AnimTestbed/3rdparty/ozz-animation/test/animation/runtime/track_sampling_job_tests.cc

468 lines
15 KiB
C++

//----------------------------------------------------------------------------//
// //
// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
// and distributed under the MIT License (MIT). //
// //
// Copyright (c) Guillaume Blanc //
// //
// Permission is hereby granted, free of charge, to any person obtaining a //
// copy of this software and associated documentation files (the "Software"), //
// to deal in the Software without restriction, including without limitation //
// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
// and/or sell copies of the Software, and to permit persons to whom the //
// Software is furnished to do so, subject to the following conditions: //
// //
// The above copyright notice and this permission notice shall be included in //
// all copies or substantial portions of the Software. //
// //
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
// DEALINGS IN THE SOFTWARE. //
// //
//----------------------------------------------------------------------------//
#include "ozz/animation/runtime/track_sampling_job.h"
#include "gtest/gtest.h"
#include "ozz/base/maths/gtest_math_helper.h"
#include "ozz/base/memory/unique_ptr.h"
#include "ozz/animation/offline/raw_track.h"
#include "ozz/animation/offline/track_builder.h"
#include "ozz/animation/runtime/track.h"
using ozz::animation::FloatTrack;
using ozz::animation::Float2Track;
using ozz::animation::Float3Track;
using ozz::animation::Float4Track;
using ozz::animation::QuaternionTrack;
using ozz::animation::FloatTrackSamplingJob;
using ozz::animation::offline::RawFloatTrack;
using ozz::animation::offline::TrackBuilder;
using ozz::animation::offline::RawTrackInterpolation;
TEST(JobValidity, TrackSamplingJob) {
// Instantiates a builder objects with default parameters.
TrackBuilder builder;
// Building default RawFloatTrack succeeds.
RawFloatTrack raw_float_track;
EXPECT_TRUE(raw_float_track.Validate());
// Builds track
ozz::unique_ptr<FloatTrack> track(builder(raw_float_track));
ASSERT_TRUE(track);
{ // Empty/default job
FloatTrackSamplingJob job;
EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
{ // Invalid output
FloatTrackSamplingJob job;
job.track = track.get();
EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
{ // Invalid track.
FloatTrackSamplingJob job;
float result;
job.result = &result;
EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
{ // Valid
FloatTrackSamplingJob job;
job.track = track.get();
float result;
job.result = &result;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
}
}
TEST(Default, TrackSamplingJob) {
FloatTrack default_track;
FloatTrackSamplingJob job;
job.track = &default_track;
float result = 1.f;
job.result = &result;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_FLOAT_EQ(result, 0.f);
}
TEST(Bounds, TrackSamplingJob) {
TrackBuilder builder;
float result;
RawFloatTrack raw_float_track;
const RawFloatTrack::Keyframe key0 = {RawTrackInterpolation::kLinear, 0.f,
0.f};
raw_float_track.keyframes.push_back(key0);
const RawFloatTrack::Keyframe key1 = {RawTrackInterpolation::kStep, .5f,
46.f};
raw_float_track.keyframes.push_back(key1);
const RawFloatTrack::Keyframe key2 = {RawTrackInterpolation::kLinear, .7f,
0.f};
raw_float_track.keyframes.push_back(key2);
// Builds track
ozz::unique_ptr<FloatTrack> track(builder(raw_float_track));
ASSERT_TRUE(track);
// Samples to verify build output.
