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5 Commits
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30f1025947
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30f1025947 | ||
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200d0fecc8 |
@ -46,8 +46,11 @@ target_sources(AnimTestbed PRIVATE
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src/Camera.c
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src/SkinnedMesh.cc
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src/SkinnedMesh.h
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src/AnimNode.cc
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src/AnimNodes/AnimSamplerNode.cc
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src/AnimNodes/SpeedScaleNode.cc
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src/AnimNodes/BlendNode.cc
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src/AnimationController.cc
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src/BlendNode.cc
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3rdparty/glfw/deps/glad_gl.c
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3rdparty/imgui/imgui.cpp
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3rdparty/imgui/imgui_draw.cpp
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5
src/AnimNode.cc
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5
src/AnimNode.cc
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@ -0,0 +1,5 @@
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//
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// Created by martin on 12.11.21.
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//
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#include "AnimNode.h"
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50
src/AnimNode.h
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50
src/AnimNode.h
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@ -0,0 +1,50 @@
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//
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// Created by martin on 12.11.21.
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//
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#ifndef ANIMTESTBED_ANIMNODE_H
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#define ANIMTESTBED_ANIMNODE_H
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#include <string>
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#include "AnimationController.h"
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enum class AnimNodeType {
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Blend,
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SpeedScale,
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AnimSampler
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};
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struct AnimNode {
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AnimNode(AnimationController* animation_controller)
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: m_animation_controller(animation_controller),
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m_current_time(0.f),
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m_is_time_synced(false),
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m_anim_duration(0.f) {}
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virtual ~AnimNode(){};
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AnimNodeType m_anim_node_type;
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std::string m_name;
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float m_current_time;
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bool m_is_time_synced;
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float m_anim_duration;
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AnimationController* m_animation_controller;
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ozz::vector<ozz::math::SoaTransform> m_local_matrices;
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virtual void Reset() { m_current_time = 0.f; }
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virtual void UpdateIsSynced(bool is_synced) = 0;
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virtual void EvalAnimDuration() = 0;
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virtual void UpdateTime(float dt) { m_current_time += dt; }
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virtual void Evaluate(
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ozz::vector<ozz::math::SoaTransform>* local_matrices) = 0;
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virtual void CollectNodeOrdering(std::vector<AnimNode*>& anim_nodes) = 0;
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virtual void DrawDebugUi(){};
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};
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#endif //ANIMTESTBED_ANIMNODE_H
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59
src/AnimNodes/AnimSamplerNode.cc
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59
src/AnimNodes/AnimSamplerNode.cc
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@ -0,0 +1,59 @@
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//
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// Created by martin on 12.11.21.
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//
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#include "AnimSamplerNode.h"
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#include <imgui.h>
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#include "../SkinnedMesh.h"
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void AnimSamplerNode::SetAnimation(ozz::animation::Animation* animation) {
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m_animation = animation;
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const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
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const int num_soa_joints = skinned_mesh->m_skeleton.num_soa_joints();
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const int num_joints = skinned_mesh->m_skeleton.num_joints();
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m_local_matrices.resize(num_soa_joints);
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m_sampling_cache.Resize(num_joints);
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}
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void AnimSamplerNode::Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) {
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ozz::animation::SamplingJob sampling_job;
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sampling_job.animation = m_animation;
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sampling_job.cache = &m_sampling_cache;
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sampling_job.ratio = m_anim_ratio;
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sampling_job.output = make_span(*local_matrices);
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if (!sampling_job.Run()) {
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ozz::log::Err() << "Error sampling animation." << std::endl;
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}
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}
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void AnimSamplerNode::DrawDebugUi() {
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std::string node_name = "AnimSamplerNode: " + m_name;
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if (ImGui::TreeNode(node_name.c_str())) {
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const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
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int anim_count = skinned_mesh->m_animation_names.size();
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const char* items[255] = {0};
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int item_current = 0;
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for (int i = 0; i < anim_count; i++) {
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items[i] = skinned_mesh->m_animation_names[i].c_str();
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if (skinned_mesh->m_animations[i] == m_animation) {
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item_current = i;
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}
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}
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if (ImGui::Combo("Animation", &item_current, items, anim_count)) {
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m_animation = skinned_mesh->m_animations[item_current];
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}
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ImGui::Checkbox("Override", &m_override_ratio);
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ImGui::SameLine();
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ImGui::SliderFloat("Ratio", &m_anim_ratio, 0.f, 1.f);
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ImGui::TreePop();
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}
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}
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65
src/AnimNodes/AnimSamplerNode.h
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65
src/AnimNodes/AnimSamplerNode.h
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@ -0,0 +1,65 @@
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//
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// Created by martin on 12.11.21.
