20 Commits
Author SHA1 Message Date
Martin Felis 2848909981 Added graph design ramblings. 2025-11-21 13:16:32 +01:00
Martin Felis ed7c7902ec Minor tweaks 2025-11-11 09:29:16 +01:00
Martin Felis 79c878a8e5 Scaled up the UI. 2025-11-11 09:14:33 +01:00
Martin Felis 791bf36b90 Reviving old code. 2025-11-11 09:03:24 +01:00
Martin Felis 382730960f Transition walking-zombie look good. 2021-11-19 22:13:06 +01:00
Martin Felis db3095fa07 WIP transition to using sync track based synchronisation. 2021-11-19 12:40:14 +01:00
Martin Felis e2959aaed3 Implemented sync track blending for tracks with more than 2 markers. 2021-11-18 22:37:41 +01:00
Martin Felis 554125dde2 Added LockTranslationNode. 2021-11-16 22:57:58 +01:00
Martin Felis d006b43d04 Added additional sync track tests. 2021-11-16 22:57:45 +01:00
Martin Felis 5e6e81b60b Implemented node like debug gui for anim nodes. 2021-11-16 21:17:52 +01:00
Martin Felis 1cfba1c388 Implemented simple tests for sync track calculations. 2021-11-16 20:14:22 +01:00
Martin Felis fbac21cf14 Simple sync track blending tests. 2021-11-16 18:23:04 +01:00
Martin Felis 3e1c150345 Minor restructuring for tests, initial work for sync tracks. 2021-11-16 18:15:56 +01:00
Martin Felis 038f07de0a Added limping and zombie walk animations. 2021-11-16 17:31:18 +01:00
Martin Felis 2cedbf5e1a Added comments and minor refactor. 2021-11-13 12:35:23 +01:00
Martin Felis 30f1025947 Synced animations looks good. 2021-11-13 00:08:32 +01:00
Martin Felis c659caebb9 Added code to evaluate node ordering for spanning tree of blend tree. 2021-11-12 22:12:25 +01:00
Martin Felis 1f858d68c0 Implemented blend2 node. 2021-11-12 21:55:16 +01:00
Martin Felis ba4869149b Implemented simple tree logic, added speed scale node. 2021-11-12 21:33:53 +01:00
Martin Felis 200d0fecc8 WIP: blend tree logic. 2021-11-12 21:19:39 +01:00
35 changed files with 29778 additions and 255 deletions
+2
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@@ -1,5 +1,7 @@
.*.swp
*.fbx
*blend1
*CMakeFiles/**
/.idea
/scratch*
+1 -1
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@@ -1,4 +1,4 @@
cmake_minimum_required (VERSION 3.3)
cmake_minimum_required (VERSION 3.20)
# Defines the project's name
project(ozz)
@@ -49,7 +49,7 @@ class StdAllocator {
StdAllocator(const StdAllocator&) noexcept {}
template <class _Other>
StdAllocator<value_type>(const StdAllocator<_Other>&) noexcept {}
StdAllocator(const StdAllocator<_Other>&) noexcept {}
template <class _Other>
struct rebind {
+46 -11
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@@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 3.13)
cmake_policy(SET CMP0077 NEW)
set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
project(AnimTestbed
VERSION 0.0.1
@@ -28,31 +28,66 @@ set(ozz_build_simd_ref OFF CACHE BOOL "")
set(ozz_build_msvc_rt_dll OFF CACHE BOOL "")
add_subdirectory(3rdparty/ozz-animation)
# Simulator Executable
add_executable(AnimTestbed)
target_include_directories(
AnimTestbed
set (ThirdPartyIncludeDeps
PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/3rdparty/glfw/deps>
PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/3rdparty/glfw/deps>
PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/3rdparty/Handmade-Math>
PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/3rdparty/imgui>
PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/3rdparty/ozz-animation/include>
PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/3rdparty/sokol>
PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/3rdparty/vectorial/include>
)
target_link_libraries(AnimTestbed glfw ozz_base ozz_geometry ozz_animation ${OPENGL_LIBRARIES})
)
target_sources(AnimTestbed PRIVATE
src/main.cc
# Shared code by main executable and tests
add_library(AnimTestbedCode OBJECT
src/Camera.c
src/SkinnedMesh.cc
src/SkinnedMesh.h
src/SyncTrack.cc
src/SyncTrack.h
src/AnimNode.cc
src/AnimNodes/AnimSamplerNode.cc
src/AnimNodes/SpeedScaleNode.cc
src/AnimNodes/BlendNode.cc
src/AnimNodes/LockTranslationNode.cc
src/AnimationController.cc
src/BlendNode.cc
3rdparty/glfw/deps/glad_gl.c
3rdparty/imgui/imgui.cpp
3rdparty/imgui/imgui_draw.cpp
3rdparty/imgui/imgui_widgets.cpp
)
target_include_directories(
AnimTestbedCode
${ThirdPartyIncludeDeps}
)
# AnimTestbed Executable
add_executable(AnimTestbed)
target_include_directories(
AnimTestbed
${ThirdPartyIncludeDeps}
)
target_sources(AnimTestbed PRIVATE
src/main.cc
src/SkinnedMeshRenderer.cc
3rdparty/glfw/deps/glad_gl.c
3rdparty/imgui/imgui_demo.cpp
3rdparty/imgui/backends/imgui_impl_glfw.cpp
3rdparty/imgui/backends/imgui_impl_opengl3.cpp
)
target_link_libraries(AnimTestbed AnimTestbedCode glfw ozz_base ozz_geometry ozz_animation ${OPENGL_LIBRARIES})
# Tests
add_executable(runtests)
target_sources(runtests PRIVATE tests/main.cc tests/SyncTrackTests.cc)
target_include_directories(
runtests
PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
${ThirdPartyIncludeDeps}
)
target_link_libraries(runtests AnimTestbedCode glfw ozz_base ozz_geometry ozz_animation)
+35
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@@ -0,0 +1,35 @@
## Graph
### 1. Support of math nodes (or non-AnimNodes in general)
* Enables animators to add custom math for blend inputs or to adjust other inputs (e.g. LookAt or IK
targets).
**Open Issues**
1. When to do the evaluation? Two types of subgraphs:
a) Instant inputs (needed for blend node inputs) that have to be evaluated before
UpdateConnections
b) Processing nodes, e.g. for extracted bones.
### 2. Support of multiple output sockets
* E.g. extract Bone transform
* Increases Node complexity:
* AnimOutput
* AnimOutput + Data
* Data
(Data = bool, float, vec3, quat, ...)
**Open Issues**
1. Unclear when this is actually needed. Using more specific nodes that perform the desired logic
may be better (
c.f. https://dev.epicgames.com/documentation/en-us/unreal-engine/animation-blueprint-bone-driven-controller-in-unreal-engine).
Likely this is not crucial so should be avoided for now.
### 3. Multi-skeleton evaluation
Use case: riding on a horse, interaction between two characters.
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+5
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@@ -0,0 +1,5 @@
//
// Created by martin on 12.11.21.
//
#include "AnimNode.h"
+53
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@@ -0,0 +1,53 @@
//
// Created by martin on 12.11.21.
//
#ifndef ANIMTESTBED_ANIMNODE_H
#define ANIMTESTBED_ANIMNODE_H
#include <string>
#include "AnimationController.h"
#include "SkinnedMesh.h"
enum class AnimNodeType { Blend, SpeedScale, AnimSampler };
struct AnimNode {
AnimNode(AnimationController* animation_controller)
: m_animation_controller(animation_controller),
m_current_time(0.f),
m_is_time_synced(false) {}
virtual ~AnimNode(){};
AnimNodeType m_anim_node_type;
std::string m_name;
AnimationController* m_animation_controller;
// When synced then current time is relative to the node's anim duration.:w
bool m_is_time_synced;
float m_current_time;
SyncTrack m_sync_track;
virtual void Reset() { m_current_time = 0.f; }
// Mark current node according to is_synced and propagate flag to animation inputs.
virtual void UpdateIsSynced(bool is_synced) = 0;
// Evaluate the animation duration of this node. All input nodes must have already evaluated
// their anim durations.
virtual void UpdateSyncTrack() = 0;
// Evaluate current time and propagate time step to inputs.
virtual void UpdateTime(float dt) = 0;
// Evaluate the current node and write output to local_matrices.
virtual void Evaluate(
ozz::vector<ozz::math::SoaTransform>* local_matrices) = 0;
// Returns a list of animation nodes that provide input for this node.
virtual void GetInputNodes(std::vector<AnimNode*>& input_nodes) const = 0 ;
virtual void DrawDebugUi(){};
};
#endif //ANIMTESTBED_ANIMNODE_H
+58
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@@ -0,0 +1,58 @@
//
// Created by martin on 12.11.21.
