AnimTestbed/src/SkinnedMeshResource.h

27 lines
584 B
C++

//
// Created by martin on 26.03.23.
//
#ifndef ANIMTESTBED_SKINNEDMESHRESOURCE_H
#define ANIMTESTBED_SKINNEDMESHRESOURCE_H
#include <string>
#include <vector>
#include "SyncTrack.h"
#include "SkinnedMesh.h"
struct SkinnedMeshResource {
std::string m_resource_file;
std::string m_skeleton_file;
std::vector<std::string> m_animation_files;
std::vector<SyncTrack> m_sync_tracks;
bool saveToFile(const char* filename) const;
bool loadFromFile(const char* filename);
void createInstance(SkinnedMesh& skinnedMesh) const;
};
#endif //ANIMTESTBED_SKINNEDMESHRESOURCE_H