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//
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#ifndef ANIMTESTBED_ANIMSAMPLERNODE_H
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#define ANIMTESTBED_ANIMSAMPLERNODE_H
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#include "../AnimNode.h"
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struct AnimSamplerNode : public AnimNode {
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AnimSamplerNode(AnimationController* animation_controller)
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: AnimNode(animation_controller),
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m_override_ratio(false),
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m_anim_ratio(0.f) {
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assert(m_current_time < 100.0f);
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m_anim_node_type = AnimNodeType::AnimSampler;
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};
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virtual ~AnimSamplerNode() {}
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ozz::animation::Animation* m_animation;
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bool m_override_ratio;
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float m_anim_ratio;
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ozz::animation::SamplingCache m_sampling_cache;
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void SetAnimation(ozz::animation::Animation* animation);
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virtual void UpdateIsSynced(bool is_synced) override {
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m_is_time_synced = is_synced;
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}
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virtual void EvalAnimDuration() override {
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m_anim_duration = m_animation->duration();
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}
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virtual void UpdateTime(float dt) override {
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m_current_time += dt;
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if (!m_override_ratio) {
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if (m_is_time_synced) {
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m_anim_ratio = fmodf((float)m_current_time, 1.0f);
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m_current_time = m_anim_ratio;
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} else {
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const float duration = m_animation->duration();
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m_anim_ratio = fmodf((float)m_current_time / duration, 1.0f);
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}
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}
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if (m_anim_ratio < 0.f) {
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m_anim_ratio += 1.0f;
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}
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}
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virtual void Evaluate(
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ozz::vector<ozz::math::SoaTransform>* local_matrices) override;
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virtual void CollectNodeOrdering(
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std::vector<AnimNode*>& anim_nodes) override {
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anim_nodes.push_back(this);
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};
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virtual void DrawDebugUi();
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};
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#endif //ANIMTESTBED_ANIMSAMPLERNODE_H
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62
src/AnimNodes/BlendNode.cc
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62
src/AnimNodes/BlendNode.cc
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@ -0,0 +1,62 @@
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//
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// Created by martin on 12.11.21.
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//
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#include "BlendNode.h"
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#include <imgui.h>
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#include <ozz/animation/runtime/blending_job.h>
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#include "../SkinnedMesh.h"
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BlendNode::BlendNode(AnimationController* animation_controller)
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: AnimNode(animation_controller),
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m_input_A(nullptr),
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m_input_B(nullptr),
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m_weight(0.f),
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m_sync_inputs(false) {
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m_anim_node_type = AnimNodeType::Blend;
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const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
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const int num_soa_joints = skinned_mesh->m_skeleton.num_soa_joints();
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const int num_joints = skinned_mesh->m_skeleton.num_joints();
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m_local_matrices_A.resize(num_soa_joints);
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m_local_matrices_B.resize(num_soa_joints);
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}
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void BlendNode::Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) {
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const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
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m_input_A->Evaluate(&m_local_matrices_A);
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m_input_B->Evaluate(&m_local_matrices_B);
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// perform blend
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ozz::animation::BlendingJob::Layer layers[2];
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layers[0].transform = make_span(m_local_matrices_A);
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layers[0].weight = (1.0f - m_weight);
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layers[1].transform = make_span(m_local_matrices_B);
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layers[1].weight = (m_weight);
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ozz::animation::BlendingJob blend_job;
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blend_job.threshold = ozz::animation::BlendingJob().threshold;
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blend_job.layers = layers;
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blend_job.bind_pose = skinned_mesh->m_skeleton.joint_bind_poses();
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blend_job.output = make_span(*local_matrices);
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if (!blend_job.Run()) {
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ozz::log::Err() << "Error blending animations." << std::endl;
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}
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}
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void BlendNode::DrawDebugUi() {
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std::string node_name = "BlendNode: " + m_name;
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if (ImGui::TreeNode(node_name.c_str())) {
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ImGui::Text("Input A:");
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m_input_A->DrawDebugUi();
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ImGui::Text("Input B:");
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m_input_B->DrawDebugUi();
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ImGui::SliderFloat("Weight", &m_weight, 0.f, 1.f);
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ImGui::Checkbox("Sync Inputs", &m_sync_inputs);
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ImGui::TreePop();
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}
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}
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72
src/AnimNodes/BlendNode.h
Normal file
72
src/AnimNodes/BlendNode.h
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@ -0,0 +1,72 @@
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//
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// Created by martin on 12.11.21.