FloatTrackSamplingJob sampling;
sampling.track = track.get();
sampling.result = &result;
sampling.ratio = 0.f - 1e-7f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT_EQ(result, 0.f);
sampling.ratio = 0.f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT_EQ(result, 0.f);
sampling.ratio = .5f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT_EQ(result, 46.f);
sampling.ratio = 1.f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT_EQ(result, 0.f);
sampling.ratio = 1.f + 1e-7f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT_EQ(result, 0.f);
sampling.ratio = 1.5f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT_EQ(result, 0.f);
}
TEST(Float, TrackSamplingJob) {
TrackBuilder builder;
float result;
ozz::animation::offline::RawFloatTrack raw_track;
const ozz::animation::offline::RawFloatTrack::Keyframe key0 = {
RawTrackInterpolation::kLinear, 0.f, 0.f};
raw_track.keyframes.push_back(key0);
const ozz::animation::offline::RawFloatTrack::Keyframe key1 = {
RawTrackInterpolation::kStep, .5f, 4.6f};
raw_track.keyframes.push_back(key1);
const ozz::animation::offline::RawFloatTrack::Keyframe key2 = {
RawTrackInterpolation::kLinear, .7f, 9.2f};
raw_track.keyframes.push_back(key2);
const ozz::animation::offline::RawFloatTrack::Keyframe key3 = {
RawTrackInterpolation::kLinear, .9f, 0.f};
raw_track.keyframes.push_back(key3);
// Builds track
ozz::unique_ptr<FloatTrack> track(builder(raw_track));
ASSERT_TRUE(track);
// Samples to verify build output.
ozz::animation::FloatTrackSamplingJob sampling;
sampling.track = track.get();
sampling.result = &result;
sampling.ratio = 0.f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT_EQ(result, 0.f);
sampling.ratio = .25f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT_EQ(result, 2.3f);
sampling.ratio = .5f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT_EQ(result, 4.6f);
sampling.ratio = .6f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT_EQ(result, 4.6f);
sampling.ratio = .7f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT_EQ(result, 9.2f);
sampling.ratio = .8f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT_EQ(result, 4.6f);
sampling.ratio = .9f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT_EQ(result, 0.f);
sampling.ratio = 1.f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT_EQ(result, 0.f);
}
TEST(Float2, TrackSamplingJob) {
TrackBuilder builder;
ozz::math::Float2 result;
ozz::animation::offline::RawFloat2Track raw_track;
const ozz::animation::offline::RawFloat2Track::Keyframe key0 = {
RawTrackInterpolation::kLinear, 0.f, ozz::math::Float2(0.f, 0.f)};
raw_track.keyframes.push_back(key0);
const ozz::animation::offline::RawFloat2Track::Keyframe key1 = {
RawTrackInterpolation::kStep, .5f, ozz::math::Float2(2.3f, 4.6f)};
raw_track.keyframes.push_back(key1);
const ozz::animation::offline::RawFloat2Track::Keyframe key2 = {
RawTrackInterpolation::kLinear, .7f, ozz::math::Float2(4.6f, 9.2f)};
raw_track.keyframes.push_back(key2);
const ozz::animation::offline::RawFloat2Track::Keyframe key3 = {
RawTrackInterpolation::kLinear, .9f, ozz::math::Float2(0.f, 0.f)};
raw_track.keyframes.push_back(key3);
// Builds track
ozz::unique_ptr<Float2Track> track(builder(raw_track));
ASSERT_TRUE(track);
// Samples to verify build output.