//
#include "AnimSamplerNode.h"
#include <imgui.h>
#include "../SkinnedMesh.h"
void AnimSamplerNode::SetAnimation(ozz::animation::Animation* animation, const SyncTrack& sync_track) {
m_animation = animation;
const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
const int num_soa_joints = skinned_mesh->m_skeleton.num_soa_joints();
const int num_joints = skinned_mesh->m_skeleton.num_joints();
m_local_matrices.resize(num_soa_joints);
m_sampling_cache.Resize(num_joints);
m_sync_track = sync_track;
}
void AnimSamplerNode::Evaluate(
ozz::vector<ozz::math::SoaTransform>* local_matrices) {
ozz::animation::SamplingJob sampling_job;
sampling_job.animation = m_animation;
sampling_job.cache = &m_sampling_cache;
sampling_job.ratio = m_anim_ratio;
sampling_job.output = make_span(*local_matrices);
if (!sampling_job.Run()) {
ozz::log::Err() << "Error sampling animation." << std::endl;
}
}
void AnimSamplerNode::DrawDebugUi() {
const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
int anim_count = skinned_mesh->m_animation_names.size();
const char* items[255] = {0};
int item_current = 0;
for (int i = 0; i < anim_count; i++) {
items[i] = skinned_mesh->m_animation_names[i].c_str();
if (skinned_mesh->m_animations[i] == m_animation) {
item_current = i;
}
}
if (ImGui::Combo("Animation", &item_current, items, anim_count)) {
m_animation = skinned_mesh->m_animations[item_current];
m_sync_track = skinned_mesh->m_animation_sync_track[item_current];
}
ImGui::Checkbox("Override", &m_override_ratio);
ImGui::SameLine();
ImGui::SliderFloat("Ratio", &m_anim_ratio, 0.f, 1.f);
ImGui::Text("SyncTrack");
m_sync_track.DrawDebugUi();
}
+60
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@@ -0,0 +1,60 @@
//
// Created by martin on 12.11.21.
//
#ifndef ANIMTESTBED_ANIMSAMPLERNODE_H
#define ANIMTESTBED_ANIMSAMPLERNODE_H
#include "../AnimNode.h"
struct AnimSamplerNode : public AnimNode {
AnimSamplerNode(AnimationController* animation_controller)
: AnimNode(animation_controller),
m_override_ratio(false),
m_anim_ratio(0.f) {
assert(m_current_time < 100.0f);
m_anim_node_type = AnimNodeType::AnimSampler;
};
virtual ~AnimSamplerNode() {}
ozz::animation::Animation* m_animation;
bool m_override_ratio;
float m_anim_ratio;
ozz::vector<ozz::math::SoaTransform> m_local_matrices;
ozz::animation::SamplingCache m_sampling_cache;
void SetAnimation(ozz::animation::Animation* animation, const SyncTrack& sync_track);
virtual void UpdateIsSynced(bool is_synced) override {
m_is_time_synced = is_synced;
}
virtual void UpdateSyncTrack() override {
}
virtual void UpdateTime(float dt) override {
m_current_time += dt;
if (!m_override_ratio) {
if (m_is_time_synced) {
m_anim_ratio = m_sync_track.CalcRatioFromSyncTime(m_current_time);
} else {
m_anim_ratio = fmodf((float)m_current_time / m_animation->duration(), 1.0f);
}
}
if (m_anim_ratio < 0.f) {
m_anim_ratio += 1.0f;
}
}
virtual void Evaluate(
ozz::vector<ozz::math::SoaTransform>* local_matrices) override;
virtual void GetInputNodes(std::vector<AnimNode*>& input_nodes) const override{};
virtual void DrawDebugUi();
};
#endif //ANIMTESTBED_ANIMSAMPLERNODE_H
+59
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@@ -0,0 +1,59 @@
//
// Created by martin on 12.11.21.
//
#include "BlendNode.h"
#include <imgui.h>
#include <ozz/animation/runtime/blending_job.h>
#include "../SkinnedMesh.h"
BlendNode::BlendNode(AnimationController* animation_controller)
: AnimNode(animation_controller),
m_input_A(nullptr),
m_input_B(nullptr),
m_weight(0.f),
m_sync_inputs(false) {
m_anim_node_type = AnimNodeType::Blend;
const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
const int num_soa_joints = skinned_mesh->m_skeleton.num_soa_joints();
const int num_joints = skinned_mesh->m_skeleton.num_joints();
m_local_matrices_A.resize(num_soa_joints);
m_local_matrices_B.resize(num_soa_joints);
}
void BlendNode::Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) {
const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
m_input_A->Evaluate(&m_local_matrices_A);
m_input_B->Evaluate(&m_local_matrices_B);
// perform blend
ozz::animation::BlendingJob::Layer layers[2];
layers[0].transform = make_span(m_local_matrices_A);
layers[0].weight = (1.0f - m_weight);
layers[1].transform = make_span(m_local_matrices_B);
layers[1].weight = (m_weight);
ozz::animation::BlendingJob blend_job;
blend_job.threshold = ozz::animation::BlendingJob().threshold;
blend_job.layers = layers;
blend_job.bind_pose = skinned_mesh->m_skeleton.joint_bind_poses();
blend_job.output = make_span(*local_matrices);
if (!blend_job.Run()) {
ozz::log::Err() << "Error blending animations." << std::endl;
}
}
void BlendNode::DrawDebugUi() {
if (ImGui::SliderFloat("Weight", &m_weight, 0.f, 1.f)) {
m_sync_track = SyncTrack::Blend(m_weight, m_input_A->m_sync_track, m_input_B->m_sync_track);
}
ImGui::Checkbox("Sync Inputs", &m_sync_inputs);
ImGui::Text("SyncTrack");
m_sync_track.DrawDebugUi();
}
+71
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@@ -0,0 +1,71 @@
//
// Created by martin on 12.11.21.
//
#ifndef ANIMTESTBED_BLENDNODE_H
#define ANIMTESTBED_BLENDNODE_H
#include "../AnimNode.h"
struct BlendNode : public AnimNode {
BlendNode(AnimationController* animation_controller);
virtual ~BlendNode() {}
AnimNode* m_input_A;
AnimNode* m_input_B;
float m_weight;
bool m_sync_inputs;
ozz::vector<ozz::math::SoaTransform> m_local_matrices_A;
ozz::vector<ozz::math::SoaTransform> m_local_matrices_B;
virtual void Reset() {
m_current_time = 0.f;
}
virtual void UpdateIsSynced(bool is_synced) override {
m_is_time_synced = is_synced;
if (m_sync_inputs) {
m_is_time_synced = true;
}
m_input_B->UpdateIsSynced(m_is_time_synced);
m_input_A->UpdateIsSynced(m_is_time_synced);
}
virtual void UpdateSyncTrack() override {
if (m_is_time_synced) {
m_sync_track = SyncTrack::Blend(m_weight, m_input_A->m_sync_track, m_input_B->m_sync_track);
} else {
assert (false);
}
}
virtual void UpdateTime(float dt) {
if (m_is_time_synced) {
m_current_time = fmodf(m_current_time + dt, m_sync_track.m_duration);
float current_sync_time = m_sync_track.CalcSyncFromAbsTime(m_current_time);
m_input_A->UpdateTime(current_sync_time - m_input_A->m_current_time);
m_input_B->UpdateTime(current_sync_time - m_input_B->m_current_time);
} else {
m_current_time += dt;
m_input_A->UpdateTime(dt);
m_input_B->UpdateTime(dt);
}
}
virtual void Evaluate(
ozz::vector<ozz::math::SoaTransform>* local_matrices) override;
virtual void GetInputNodes(std::vector<AnimNode*>& input_nodes) const override {
input_nodes.push_back(m_input_A);
input_nodes.push_back(m_input_B);
};
virtual void DrawDebugUi();
};
#endif //ANIMTESTBED_BLENDNODE_H
+59
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//
// Created by martin on 16.11.21.