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//
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#ifndef ANIMTESTBED_BLENDNODE_H
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#define ANIMTESTBED_BLENDNODE_H
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#include "../AnimNode.h"
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struct BlendNode : public AnimNode {
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BlendNode(AnimationController* animation_controller);
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virtual ~BlendNode() {}
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AnimNode* m_input_A;
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AnimNode* m_input_B;
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float m_weight;
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bool m_sync_inputs;
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ozz::vector<ozz::math::SoaTransform> m_local_matrices_A;
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ozz::vector<ozz::math::SoaTransform> m_local_matrices_B;
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virtual void Reset() {
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m_current_time = 0.f;
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}
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virtual void UpdateIsSynced(bool is_synced) override {
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m_is_time_synced = is_synced;
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if (m_sync_inputs) {
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m_is_time_synced = true;
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}
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m_input_B->UpdateIsSynced(m_is_time_synced);
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m_input_A->UpdateIsSynced(m_is_time_synced);
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}
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virtual void EvalAnimDuration() override {
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if (m_is_time_synced) {
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m_anim_duration = (1.0f - m_weight) * m_input_A->m_anim_duration + m_weight * m_input_B->m_anim_duration;
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} else {
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assert (false);
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}
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}
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virtual void UpdateTime(float dt) {
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if (m_is_time_synced) {
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float current_time_absolute = m_current_time * m_anim_duration + dt;
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m_current_time = fmodf(current_time_absolute / m_anim_duration, 1.0);
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m_input_A->UpdateTime(m_current_time - m_input_A->m_current_time);
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m_input_B->UpdateTime(m_current_time - m_input_B->m_current_time);
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} else {
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m_current_time += dt;
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m_input_A->UpdateTime(dt);
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m_input_B->UpdateTime(dt);
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}
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}
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virtual void Evaluate(
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ozz::vector<ozz::math::SoaTransform>* local_matrices) override;
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virtual void CollectNodeOrdering (std::vector<AnimNode*>& anim_nodes) override {
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anim_nodes.push_back(this);
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m_input_A->CollectNodeOrdering(anim_nodes);
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m_input_B->CollectNodeOrdering(anim_nodes);
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}
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virtual void DrawDebugUi();
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};
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#endif //ANIMTESTBED_BLENDNODE_H
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27
src/AnimNodes/SpeedScaleNode.cc
Normal file
27
src/AnimNodes/SpeedScaleNode.cc
Normal file
@ -0,0 +1,27 @@
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//
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// Created by martin on 12.11.21.
