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AnimNodes
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Initial works for sampling root node transforms.
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2022-01-22 09:30:16 +01:00 |
AnimGraphEditor.cc
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WIP AnimGraph instantiation.
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2022-02-12 10:14:26 +01:00 |
AnimGraphEditor.h
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Initial graph editor and graph instantiation from file.
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2022-02-11 16:51:18 +01:00 |
AnimGraphResource.cc
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WIP AnimGraph instantiation.
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2022-02-12 10:14:26 +01:00 |
AnimGraphResource.h
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WIP AnimGraph instantiation.
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2022-02-12 10:14:26 +01:00 |
AnimNode.cc
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WIP: blend tree logic.
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2021-11-12 21:19:39 +01:00 |
AnimNode.h
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Renamed m_current_time to m_time_current to simplify root bone sampling.
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2021-12-03 15:58:20 +01:00 |
AnimationController.cc
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Renamed m_current_time to m_time_current to simplify root bone sampling.
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2021-12-03 15:58:20 +01:00 |
AnimationController.h
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WIP animation based root bone transform calculation.
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2021-11-21 12:33:22 +01:00 |
Camera.c
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Added own camera object and its vectorial dependency.
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2021-11-12 11:00:39 +01:00 |
Camera.h
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Added own camera object and its vectorial dependency.
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2021-11-12 11:00:39 +01:00 |
SkinnedMesh.cc
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WIP transition to using sync track based synchronisation.
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2021-11-19 12:40:14 +01:00 |
SkinnedMesh.h
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WIP transition to using sync track based synchronisation.
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2021-11-19 12:40:14 +01:00 |
SkinnedMeshRenderer.cc
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Minor restructuring for tests, initial work for sync tracks.
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2021-11-16 18:15:56 +01:00 |
SkinnedMeshRenderer.h
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Minor restructuring for tests, initial work for sync tracks.
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2021-11-16 18:15:56 +01:00 |
SyncTrack.cc
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WIP transition to using sync track based synchronisation.
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2021-11-19 12:40:14 +01:00 |
SyncTrack.h
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Transition walking-zombie look good.
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2021-11-19 22:13:06 +01:00 |
camera.h
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Initial commit
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2021-11-11 21:22:24 +01:00 |
main.cc
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Initial graph editor and graph instantiation from file.
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2022-02-11 16:51:18 +01:00 |
orig_main.cc
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Initial commit
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2021-11-11 21:22:24 +01:00 |
ozzutils.cc
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Initial works for sampling root node transforms.
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2022-01-22 09:30:16 +01:00 |
ozzutils.h
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Initial works for sampling root node transforms.
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2022-01-22 09:30:16 +01:00 |