//
#include "LockTranslationNode.h"
#include <imgui.h>
#include "ozz/base/maths/soa_transform.h"
void LockTranslationNode::Evaluate(
ozz::vector<ozz::math::SoaTransform>* local_matrices) {
m_input->Evaluate(local_matrices);
ozz::math::SoaFloat3 translation = (*local_matrices)[m_locked_bone_index].translation;
float x[4];
float y[4];
float z[4];
_mm_store_ps(x, translation.x);
_mm_store_ps(y, translation.y);
_mm_store_ps(z, translation.z);
if (m_lock_x) {
x[0] = 0.f;
}
if (m_lock_y) {
y[0] = 0.f;
}
if (m_lock_z) {
z[0] = 0.f;
}
translation.x = _mm_load_ps(x);
translation.y = _mm_load_ps(y);
translation.z = _mm_load_ps(z);
//translation = ozz::math::SoaFloat3::zero();
// ozz::math::SetX(translation, 0.f);
// ozz::math::SetZ(translation, 0.f);
(*local_matrices)[m_locked_bone_index].translation = translation;
}
void LockTranslationNode::DrawDebugUi() {
const ozz::animation::Skeleton& skeleton = m_animation_controller->m_skinned_mesh->m_skeleton;
ozz::span<const char* const> joint_names = skeleton.joint_names();
const char* items[255] = {0};
int item_current = 0;
for (int i = 0; i < joint_names.size(); i++) {
items[i] = joint_names[i];
}
ImGui::Combo("Bone", &m_locked_bone_index, items, joint_names.size());
ImGui::Checkbox("Lock X", &m_lock_x);
ImGui::Checkbox("Lock Y", &m_lock_y);
ImGui::Checkbox("Lock Z", &m_lock_z);
}
+52
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@@ -0,0 +1,52 @@
//
// Created by martin on 16.11.21.
//
#ifndef ANIMTESTBED_LOCKBONES_H
#define ANIMTESTBED_LOCKBONES_H
#include "../AnimNode.h"
struct LockTranslationNode : public AnimNode {
LockTranslationNode(AnimationController* animation_controller)
: AnimNode(animation_controller),
m_input(nullptr),
m_locked_bone_index(0),
m_lock_x(false),
m_lock_y(false),
m_lock_z(false) {}
virtual ~LockTranslationNode() {}
AnimNode* m_input;
int m_locked_bone_index;
bool m_lock_x;
bool m_lock_y;
bool m_lock_z;
virtual void Reset() { m_current_time = 0.f; }
virtual void UpdateIsSynced(bool is_synced) override {
m_is_time_synced = is_synced;
m_input->UpdateIsSynced(m_is_time_synced);
}
virtual void UpdateSyncTrack() override {
m_sync_track = m_input->m_sync_track;
}
virtual void UpdateTime(float dt) { m_input->UpdateTime(dt); }
virtual void Evaluate(
ozz::vector<ozz::math::SoaTransform>* local_matrices) override;
virtual void GetInputNodes(
std::vector<AnimNode*>& input_nodes) const override {
input_nodes.push_back(m_input);
};
virtual void DrawDebugUi() override;
};
#endif //ANIMTESTBED_LOCKBONES_H
+24
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//
// Created by martin on 12.11.21.
//
#include "SpeedScaleNode.h"
#include <imgui.h>
void SpeedScaleNode::DrawDebugUi() {
bool is_negative = m_time_scale < 0.f;
if (ImGui::Checkbox("Reverse Time", &is_negative)) {
m_time_scale = m_time_scale * -1.f;
}
// ensure m_time_scale is positive
m_time_scale = m_time_scale * (is_negative ? -1.f : 1.f);
if (ImGui::SliderFloat("Time Scale", &m_time_scale, 0.01f, 2.f)) {
if (fabs(m_time_scale - 1.0) < 0.2) {
m_time_scale = 1.0;
}
}
// and back to the original negative or positive sign
m_time_scale = m_time_scale * (is_negative ? -1.f : 1.f);
}
+54
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//
// Created by martin on 12.11.21.
//
#ifndef ANIMTESTBED_SPEEDSCALENODE_H
#define ANIMTESTBED_SPEEDSCALENODE_H
#include "../AnimNode.h"
struct SpeedScaleNode : public AnimNode {
SpeedScaleNode(AnimationController* animation_controller)
: AnimNode(animation_controller), m_time_scale(1.f) {
m_anim_node_type = AnimNodeType::SpeedScale;
}
float m_time_scale;
AnimNode* m_input_node;
virtual void Reset() { m_current_time = 0.f; }
virtual void UpdateIsSynced(bool is_synced) override {
m_is_time_synced = is_synced;
m_input_node->UpdateIsSynced(is_synced);
}
virtual void UpdateSyncTrack() override {
assert(fabs(m_time_scale) >= 0.01f);
m_sync_track = m_input_node->m_sync_track;
m_sync_track.m_duration =fabsf(m_input_node->m_sync_track.m_duration / m_time_scale);
}
virtual void UpdateTime(float dt) {
if (!m_is_time_synced) {
m_current_time += dt * m_time_scale;
m_input_node->UpdateTime(dt * m_time_scale);
} else {
m_current_time += dt;
m_input_node->UpdateTime(dt);
}
}
virtual void Evaluate(
ozz::vector<ozz::math::SoaTransform>* local_matrices) override {
m_input_node->Evaluate(local_matrices);
};
virtual void GetInputNodes(std::vector<AnimNode*>& input_nodes) const override {
input_nodes.push_back(m_input_node);
};
virtual void DrawDebugUi() override;
};
#endif //ANIMTESTBED_SPEEDSCALENODE_H
+172 -97
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@@ -5,134 +5,209 @@
#include "AnimationController.h"
#include <imgui.h>
#include <ozz/animation/runtime/blending_job.h>
#include <ozz/animation/runtime/local_to_model_job.h>
#include <ozz/animation/runtime/sampling_job.h>
#include <queue>
#include "AnimNodes/AnimSamplerNode.h"
#include "AnimNodes/BlendNode.h"
#include "AnimNodes/LockTranslationNode.h"
#include "AnimNodes/SpeedScaleNode.h"
#include "SkinnedMesh.h"
AnimationController::AnimationController(SkinnedMesh* skinned_mesh)
: m_current_time(0.f),
m_skinned_mesh(skinned_mesh),
m_blend_anim_A(nullptr),
m_blend_anim_B(nullptr),
m_blend_weight(0.f),
m_time_scale_A(1.f),
m_time_scale_B(1.f),
m_override_ratio_A(false),
m_override_ratio_B(false) {
: m_current_time(0.f), m_paused(true), m_skinned_mesh(skinned_mesh) {
const int num_soa_joints = skinned_mesh->m_skeleton.num_soa_joints();
const int num_joints = skinned_mesh->m_skeleton.num_joints();
skinned_mesh->m_local_matrices.resize(num_soa_joints);
skinned_mesh->m_model_matrices.resize(num_joints);
m_sampling_cache_A.Resize(num_joints);
m_sampling_cache_B.Resize(num_joints);
m_local_matrices_A.resize(num_soa_joints);
m_local_matrices_B.resize(num_soa_joints);
m_local_matrices_blended.resize(num_soa_joints);
assert(skinned_mesh->m_animations.size() > 1);
SetBlendAnims(skinned_mesh->m_animations[1], skinned_mesh->m_animations[0]);
ResetAnims();
AnimSamplerNode* sampler_node0 = new AnimSamplerNode(this);
sampler_node0->m_name = "AnimSampler0";
sampler_node0->SetAnimation(skinned_mesh->m_animations[1], skinned_mesh->m_animation_sync_track[1]);
m_anim_nodes.push_back(sampler_node0);
AnimSamplerNode* sampler_node1 = new AnimSamplerNode(this);
sampler_node1->m_name = "AnimSampler1";
sampler_node1->SetAnimation(skinned_mesh->m_animations[2], skinned_mesh->m_animation_sync_track[2]);
m_anim_nodes.push_back(sampler_node1);
SpeedScaleNode* speed_node = new SpeedScaleNode(this);
speed_node->m_name = "SpeedNode0";
speed_node->m_input_node = sampler_node0;
m_anim_nodes.push_back(speed_node);
BlendNode* blend_node = new BlendNode(this);
blend_node->m_name = "Blend0";
blend_node->m_input_A = speed_node;
blend_node->m_input_B = sampler_node1;
blend_node->m_sync_inputs = true;
m_anim_nodes.push_back(blend_node);
SpeedScaleNode* speed_node1 = new SpeedScaleNode(this);
speed_node1->m_name = "SpeedNode1";
speed_node1->m_input_node = blend_node;
m_anim_nodes.push_back(speed_node1);
LockTranslationNode* lock_node = new LockTranslationNode(this);
lock_node->m_name = "LockNode0";
lock_node->m_locked_bone_index = 0;
lock_node->m_input = speed_node1;
m_anim_nodes.push_back(lock_node);
m_output_node = m_anim_nodes.back();
UpdateOrderedNodes();
m_output_node->Reset();
}
void AnimationController::Update(float dt) {
m_current_time += dt;
if (!m_override_ratio_A) {
m_anim_time_A += dt * m_time_scale_A;
const float duration_A = m_blend_anim_A->duration();
m_anim_ratio_A = fmodf((float)m_anim_time_A / duration_A, 1.0f);
AnimationController::~AnimationController() {
while (m_anim_nodes.size() > 0) {
delete m_anim_nodes[m_anim_nodes.size() - 1];
m_anim_nodes.pop_back();
}
if (!m_override_ratio_B) {
m_anim_time_B += dt * m_time_scale_B;
const float duration_B = m_blend_anim_B->duration();
m_anim_ratio_B = fmodf((float)m_anim_time_B / duration_B, 1.0f);
m_output_node = nullptr;
}
void AnimationController::ResetAnims() {
for (int i = 0; i < m_ordered_nodes.size(); i++) {
m_ordered_nodes[i]->Reset();
}
}
void AnimationController::UpdateOrderedNodes() {
std::vector<AnimNode*> node_stack;
node_stack.push_back(m_output_node);
m_ordered_nodes.clear();
while (node_stack.size() > 0) {
AnimNode* node = node_stack.back();
m_ordered_nodes.push_back(node);
node_stack.pop_back();
std::vector<AnimNode*> node_inputs;
node->GetInputNodes(node_inputs);
for (int i = node_inputs.size() - 1; i >= 0; i--) {
node_stack.push_back(node_inputs[i]);
}
}
}
void AnimationController::UpdateTime(float dt) {
if (m_paused || m_output_node == nullptr) {
return;
}
// Mark all nodes that evaluate time using sync tracks.
