// // Created by martin on 26.03.23. // #ifndef ANIMTESTBED_SKINNEDMESHRESOURCE_H #define ANIMTESTBED_SKINNEDMESHRESOURCE_H #include #include #include "SyncTrack.h" #include "SkinnedMesh.h" struct SkinnedMeshResource { std::string m_resource_file; std::string m_skeleton_file; std::vector m_animation_files; std::vector m_sync_tracks; bool saveToFile(const char* filename) const; bool loadFromFile(const char* filename); void createInstance(SkinnedMesh& skinnedMesh) const; }; #endif //ANIMTESTBED_SKINNEDMESHRESOURCE_H