ozz::animation::Float2TrackSamplingJob sampling;
sampling.track = track.get();
sampling.result = &result;
sampling.ratio = 0.f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT2_EQ(result, 0.f, 0.f);
sampling.ratio = .25f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT2_EQ(result, 1.15f, 2.3f);
sampling.ratio = .5f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT2_EQ(result, 2.3f, 4.6f);
sampling.ratio = .6f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT2_EQ(result, 2.3f, 4.6f);
sampling.ratio = .7f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT2_EQ(result, 4.6f, 9.2f);
sampling.ratio = .8f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT2_EQ(result, 2.3f, 4.6f);
sampling.ratio = .9f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT2_EQ(result, 0.f, 0.f);
sampling.ratio = 1.f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT2_EQ(result, 0.f, 0.f);
}
TEST(Float3, TrackSamplingJob) {
TrackBuilder builder;
ozz::math::Float3 result;
ozz::animation::offline::RawFloat3Track raw_track;
const ozz::animation::offline::RawFloat3Track::Keyframe key0 = {
RawTrackInterpolation::kLinear, 0.f, ozz::math::Float3(0.f, 0.f, 0.f)};
raw_track.keyframes.push_back(key0);
const ozz::animation::offline::RawFloat3Track::Keyframe key1 = {
RawTrackInterpolation::kStep, .5f, ozz::math::Float3(0.f, 2.3f, 4.6f)};
raw_track.keyframes.push_back(key1);
const ozz::animation::offline::RawFloat3Track::Keyframe key2 = {
RawTrackInterpolation::kLinear, .7f, ozz::math::Float3(0.f, 4.6f, 9.2f)};
raw_track.keyframes.push_back(key2);
const ozz::animation::offline::RawFloat3Track::Keyframe key3 = {
RawTrackInterpolation::kLinear, .9f, ozz::math::Float3(0.f, 0.f, 0.f)};
raw_track.keyframes.push_back(key3);
// Builds track
ozz::unique_ptr<Float3Track> track(builder(raw_track));
ASSERT_TRUE(track);
// Samples to verify build output.
ozz::animation::Float3TrackSamplingJob sampling;
sampling.track = track.get();
sampling.result = &result;
sampling.ratio = 0.f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT3_EQ(result, 0.f, 0.f, 0.f);
sampling.ratio = .25f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT3_EQ(result, 0.f, 1.15f, 2.3f);
sampling.ratio = .5f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT3_EQ(result, 0.f, 2.3f, 4.6f);
sampling.ratio = .6f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT3_EQ(result, 0.f, 2.3f, 4.6f);
sampling.ratio = .7f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT3_EQ(result, 0.f, 4.6f, 9.2f);
sampling.ratio = .8f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT3_EQ(result, 0.f, 2.3f, 4.6f);
sampling.ratio = .9f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT3_EQ(result, 0.f, 0.f, 0.f);
sampling.ratio = 1.f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT3_EQ(result, 0.f, 0.f, 0.f);
}
TEST(Float4, TrackSamplingJob) {
TrackBuilder builder;
ozz::math::Float4 result;
ozz::animation::offline::RawFloat4Track raw_track;
const ozz::animation::offline::RawFloat4Track::Keyframe key0 = {
RawTrackInterpolation::kLinear, 0.f,
ozz::math::Float4(0.f, 0.f, 0.f, 0.f)};
raw_track.keyframes.push_back(key0);
const ozz::animation::offline::RawFloat4Track::Keyframe key1 = {
RawTrackInterpolation::kStep, .5f,
ozz::math::Float4(0.f, 2.3f, 0.f, 4.6f)};
raw_track.keyframes.push_back(key1);
const ozz::animation::offline::RawFloat4Track::Keyframe key2 = {
RawTrackInterpolation::kLinear, .7f,
ozz::math::Float4(0.f, 4.6f, 0.f, 9.2f)};
raw_track.keyframes.push_back(key2);
const ozz::animation::offline::RawFloat4Track::Keyframe key3 = {
RawTrackInterpolation::kLinear, .9f,
ozz::math::Float4(0.f, 0.f, 0.f, 0.f)};
raw_track.keyframes.push_back(key3);
// Builds track
ozz::unique_ptr<Float4Track> track(builder(raw_track));
ASSERT_TRUE(track);
// Samples to verify build output.