m_output_node->UpdateIsSynced(false);
// For all synced nodes calculate their current sync track durations
for (int i = m_ordered_nodes.size() - 1; i >= 0; i--) {
AnimNode* node = m_ordered_nodes[i];
if (node->m_is_time_synced) {
node->UpdateSyncTrack();
}
}
// Update the time of all nodes.
m_output_node->UpdateTime(dt);
}
void AnimationController::Evaluate() {
// sample animation A
ozz::animation::SamplingJob sampling_job;
sampling_job.animation = m_blend_anim_A;
sampling_job.cache = &m_sampling_cache_A;
sampling_job.ratio = m_anim_ratio_A;
sampling_job.output = make_span(m_local_matrices_A);
if (!sampling_job.Run()) {
ozz::log::Err() << "Error sampling animation." << std::endl;
if (m_output_node == nullptr) {
return;
}
// sample animation B
sampling_job.animation = m_blend_anim_B;
sampling_job.cache = &m_sampling_cache_B;
sampling_job.ratio = m_anim_ratio_B;
sampling_job.output = make_span(m_local_matrices_B);
if (!sampling_job.Run()) {
ozz::log::Err() << "Error sampling animation." << std::endl;
}
// perform blend
ozz::animation::BlendingJob::Layer layers[2];
layers[0].transform = make_span(m_local_matrices_A);
layers[0].weight = (1.0f - m_blend_weight);
layers[1].transform = make_span(m_local_matrices_B);
layers[1].weight = (m_blend_weight);
ozz::animation::BlendingJob blend_job;
blend_job.threshold = ozz::animation::BlendingJob().threshold;
blend_job.layers = layers;
blend_job.bind_pose = m_skinned_mesh->m_skeleton.joint_bind_poses();
blend_job.output = make_span(m_local_matrices_blended);
if (!blend_job.Run()) {
ozz::log::Err() << "Error blending animations." << std::endl;
}
// convert joint matrices from local to model space
ozz::animation::LocalToModelJob ltm_job;
ltm_job.skeleton = &m_skinned_mesh->m_skeleton;
ltm_job.input = make_span(m_local_matrices_blended);
ltm_job.output = make_span(m_skinned_mesh->m_model_matrices);
ltm_job.Run();
m_output_node->Evaluate(&m_skinned_mesh->m_local_matrices);
};
void AnimationController::DrawDebugUi() {
ImGui::SetNextWindowSize(ImVec2(500, 300), ImGuiCond_FirstUseEver);
ImGui::Begin("AnimationController");
int anim_count = m_skinned_mesh->m_animation_names.size();
const char* items[255] = {0};
int item_current_A = 0;
int item_current_B = 0;
for (int i = 0; i < anim_count; i++) {
items[i] = m_skinned_mesh->m_animation_names[i].c_str();
if (m_skinned_mesh->m_animations[i] == m_blend_anim_A) {
item_current_A = i;
if (ImGui::Button("Reset")) {
ResetAnims();
}
if (m_skinned_mesh->m_animations[i] == m_blend_anim_B) {
item_current_B = i;
ImGui::SameLine();
if (m_paused) {
if (ImGui::Button("Play")) {
m_paused = false;
}
} else {
if (ImGui::Button("Pause")) {
m_paused = true;
}
}
ImGui::SameLine();
if (ImGui::Button("Step")) {
bool was_paused = m_paused;
m_paused = false;
UpdateTime(0.1);
Evaluate();
m_paused = was_paused;
}
bool anim_changed = false;
anim_changed =
ImGui::Combo("Animation A", &item_current_A, items, anim_count);
ImGui::SliderFloat("Time Scale", &m_time_scale_A, 0.01f, 5.f);
ImGui::Checkbox("Override", &m_override_ratio_A);
ImGui::SameLine();
ImGui::SliderFloat("Ratio", &m_anim_ratio_A, 0.f, 1.f);
anim_changed = ImGui::Combo("Animation B", &item_current_B, items, anim_count)
|| anim_changed;
ImGui::SliderFloat("Time Scale##", &m_time_scale_B, 0.01f, 5.f);
ImGui::Checkbox("Override##", &m_override_ratio_B);
ImGui::SameLine();
ImGui::SliderFloat("Ratio##", &m_anim_ratio_B, 0.f, 1.f);
ImVec2 node_size(200, 100);
for (int i = 0; i < m_ordered_nodes.size(); i++) {
AnimNode* node = m_ordered_nodes[i];
ImGui::SetNextWindowSize(node_size, ImGuiCond_FirstUseEver);
ImGui::SetNextWindowPos(
ImVec2((m_ordered_nodes.size() - 1 - i) * node_size.x - i * 10, 300),
ImGuiCond_FirstUseEver);
ImGui::Begin(node->m_name.c_str());
node->DrawDebugUi();
ImGui::End();
}
ImGui::Text ("Node States");
ImGui::Columns(4, "Node States"); // 4-ways, with border
ImGui::Separator();
ImGui::Text("Name");
ImGui::NextColumn();
ImGui::Text("Synced");
ImGui::NextColumn();
ImGui::Text("Duration");
ImGui::NextColumn();
ImGui::Text("Time");
ImGui::NextColumn();
ImGui::Separator();
static int selected = -1;
for (int i = 0; i < m_ordered_nodes.size(); i++) {
AnimNode* node = m_ordered_nodes[i];
if (ImGui::Selectable(
node->m_name.c_str(),
selected == i,
ImGuiSelectableFlags_SpanAllColumns))
selected = i;
bool hovered = ImGui::IsItemHovered();
ImGui::NextColumn();
ImGui::Text(node->m_is_time_synced ? "X" : "-");
ImGui::NextColumn();
ImGui::PushID((void*)&node->m_sync_track.m_duration);
ImGui::Text("%2.3f", node->m_sync_track.m_duration);
ImGui::NextColumn();
ImGui::PopID();
ImGui::PushID((void*)&node->m_current_time);
ImGui::Text("%2.3f", node->m_current_time);
ImGui::NextColumn();
ImGui::PopID();
}
ImGui::Columns(1);
ImGui::Separator();
SetBlendAnims(
m_skinned_mesh->m_animations[item_current_A],
m_skinned_mesh->m_animations[item_current_B]);
ImGui::SliderFloat("Weight", &m_blend_weight, 0.f, 1.f);
ImGui::End();
}
+21 -36
View File
@@ -5,56 +5,41 @@
#ifndef ANIMTESTBED_ANIMATIONCONTROLLER_H
#define ANIMTESTBED_ANIMATIONCONTROLLER_H
#include <ozz/animation/runtime/animation.h>
#include <ozz/animation/runtime/sampling_job.h>
#include "ozz/animation/runtime/animation.h"
#include "ozz/base/containers/vector.h"
#include "ozz/base/maths/soa_transform.h"
#include "ozz/base/maths/vec_float.h"
#include <ozz/base/containers/vector.h>
#include <ozz/base/maths/soa_transform.h>
#include <ozz/base/maths/vec_float.h>
struct SkinnedMesh;
struct AnimNode;
struct AnimationController {
explicit AnimationController(SkinnedMesh* skinned_mesh);
virtual ~AnimationController();
void SetBlendAnims(
ozz::animation::Animation* blend_anim_A,
ozz::animation::Animation* blend_anim_B) {
m_blend_anim_A = blend_anim_A;
m_blend_anim_B = blend_anim_B;
}
void ResetAnims() {
m_anim_time_A = 0.f;
m_anim_time_B = 0.f;
}
void Update(float dt);
void ResetAnims();
// Creates a list of nodes where for node at index i for all inputs holds index > i.