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//
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#include "SpeedScaleNode.h"
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#include <imgui.h>
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void SpeedScaleNode::DrawDebugUi() {
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std::string node_name = "SpeedScaleNode: " + m_name;
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if (ImGui::TreeNode(node_name.c_str())) {
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bool is_negative = m_time_scale < 0.f;
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if (ImGui::Checkbox("Reverse Time", &is_negative)) {
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m_time_scale = m_time_scale * -1.f;
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}
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// ensure m_time_scale is positive
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m_time_scale = m_time_scale * (is_negative ? -1.f : 1.f);
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ImGui::SliderFloat("Time Scale", &m_time_scale, 0.01f, 5.f);
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// and back to the original negative or positive sign
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m_time_scale = m_time_scale * (is_negative ? -1.f : 1.f);
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m_input_node->DrawDebugUi();
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ImGui::TreePop();
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}
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}
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55
src/AnimNodes/SpeedScaleNode.h
Normal file
55
src/AnimNodes/SpeedScaleNode.h
Normal file
@ -0,0 +1,55 @@
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//
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// Created by martin on 12.11.21.
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//
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#ifndef ANIMTESTBED_SPEEDSCALENODE_H
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#define ANIMTESTBED_SPEEDSCALENODE_H
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#include "../AnimNode.h"
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struct SpeedScaleNode : public AnimNode {
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SpeedScaleNode(AnimationController* animation_controller)
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: AnimNode(animation_controller), m_time_scale(1.f) {
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m_anim_node_type = AnimNodeType::SpeedScale;
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}
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float m_time_scale;
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AnimNode* m_input_node;
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virtual void Reset() { m_current_time = 0.f; }
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virtual void UpdateIsSynced(bool is_synced) override {
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m_is_time_synced = is_synced;
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m_input_node->UpdateIsSynced(is_synced);
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}
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virtual void EvalAnimDuration() override {
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assert(fabs(m_time_scale) >= 0.01f);
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m_anim_duration = fabsf(m_input_node->m_anim_duration / m_time_scale);
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}
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virtual void UpdateTime(float dt) {
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if (!m_is_time_synced) {
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m_current_time += dt * m_time_scale;
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m_input_node->UpdateTime(dt * m_time_scale);
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} else {
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m_current_time += dt;
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m_input_node->UpdateTime(dt);
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}
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}
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virtual void Evaluate(
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ozz::vector<ozz::math::SoaTransform>* local_matrices) override {
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m_input_node->Evaluate(local_matrices);
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};
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virtual void CollectNodeOrdering(
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std::vector<AnimNode*>& anim_nodes) override {
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anim_nodes.push_back(this);
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m_input_node->CollectNodeOrdering(anim_nodes);
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}
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virtual void DrawDebugUi() override;
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};
