action_pressed("ui_accept"):
|
||||
game_state = GameState.Running
|
||||
|
||||
func find_spawn_points (node):
|
||||
func load_level():
|
||||
print("Loading level " + str(level_scenes[level_index]))
|
||||
|
||||
for node in level.get_children():
|
||||
node.queue_free()
|
||||
|
||||
var level_instance = level_scenes[level_index].instantiate()
|
||||
print("Loaded level " + level_instance.name)
|
||||
level.add_child(level_instance)
|
||||
|
||||
spawn_points.clear()
|
||||
find_spawn_points(level)
|
||||
print("Found " + str(spawn_points.size()) + " spawn points.")
|
||||
spawn_players()
|
||||
apply_world_coloring_recursive(level)
|
||||
|
||||
last_level_index = level_index
|
||||
|
||||
func find_spawn_points (node: Node3D):
|
||||
for child in node.get_children():
|
||||
if child.is_queued_for_deletion():
|
||||
continue
|
||||
|
||||
var spawn_point = child as SpawnPoint
|
||||
if spawn_point:
|
||||
spawn_points.append(spawn_point)
|
||||
|
@ -202,6 +232,15 @@ func on_game_startup():
|
|||
world_coloring_viewport.render_target_clear_mode = SubViewport.CLEAR_MODE_ONCE
|
||||
world_coloring_viewport.render_target_update_mode = SubViewport.UPDATE_ONCE
|
||||
|
||||
func on_game_level_select():
|
||||
print("Switching to level select")
|
||||
stop_gameplay()
|
||||
|
||||
music_stream_player.stop()
|
||||
|
||||
world_coloring_viewport.render_target_clear_mode = SubViewport.CLEAR_MODE_ONCE
|
||||
world_coloring_viewport.render_target_update_mode = SubViewport.UPDATE_ONCE
|
||||
|
||||
func on_game_running():
|
||||
print("Switching to gameplay")
|
||||
start_gameplay()
|
||||
|
@ -228,7 +267,7 @@ func stop_gameplay():
|
|||
player.set_physics_process(false)
|
||||
|
||||
func start_gameplay():
|
||||
print("Starting ggameplay")
|
||||
print("Starting gameplay")
|
||||
time_left = GAME_DURATION_SECONDS
|
||||
|
||||
for player: Player in players:
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
[ext_resource type="AudioStream" uid="uid://5da1smwywxdk" path="res://assets/music/Run-Amok(chosic.com).mp3" id="3_owwdt"]
|
||||
[ext_resource type="Texture2D" uid="uid://bnsrnuuq28p4d" path="res://assets/textures/player_draw_mask.png" id="4_dipd5"]
|
||||
[ext_resource type="Texture2D" uid="uid://vcebfpqo2ko7" path="res://assets/textures/player_bomb_mask.png" id="5_17c1g"]
|
||||
[ext_resource type="PackedScene" uid="uid://b1twlocviffui" path="res://levels/BridgedPlatforms.tscn" id="6_14y2b"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/PixelCountComputeShader.tscn" id="6_75vqy"]
|
||||
[ext_resource type="PackedScene" uid="uid://87rik2jwk38y" path="res://levels/Platforms.tscn" id="6_n6e0v"]
|
||||
|
||||
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_5gauv"]
|
||||
sky_energy_multiplier = 5.0
|
||||
|
@ -83,4 +83,5 @@ texture = ExtResource("5_17c1g")
|
|||
|
||||
[node name="Level" type="Node3D" parent="."]
|
||||
|
||||
[node name="Level" parent="Level" instance=ExtResource("6_14y2b")]
|
||||
[node name="Platforms" parent="Level" instance=ExtResource("6_n6e0v")]
|
||||
transform = Transform3D(1, 3.19189e-15, 0, -2.16493e-15, 1, -9.99201e-16, 0, -1.33227e-15, 1, -6.76534, 0, 5.93242)
|
||||
|
|
|
@ -0,0 +1,3 @@
|
|||
[gd_resource type="ButtonGroup" format=3 uid="uid://ctqarf04xdj1"]
|
||||
|
||||
[resource]
|
Loading…
Reference in New Issue