void UpdateOrderedNodes();
// Updates all nodes.
void UpdateTime(float dt);
// Recursively evaluates all nodes.
void Evaluate();
void DrawDebugUi();
float m_current_time;
ozz::animation::Animation* m_blend_anim_A;
ozz::animation::Animation* m_blend_anim_B;
float m_time_scale_A;
float m_time_scale_B;
float m_anim_time_A;
float m_anim_time_B;
float m_anim_ratio_A;
float m_anim_ratio_B;
bool m_override_ratio_A;
bool m_override_ratio_B;
float m_blend_weight;
ozz::vector<ozz::math::SoaTransform> m_local_matrices_A;
ozz::vector<ozz::math::SoaTransform> m_local_matrices_B;
ozz::vector<ozz::math::SoaTransform> m_local_matrices_blended;
ozz::animation::SamplingCache m_sampling_cache_A;
ozz::animation::SamplingCache m_sampling_cache_B;
bool m_paused;
SkinnedMesh* m_skinned_mesh = nullptr;
AnimNode* m_output_node;
std::vector<AnimNode*> m_anim_nodes;
std::vector<AnimNode*> m_ordered_nodes;
};
#endif //ANIMTESTBED_ANIMATIONCONTROLLER_H
+3 -3
View File
@@ -42,8 +42,8 @@ inline void Camera_Init(Camera* camera) {
camera->pitch = 10 * M_PI / 180.0f;
memcpy(&camera->mtxView, &mtx_identity, sizeof(camera->mtxView));
Camera_CalcToMatrix(camera, &camera->mtxView);
Camera_CalcFromMatrix(camera, &camera->mtxView);
Camera_CalcToMatrix(camera, &camera->mtxView[0]);
Camera_CalcFromMatrix(camera, &camera->mtxView[0]);
}
void Camera_CalcFromMatrix(Camera* camera, float* mat) {
@@ -153,6 +153,6 @@ inline void Camera_Update(
camera->vel[i] = camera->vel[i] * 0.1;
}
Camera_CalcToMatrix(camera, &camera->mtxView);
Camera_CalcToMatrix(camera, &camera->mtxView[0]);
}
}
+30 -94
View File
@@ -7,59 +7,6 @@
#include <HandmadeMath.h>
#include <imgui.h>
#include "sokol_gfx.h"
#include "util/sokol_gl.h"
static void draw_vec(const ozz::math::SimdFloat4& vec) {
sgl_v3f(ozz::math::GetX(vec), ozz::math::GetY(vec), ozz::math::GetZ(vec));
}
static void draw_line(
const ozz::math::SimdFloat4& v0,
const ozz::math::SimdFloat4& v1) {
draw_vec(v0);
draw_vec(v1);
}
// this draws a wireframe 3d rhombus between the current and parent joints
void SkinnedMesh::DrawJoint(int joint_index, int parent_joint_index) {
if (parent_joint_index < 0) {
return;
}
using namespace ozz::math;
const Float4x4& m0 = m_model_matrices[joint_index];
const Float4x4& m1 = m_model_matrices[parent_joint_index];
const SimdFloat4 p0 = m0.cols[3];
const SimdFloat4 p1 = m1.cols[3];
const SimdFloat4 ny = m1.cols[1];
const SimdFloat4 nz = m1.cols[2];
const SimdFloat4 len = SplatX(Length3(p1 - p0)) * simd_float4::Load1(0.1f);
const SimdFloat4 pmid = p0 + (p1 - p0) * simd_float4::Load1(0.66f);
const SimdFloat4 p2 = pmid + ny * len;
const SimdFloat4 p3 = pmid + nz * len;
const SimdFloat4 p4 = pmid - ny * len;
const SimdFloat4 p5 = pmid - nz * len;
sgl_c3f(1.0f, 1.0f, 0.0f);
draw_line(p0, p2);
draw_line(p0, p3);
draw_line(p0, p4);
draw_line(p0, p5);
draw_line(p1, p2);
draw_line(p1, p3);
draw_line(p1, p4);
draw_line(p1, p5);
draw_line(p2, p3);
draw_line(p3, p4);
draw_line(p4, p5);
draw_line(p5, p2);
}
SkinnedMesh::~SkinnedMesh() {
while (m_animations.size() > 0) {
ozz::animation::Animation* animation_ptr =
@@ -128,6 +75,7 @@ bool SkinnedMesh::LoadAnimation(const char* filename) {
m_animations.push_back(animation_ptr);
m_animation_names.push_back(filename);
m_animation_sync_track.push_back(SyncTrack());
return true;
}
@@ -141,20 +89,7 @@ void SkinnedMesh::SetCurrentAnimation(int index) {
m_current_animation = m_animations[index];
}
//bool LoadMesh (const char* filename);
void SkinnedMesh::EvalAnimation(float in_time) {
const float anim_duration = m_current_animation->duration();
float anim_ratio = fmodf((float)in_time / anim_duration, 1.0f);
// sample animation
ozz::animation::SamplingJob sampling_job;
sampling_job.animation = m_current_animation;
sampling_job.cache = &m_cache;
sampling_job.ratio = anim_ratio;
sampling_job.output = make_span(m_local_matrices);
sampling_job.Run();
void SkinnedMesh::CalcModelMatrices() {
// convert joint matrices from local to model space
ozz::animation::LocalToModelJob ltm_job;
ltm_job.skeleton = &m_skeleton;
@@ -163,39 +98,40 @@ void SkinnedMesh::EvalAnimation(float in_time) {
ltm_job.Run();
}
void SkinnedMesh::DrawSkeleton() {
sgl_matrix_mode_modelview();
sgl_push_matrix();
hmm_mat4 scale_mat = HMM_Scale(HMM_Vec3(0.01f, 0.01f, 0.01f));
sgl_mult_matrix((const float*)&scale_mat);
const int num_joints = m_skeleton.num_joints();
ozz::span<const int16_t> joint_parents = m_skeleton.joint_parents();
sgl_begin_lines();
for (int joint_index = 0; joint_index < num_joints; joint_index++) {
DrawJoint(joint_index, joint_parents[joint_index]);
}
sgl_end();
sgl_pop_matrix();
}
void SkinnedMesh::DrawSkeleton() {}
void SkinnedMesh::DrawDebugUi() {
ImGui::Begin("SkinnedMesh");
// ImGui::Checkbox("Time override", &state.time.anim_ratio_ui_override);
ImGui::Text("Animations");
// const float anim_duration = state.ozz->animation.duration();
// if (!state.time.anim_ratio_ui_override) {
// state.time.anim_ratio =
// fmodf((float)state.time.absolute / anim_duration, 1.0f);
// }
// ImGui::SliderFloat("Time", &state.time.anim_ratio, 0.f, 1.f);
const char* items[255] = {0};
static int selected = -1;
for (int i = 0; i < m_animations.size(); i++) {
items[i] = m_animation_names[i].c_str();
}
// ImGui::Text(
// "Application average %.3f ms/frame (%.1f FPS)",
// 1000.0f / ImGui::GetIO().Framerate,
// ImGui::GetIO().Framerate);
ImGui::Combo("Animation", &selected, items, m_animations.size());
ImGui::Text("Sync Track");