ozz::animation::Float4TrackSamplingJob sampling;
sampling.track = track.get();
sampling.result = &result;
sampling.ratio = 0.f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT4_EQ(result, 0.f, 0.f, 0.f, 0.f);
sampling.ratio = .25f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT4_EQ(result, 0.f, 1.15f, 0.f, 2.3f);
sampling.ratio = .5f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT4_EQ(result, 0.f, 2.3f, 0.f, 4.6f);
sampling.ratio = .6f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT4_EQ(result, 0.f, 2.3f, 0.f, 4.6f);
sampling.ratio = .7f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT4_EQ(result, 0.f, 4.6f, 0.f, 9.2f);
sampling.ratio = .8f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT4_EQ(result, 0.f, 2.3f, 0.f, 4.6f);
sampling.ratio = .9f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT4_EQ(result, 0.f, 0.f, 0.f, 0.f);
sampling.ratio = 1.f;
ASSERT_TRUE(sampling.Run());
EXPECT_FLOAT4_EQ(result, 0.f, 0.f, 0.f, 0.f);
}
TEST(Quaternion, TrackSamplingJob) {
TrackBuilder builder;
ozz::math::Quaternion result;
ozz::animation::offline::RawQuaternionTrack raw_track;
const ozz::animation::offline::RawQuaternionTrack::Keyframe key0 = {
RawTrackInterpolation::kLinear, 0.f,
ozz::math::Quaternion(.70710677f, 0.f, 0.f, .70710677f)};
raw_track.keyframes.push_back(key0);
const ozz::animation::offline::RawQuaternionTrack::Keyframe key1 = {
RawTrackInterpolation::kStep, .5f,
ozz::math::Quaternion(0.f, .70710677f, 0.f, .70710677f)};
raw_track.keyframes.push_back(key1);
const ozz::animation::offline::RawQuaternionTrack::Keyframe key2 = {
RawTrackInterpolation::kLinear, .7f,
ozz::math::Quaternion(.70710677f, 0.f, 0.f, .70710677f)};
raw_track.keyframes.push_back(key2);
const ozz::animation::offline::RawQuaternionTrack::Keyframe key3 = {
RawTrackInterpolation::kLinear, .9f, ozz::math::Quaternion::identity()};
raw_track.keyframes.push_back(key3);
// Builds track
ozz::unique_ptr<QuaternionTrack> track(builder(raw_track));
ASSERT_TRUE(track);
// Samples to verify build output.
ozz::animation::QuaternionTrackSamplingJob sampling;
sampling.track = track.get();
sampling.result = &result;
sampling.ratio = 0.f;
ASSERT_TRUE(sampling.Run());
EXPECT_QUATERNION_EQ(result, .70710677f, 0.f, 0.f, .70710677f);
sampling.ratio = .1f;
ASSERT_TRUE(sampling.Run());
EXPECT_QUATERNION_EQ(result, .61721331f, .15430345f, 0.f, .77151674f);
sampling.ratio = .4999999f;
ASSERT_TRUE(sampling.Run());
EXPECT_QUATERNION_EQ(result, 0.f, .70710677f, 0.f, .70710677f);
sampling.ratio = .5f;
ASSERT_TRUE(sampling.Run());
EXPECT_QUATERNION_EQ(result, 0.f, .70710677f, 0.f, .70710677f);
sampling.ratio = .6f;
ASSERT_TRUE(sampling.Run());
EXPECT_QUATERNION_EQ(result, 0.f, .70710677f, 0.f, .70710677f);
sampling.ratio = .7f;
ASSERT_TRUE(sampling.Run());
EXPECT_QUATERNION_EQ(result, .70710677f, 0.f, 0.f, .70710677f);
sampling.ratio = .8f;
ASSERT_TRUE(sampling.Run());
EXPECT_QUATERNION_EQ(result, .38268333f, 0.f, 0.f, .92387962f);
sampling.ratio = .9f;
ASSERT_TRUE(sampling.Run());
EXPECT_QUATERNION_EQ(result, 0.f, 0.f, 0.f, 1.f);
sampling.ratio = 1.f;
ASSERT_TRUE(sampling.Run());
EXPECT_QUATERNION_EQ(result, 0.f, 0.f, 0.f, 1.f);
}