if (selected >= 0 && selected < m_animations.size()) {
m_animation_sync_track[selected].DrawDebugUi();
m_override_anim = selected;
ImGui::Checkbox("Override Animation", &m_sync_track_override);
if (m_sync_track_override) {
ImGui::SliderFloat("Ratio", &m_override_ratio, 0.f, 1.f);
ozz::animation::SamplingJob sampling_job;
sampling_job.animation = m_animations[selected];
sampling_job.cache = &m_cache;
sampling_job.ratio = m_override_ratio;
sampling_job.output = make_span(m_local_matrices);
if (!sampling_job.Run()) {
ozz::log::Err() << "Error sampling animation." << std::endl;
}
}
}
ImGui::End();
}
+15 -3
View File
@@ -9,6 +9,7 @@
#include <cmath> // fmodf
#include <memory> // std::unique_ptr, std::make_unique
#include "SyncTrack.h"
#include "ozz/animation/runtime/animation.h"
#include "ozz/animation/runtime/local_to_model_job.h"
#include "ozz/animation/runtime/sampling_job.h"
@@ -21,16 +22,22 @@
#include "ozz/base/maths/vec_float.h"
struct SkinnedMesh {
SkinnedMesh() : m_sync_track_override(false), m_override_anim(0.f) {}
virtual ~SkinnedMesh();
bool LoadSkeleton(const char* filename);
bool LoadAnimation(const char* filename);
//bool LoadMesh (const char* filename);
void SetCurrentAnimation(int index);
const ozz::animation::Animation* GetCurrentAnimation() {return m_current_animation; };
float GetCurrentAnimationDuration() {return m_current_animation->duration(); };
const ozz::animation::Animation* GetCurrentAnimation() {
return m_current_animation;
};
float GetCurrentAnimationDuration() {
return m_current_animation->duration();
};
void EvalAnimation(float in_time);
void CalcModelMatrices();
void DrawSkeleton();
void DrawJoint(int joint_index, int parent_joint_index);
@@ -39,11 +46,16 @@ struct SkinnedMesh {
ozz::vector<ozz::animation::Animation*> m_animations;
std::vector<std::string> m_animation_names;
std::vector<SyncTrack> m_animation_sync_track;
ozz::animation::Skeleton m_skeleton;
ozz::animation::Animation* m_current_animation;
ozz::animation::SamplingCache m_cache;
ozz::vector<ozz::math::SoaTransform> m_local_matrices;
ozz::vector<ozz::math::Float4x4> m_model_matrices;
bool m_sync_track_override;
int m_override_anim;
float m_override_ratio;
};
#endif //ANIMTESTBED_SKINNEDMESH_H
+75
View File
@@ -0,0 +1,75 @@
//
// Created by martin on 16.11.21.
//
#include "SkinnedMeshRenderer.h"
#include "sokol_gfx.h"
#include "util/sokol_gl.h"
#include "HandmadeMath.h"
static void draw_vec(const ozz::math::SimdFloat4& vec) {
sgl_v3f(ozz::math::GetX(vec), ozz::math::GetY(vec), ozz::math::GetZ(vec));
}
static void draw_line(
const ozz::math::SimdFloat4& v0,
const ozz::math::SimdFloat4& v1) {
draw_vec(v0);
draw_vec(v1);
}
// this draws a wireframe 3d rhombus between the current and parent joints
void draw_joint (const SkinnedMesh& skinned_mesh, int joint_index, int parent_joint_index) {
if (parent_joint_index < 0) {
return;
}
using namespace ozz::math;
const Float4x4& m0 = skinned_mesh.m_model_matrices[joint_index];
const Float4x4& m1 = skinned_mesh.m_model_matrices[parent_joint_index];
const SimdFloat4 p0 = m0.cols[3];
const SimdFloat4 p1 = m1.cols[3];
const SimdFloat4 ny = m1.cols[1];
const SimdFloat4 nz = m1.cols[2];
const SimdFloat4 len = SplatX(Length3(p1 - p0)) * simd_float4::Load1(0.1f);
const SimdFloat4 pmid = p0 + (p1 - p0) * simd_float4::Load1(0.66f);
const SimdFloat4 p2 = pmid + ny * len;
const SimdFloat4 p3 = pmid + nz * len;
const SimdFloat4 p4 = pmid - ny * len;
const SimdFloat4 p5 = pmid - nz * len;
sgl_c3f(1.0f, 1.0f, 0.0f);
draw_line(p0, p2);
draw_line(p0, p3);
draw_line(p0, p4);
draw_line(p0, p5);
draw_line(p1, p2);
draw_line(p1, p3);
draw_line(p1, p4);
draw_line(p1, p5);
draw_line(p2, p3);
draw_line(p3, p4);
draw_line(p4, p5);
draw_line(p5, p2);
}
void RenderSkinnedMesh (const SkinnedMesh& skinned_mesh) {
sgl_matrix_mode_modelview();
sgl_push_matrix();
hmm_mat4 scale_mat = HMM_Scale(HMM_Vec3(0.01f, 0.01f, 0.01f));
sgl_mult_matrix((const float*)&scale_mat);
const int num_joints = skinned_mesh.m_skeleton.num_joints();
ozz::span<const int16_t> joint_parents = skinned_mesh.m_skeleton.joint_parents();
sgl_begin_lines();
for (int joint_index = 0; joint_index < num_joints; joint_index++) {
draw_joint(skinned_mesh, joint_index, joint_parents[joint_index]);
}
sgl_end();
sgl_pop_matrix();
}
+12
View File
@@ -0,0 +1,12 @@
//
// Created by martin on 16.11.21.
//
#ifndef ANIMTESTBED_SKINNEDMESHRENDERER_H
#define ANIMTESTBED_SKINNEDMESHRENDERER_H
#include "SkinnedMesh.h"
void RenderSkinnedMesh (const SkinnedMesh& skinned_mesh);
#endif //ANIMTESTBED_SKINNEDMESHRENDERER_H
+46
View File
@@ -0,0 +1,46 @@
//
// Created by martin on 19.11.21.
//
#include "SyncTrack.h"
#include <imgui.h>
#include <sstream>
void SyncTrack::DrawDebugUi() {
ImGui::SliderFloat("duration", &m_duration, 0.001f, 10.f);
ImGui::Text("Marker");
ImGui::SameLine();
ImGui::Text("%d", m_num_intervals);
ImGui::SameLine();
if (ImGui::Button("+")) {
if (m_num_intervals < cSyncTrackMaxIntervals) {
m_num_intervals ++;
}
}
ImGui::SameLine();
if (ImGui::Button("-")) {
if (m_num_intervals > 0) {
m_num_intervals --;
}
}
ImGui::Text("Marker:");
for (int i = 0; i < m_num_intervals; i++) {
ImGui::Text("%2d:", i);
ImGui::SameLine();
std::ostringstream marker_stream;
marker_stream << i;
ImGui::SliderFloat(
marker_stream.str().c_str(),
&m_sync_markers[i],
0.f,
1.f);
}
if (ImGui::Button ("Update Intervals")) {
CalcIntervals();
}
}
+156
View File
@@ -0,0 +1,156 @@
//
// Created by martin on 19.11.21.
//
#ifndef ANIMTESTBED_SYNCTRACK_H
#define ANIMTESTBED_SYNCTRACK_H
#include <cassert>
#include <cmath>
constexpr int cSyncTrackMaxIntervals = 8;
struct SyncTrack {
SyncTrack() : m_duration(0.f), m_num_intervals(0) {
for (int i = 0; i < cSyncTrackMaxIntervals; i++) {
m_sync_markers[i] = 0.f;
m_interval_ratio[i] = 0.f;
m_interval_ratio[i] = 0.f;
}
}
float m_duration;
int m_num_intervals;
float m_sync_markers[cSyncTrackMaxIntervals];
float m_interval_start[cSyncTrackMaxIntervals];
float m_interval_ratio[cSyncTrackMaxIntervals];
void CalcIntervals() {
if (m_num_intervals == 0) {
m_num_intervals = 1;
m_sync_markers[0] = 0.f;
}
for (int i = 0; i < m_num_intervals; i++) {
assert(m_sync_markers[i] >= 0.f && m_sync_markers[i] <= 1.0f);
int end_index = i < m_num_intervals - 1 ? i + 1 : 0;
m_interval_start[i] = m_sync_markers[i];
float interval_end = m_sync_markers[end_index];
if (interval_end < m_interval_start[i]) {
interval_end += 1.0f;
}
m_interval_ratio[i] = interval_end - m_interval_start[i];
}
}
float CalcSyncFromAbsTime(float abs_time) {
float sync_time = fmodf(abs_time, m_duration) / m_duration;
int interval_index = 0;
while (sync_time >= m_interval_ratio[interval_index]) {
sync_time -= m_interval_ratio[interval_index];
interval_index++;
}
return float(interval_index) + sync_time / m_interval_ratio[interval_index];
}
float CalcRatioFromSyncTime(float sync_time) {
float interval_ratio = fmodf(sync_time, 1.0f);
int interval = int(sync_time - interval_ratio);
return fmodf(
m_interval_start[interval]
+ m_interval_ratio[interval] * interval_ratio,
1.0f);
}
bool operator==(const SyncTrack& other) const {
bool result = m_duration == other.m_duration
&& m_num_intervals == other.m_num_intervals;
if (!result) {
return false;
}
for (int i = 0; i < m_num_intervals; i++) {
if ((fabsf(m_interval_start[i] - other.m_interval_start[i]) > 1.0e-5)
|| (fabsf(m_interval_ratio[i] - other.m_interval_ratio[i])
> 1.0e-5)) {
return false;
}
}
return true;
}
static SyncTrack CreateFromMarkers(
float duration,
int n_markers,
float markers[cSyncTrackMaxIntervals]) {
SyncTrack result;
result.m_duration = duration;
result.m_num_intervals = n_markers;
for (int i = 0; i < n_markers; i++) {
result.m_sync_markers[i] = markers[i];
}
result.CalcIntervals();
return result;
}
static SyncTrack
Blend(float weight, const SyncTrack& track_A, const SyncTrack& track_B) {
assert(track_A.m_num_intervals == track_B.m_num_intervals);
SyncTrack result;
result.m_num_intervals = track_A.m_num_intervals;
result.m_duration =
(1.0f - weight) * track_A.m_duration + weight * track_B.m_duration;
float interval_0_offset =
track_B.m_interval_start[0] - track_A.m_interval_start[0];
if (interval_0_offset > 0.5f) {
interval_0_offset = -fmodf(1.f - interval_0_offset, 1.0f);
} else if (interval_0_offset < -0.5) {
interval_0_offset = fmodf(1.f + interval_0_offset, 1.0f);
}
result.m_interval_start[0] = fmodf(
1.0 + (1.0f - weight) * track_A.m_interval_start[0]
+ weight * (track_A.m_interval_start[0] + interval_0_offset),
1.0f);
result.m_sync_markers[0] = result.m_interval_start[0];
for (int i = 0; i < result.m_num_intervals; i++) {
float interval_duration_A = track_A.m_interval_ratio[i];
float interval_duration_B = track_B.m_interval_ratio[i];
result.m_interval_ratio[i] =
(1.0f - weight) * interval_duration_A + weight * interval_duration_B;
if (i < cSyncTrackMaxIntervals) {
result.m_interval_start[i + 1] =
result.m_interval_start[i] + result.m_interval_ratio[i];
if (result.m_interval_start[i + 1] > 1.0f) {
result.m_interval_start[i + 1] =
fmodf(result.m_interval_start[i + 1], 1.0f);
}
result.m_sync_markers[i + 1] = result.m_interval_start[i + 1];
}
}
assert (result.m_num_intervals < cSyncTrackMaxIntervals);
return result;
}
void DrawDebugUi();
};
#endif //ANIMTESTBED_SYNCTRACK_H
+10441
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+56 -7
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@@ -17,9 +17,10 @@
#include "Camera.h"
#include "SkinnedMesh.h"
#include "GLFW/glfw3.h"
#include "embedded_fonts.h"
const int Width = 1024;
const int Height = 768;
const int Width = 2420;
const int Height = 1480;
const int MaxVertices = (1 << 16);
const int MaxIndices = MaxVertices * 3;
@@ -47,6 +48,7 @@ static void draw_imgui(ImDrawData*);
#include <memory> // std::unique_ptr, std::make_unique
#include "AnimationController.h"
#include "SkinnedMeshRenderer.h"
#include "ozz/animation/runtime/animation.h"
#include "ozz/animation/runtime/local_to_model_job.h"
#include "ozz/animation/runtime/sampling_job.h"
@@ -198,14 +200,40 @@ int main() {
SkinnedMesh skinned_mesh;
skinned_mesh.LoadSkeleton("../media/MixamoYBot-skeleton.ozz");
skinned_mesh.LoadAnimation("../media/Idle-loop.ozz");
int anim_idx = 0;
float idle_markers[] = {0.f, 0.5};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, idle_markers);
anim_idx = 1;
skinned_mesh.LoadAnimation("../media/Walking-loop.ozz");
float walking_markers[] = {0.293, 0.762};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, walking_markers);
anim_idx = 2;
skinned_mesh.LoadAnimation("../media/RunningSlow-loop.ozz");
float running_slow_markers[] = {0.315, 0.834};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, running_slow_markers);
anim_idx = 3;
skinned_mesh.LoadAnimation("../media/RunningFast-loop.ozz");
float running_fast_markers[] = {0.403, 0.818};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, running_fast_markers);
anim_idx = 4;
skinned_mesh.LoadAnimation("../media/Limping-loop.ozz");
float limping_markers[] = {0.757, 0.044};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, limping_markers);
anim_idx = 5;
skinned_mesh.LoadAnimation("../media/ZombieWalk-loop.ozz");
float zombiewalk_markers[] = {0.619, 0.};
skinned_mesh.m_animation_sync_track[anim_idx] = SyncTrack::CreateFromMarkers(skinned_mesh.m_animations[anim_idx]->duration(), 2, zombiewalk_markers);
skinned_mesh.SetCurrentAnimation(0);
AnimationController animation_controller (&skinned_mesh);
// state.ozz = std::make_unique<ozz_t>();
state.time.factor = 1.0f;
Camera_Init(&state.camera);
@@ -214,8 +242,24 @@ int main() {
ImGui::CreateContext();
ImGui::StyleColorsDark();
ImGuiIO& io = ImGui::GetIO();
io.IniFilename = nullptr;
io.Fonts->AddFontDefault();
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
io.IniFilename = "ATPImgui.ini";
ImGui::GetStyle().ScaleAllSizes(2.0);
//io.Fonts->AddFontDefault();
ImFontConfig font_config;
font_config.OversampleH = 4;
font_config.OversampleV = 4;
font_config.GlyphExtraSpacing.x = 1.0f;
io.Fonts->AddFontFromMemoryCompressedTTF(
// roboto_medium_ttf_compressed_data,
// roboto_medium_ttf_compressed_size,
droid_sans_ttf_compressed_data,
droid_sans_ttf_compressed_size,
28,
&font_config);
io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB;
io.KeyMap[ImGuiKey_LeftArrow] = GLFW_KEY_LEFT;
io.KeyMap[ImGuiKey_RightArrow] = GLFW_KEY_RIGHT;
@@ -405,18 +449,23 @@ int main() {
draw_grid();
ImGui::SetNextWindowPos(ImVec2 (600, 60), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2 (300, 400), ImGuiCond_FirstUseEver);
skinned_mesh.DrawDebugUi();
animation_controller.DrawDebugUi();
animation_controller.Update(state.time.frame);
if (!skinned_mesh.m_sync_track_override) {
animation_controller.UpdateTime(state.time.frame);
animation_controller.Evaluate();
}
skinned_mesh.CalcModelMatrices();
sgl_defaults();
sgl_matrix_mode_projection();
sgl_load_matrix((const float*)&state.camera.mtxProj);
sgl_matrix_mode_modelview();
sgl_load_matrix((const float*)&state.camera.mtxView);
skinned_mesh.DrawSkeleton();
RenderSkinnedMesh(skinned_mesh);
// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowDemoWindow()
if (show_imgui_demo_window) {
+202
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@@ -0,0 +1,202 @@
//
// Created by martin on 16.11.21.
//
#include "SyncTrack.h"
#include "catch.hpp"
TEST_CASE("Basic", "[SyncTrack]") {
SyncTrack track_A;
track_A.m_num_intervals = 2;
track_A.m_duration = 2.0;
track_A.m_interval_start[0] = 0.f;
track_A.m_interval_ratio[0] = 0.7;
track_A.m_interval_start[1] = 0.7f;
track_A.m_interval_ratio[1] = 0.3;
SyncTrack track_B;
track_B.m_num_intervals = 2;
track_B.m_duration = 1.5;
track_B.m_interval_start[0] = 0.0f;
track_B.m_interval_ratio[0] = 0.6;
track_B.m_interval_start[1] = 0.6f;
track_B.m_interval_ratio[1] = 0.4;
WHEN("Calculating sync time of track_B at 0.5 duration") {
float sync_time_at_0_75 =
track_B.CalcSyncFromAbsTime(0.5 * track_B.m_duration);
REQUIRE(sync_time_at_0_75 == Catch::Detail::Approx(0.83333));
}
WHEN("Calculating sync time of track_B at 0.6 duration") {
float sync_time_at_0_6 =
track_B.CalcSyncFromAbsTime(0.6 * track_B.m_duration);
REQUIRE(sync_time_at_0_6 == Catch::Detail::Approx(1.0));
}
WHEN("Calculating sync time of track_B at 0.7 duration") {
float sync_time_at_0_7 =
track_B.CalcSyncFromAbsTime(0.7 * track_B.m_duration);
REQUIRE(sync_time_at_0_7 == Catch::Detail::Approx(1.25));
}
WHEN("Calculating sync time of track_B at 0.0 duration") {
float sync_time_at_1_0 =
track_B.CalcSyncFromAbsTime(0.0 * track_B.m_duration);
REQUIRE(sync_time_at_1_0 == Catch::Detail::Approx(0.0));
}
WHEN("Calculating sync time of track_B at 1.0 duration") {
float sync_time_at_1_0 =
track_B.CalcSyncFromAbsTime(0.9999 * track_B.m_duration);
REQUIRE(sync_time_at_1_0 == Catch::Detail::Approx(2.0).epsilon(0.001f));
}
WHEN("Calculating ratio from sync time on track_A at 0.83333") {
float ratio = track_A.CalcRatioFromSyncTime(0.83333333);
REQUIRE(ratio == Catch::Detail::Approx(0.5833333));
}
WHEN("Calculating ratio from sync time on track_A at 0.83333") {
float ratio = track_A.CalcRatioFromSyncTime(1.25);
REQUIRE(ratio == Catch::Detail::Approx(0.775));
}
WHEN("Blending two synctracks with weight 0.") {
SyncTrack blended = SyncTrack::Blend(0.f, track_A, track_B);
THEN("Result must equal track_A") { REQUIRE(track_A == blended); }
}
WHEN("Blending two synctracks with weight 1.") {
SyncTrack blended = SyncTrack::Blend(1.f, track_A, track_B);
THEN("Result must equal track_B") { REQUIRE(track_B == blended); }
}
}
TEST_CASE("Sync Marker Interval Calculation", "[SyncTrack]") {
SyncTrack track_A;
track_A.m_num_intervals = 2;
track_A.m_duration = 2.0;
track_A.m_sync_markers[0] = 0.9;
track_A.m_sync_markers[1] = 0.2;
WHEN("Calculating intervals") {
track_A.CalcIntervals();
CHECK(track_A.m_interval_start[0] == Catch::Detail::Approx(0.9f));
CHECK(track_A.m_interval_ratio[0] == Catch::Detail::Approx(0.3f));
CHECK(track_A.m_interval_start[1] == Catch::Detail::Approx(0.2f));
CHECK(track_A.m_interval_ratio[1] == Catch::Detail::Approx(0.7f));
WHEN("Querying ratio at sync time at 1.001") {
float ratio = track_A.CalcRatioFromSyncTime(1.0001f);
CHECK(ratio == Catch::Detail::Approx(0.2).epsilon(0.001));
}
WHEN("Querying ratio at sync time at 1.001") {
float ratio = track_A.CalcRatioFromSyncTime(0.0001f);
CHECK(ratio == Catch::Detail::Approx(0.9).epsilon(0.001));
}
WHEN("Querying ratio at sync time at 1.9999") {
float ratio = track_A.CalcRatioFromSyncTime(0.9999f);
CHECK(ratio == Catch::Detail::Approx(0.2).epsilon(0.001));
}
}
WHEN("Blending sync track with 3 events") {
track_A.m_num_intervals = 3;
track_A.m_duration = 2.0;
track_A.m_sync_markers[0] = 0.;
track_A.m_sync_markers[1] = 0.3;
track_A.m_sync_markers[2] = 0.9;
track_A.CalcIntervals();
SyncTrack track_B;
track_B.m_num_intervals = 3;
track_B.m_duration = 1.5;
track_B.m_sync_markers[0] = 0.7;
track_B.m_sync_markers[1] = 0.9;
track_B.m_sync_markers[2] = 0.2;
track_B.CalcIntervals();
WHEN("Calculating A's durations") {
CHECK(track_A.m_interval_ratio[0] == Catch::Detail::Approx(0.3));
CHECK(track_A.m_interval_ratio[1] == Catch::Detail::Approx(0.6));
CHECK(track_A.m_interval_ratio[2] == Catch::Detail::Approx(0.1));
}
WHEN("Calculating B's durations") {
CHECK(track_B.m_interval_ratio[0] == Catch::Detail::Approx(0.2));
CHECK(track_B.m_interval_ratio[1] == Catch::Detail::Approx(0.3));
CHECK(track_B.m_interval_ratio[2] == Catch::Detail::Approx(0.5));
}
WHEN("Blending two synctracks with weight 0.") {
SyncTrack blended = SyncTrack::Blend(0.f, track_A, track_B);
THEN("Result must equal track_A") { REQUIRE(track_A == blended); }
}
WHEN("Blending two synctracks with weight 1.") {
SyncTrack blended = SyncTrack::Blend(1.f, track_A, track_B);
THEN("Result must equal track_B") { REQUIRE(track_B == blended); }
}
WHEN("Blending with weight 0.2") {
float weight = 0.2f;
SyncTrack blended = SyncTrack::Blend(weight, track_A, track_B);
REQUIRE(
blended.m_duration
== (1.0f - weight) * track_A.m_duration
+ weight * track_B.m_duration);
REQUIRE(
blended.m_interval_start[0]
== fmodf(
(1.0f - weight) * (track_A.m_interval_start[0] + 1.0f)
+ weight * (track_B.m_interval_start[0]),
1.0f));
REQUIRE(
blended.m_interval_ratio[1]
== (1.0f - weight) * (track_A.m_interval_ratio[1])
+ weight * (track_B.m_interval_ratio[1])
);
REQUIRE(
blended.m_interval_ratio[2]
== (1.0f - weight) * (track_A.m_interval_ratio[2])
+ weight * (track_B.m_interval_ratio[2])
);
}
WHEN("Inverted blending with weight 0.2") {
float weight = 0.2f;
SyncTrack blended = SyncTrack::Blend(weight, track_B, track_A);
REQUIRE(
blended.m_duration
== (1.0f - weight) * track_B.m_duration
+ weight * track_A.m_duration);
REQUIRE(
blended.m_interval_start[0]
== fmodf(
(1.0f - weight) * (track_B.m_interval_start[0])
+ weight * (track_A.m_interval_start[0] + 1.0f),
1.0f));
REQUIRE(
blended.m_interval_ratio[1]
== (1.0f - weight) * (track_B.m_interval_ratio[1])
+ weight * (track_A.m_interval_ratio[1])
);
REQUIRE(
blended.m_interval_ratio[2]
== (1.0f - weight) * (track_B.m_interval_ratio[2])
+ weight * (track_A.m_interval_ratio[2])
);
}
}
}
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+8
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@@ -0,0 +1,8 @@
#define CATCH_CONFIG_RUNNER // This tells Catch to provide a main() - only do this in one cpp file
#include "catch.hpp"
int main (int argc, char* argv[]) {
int result = Catch::Session().run(argc, argv);
return result;
}