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#endif //ANIMTESTBED_SPEEDSCALENODE_H
|
@ -9,130 +9,158 @@
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#include <ozz/animation/runtime/local_to_model_job.h>
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#include <ozz/animation/runtime/sampling_job.h>
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#include "AnimNodes/AnimSamplerNode.h"
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#include "AnimNodes/BlendNode.h"
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#include "AnimNodes/SpeedScaleNode.h"
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#include "SkinnedMesh.h"
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AnimationController::AnimationController(SkinnedMesh* skinned_mesh)
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: m_current_time(0.f),
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m_skinned_mesh(skinned_mesh),
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m_blend_anim_A(nullptr),
|
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m_blend_anim_B(nullptr),
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m_blend_weight(0.f),
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||||
m_time_scale_A(1.f),
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m_time_scale_B(1.f),
|
||||
m_override_ratio_A(false),
|
||||
m_override_ratio_B(false) {
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||||
: m_current_time(0.f), m_skinned_mesh(skinned_mesh) {
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||||
const int num_soa_joints = skinned_mesh->m_skeleton.num_soa_joints();
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||||
const int num_joints = skinned_mesh->m_skeleton.num_joints();
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||||
skinned_mesh->m_local_matrices.resize(num_soa_joints);
|
||||
skinned_mesh->m_model_matrices.resize(num_joints);
|
||||
|
||||
m_sampling_cache_A.Resize(num_joints);
|
||||
m_sampling_cache_B.Resize(num_joints);
|
||||
|
||||
m_local_matrices_A.resize(num_soa_joints);
|
||||
m_local_matrices_B.resize(num_soa_joints);
|
||||
m_local_matrices_blended.resize(num_soa_joints);
|
||||
m_local_matrices.resize(num_soa_joints);
|
||||
|
||||
assert(skinned_mesh->m_animations.size() > 1);
|
||||
SetBlendAnims(skinned_mesh->m_animations[1], skinned_mesh->m_animations[0]);
|
||||
ResetAnims();
|
||||
|
||||
AnimSamplerNode* sampler_node0 = new AnimSamplerNode(this);
|
||||
sampler_node0->m_name = "AnimSampler0";
|
||||
sampler_node0->SetAnimation(skinned_mesh->m_animations[1]);
|
||||
m_anim_nodes.push_back(sampler_node0);
|
||||
|
||||
AnimSamplerNode* sampler_node1 = new AnimSamplerNode(this);
|
||||
sampler_node1->m_name = "AnimSampler1";
|
||||
sampler_node1->SetAnimation(skinned_mesh->m_animations[2]);
|
||||
m_anim_nodes.push_back(sampler_node1);
|
||||
|
||||
SpeedScaleNode* speed_node = new SpeedScaleNode(this);
|
||||
speed_node->m_name = "SpeedNode0";
|
||||
speed_node->m_input_node = sampler_node0;
|
||||
m_anim_nodes.push_back(speed_node);
|
||||
|
||||
BlendNode* blend_node = new BlendNode(this);
|
||||
blend_node->m_name = "Blend0";
|
||||
blend_node->m_input_A = speed_node;
|
||||
blend_node->m_input_B = sampler_node1;
|
||||
blend_node->m_sync_inputs = true;
|
||||
m_anim_nodes.push_back(blend_node);
|
||||
|
||||
SpeedScaleNode* speed_node1 = new SpeedScaleNode(this);
|
||||
speed_node1->m_name = "SpeedNode1";
|
||||
speed_node1->m_input_node = blend_node;
|
||||
m_anim_nodes.push_back(speed_node1);
|
||||
|
||||
m_output_node = speed_node1;
|
||||
|
||||
m_output_node->CollectNodeOrdering(m_ordered_nodes);
|
||||
|
||||
m_output_node->Reset();
|
||||
}
|
||||
|
||||
|
||||
|
||||
AnimationController::~AnimationController() {
|
||||
while (m_anim_nodes.size() > 0) {
|
||||
delete m_anim_nodes[m_anim_nodes.size() - 1];
|
||||
m_anim_nodes.pop_back();
|
||||
}
|
||||
|
||||
m_output_node = nullptr;
|
||||
}
|
||||
|
||||
void AnimationController::ResetAnims() {
|
||||
for (int i = 0; i < m_ordered_nodes.size(); i++) {
|
||||
m_ordered_nodes[i]->Reset();
|
||||
}
|
||||
}
|
||||
|
||||
void AnimationController::Update(float dt) {
|
||||
m_current_time += dt;
|
||||
if (!m_override_ratio_A) {
|
||||
m_anim_time_A += dt * m_time_scale_A;
|
||||
const float duration_A = m_blend_anim_A->duration();
|
||||
m_anim_ratio_A = fmodf((float)m_anim_time_A / duration_A, 1.0f);
|
||||
if (m_output_node == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_override_ratio_B) {
|
||||
m_anim_time_B += dt * m_time_scale_B;
|
||||
const float duration_B = m_blend_anim_B->duration();
|
||||
m_anim_ratio_B = fmodf((float)m_anim_time_B / duration_B, 1.0f);
|
||||
m_output_node->UpdateIsSynced(false);
|
||||
|
||||
for (int i = m_ordered_nodes.size() - 1; i >= 0; i--) {
|
||||
AnimNode* node = m_ordered_nodes[i];
|
||||
if (node->m_is_time_synced) {
|
||||
node->EvalAnimDuration();
|
||||
}
|
||||
}
|
||||
|
||||
m_output_node->UpdateTime(dt);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void AnimationController::Evaluate() {
|
||||
// sample animation A
|
||||
ozz::animation::SamplingJob sampling_job;
|
||||
sampling_job.animation = m_blend_anim_A;
|
||||
sampling_job.cache = &m_sampling_cache_A;
|
||||
sampling_job.ratio = m_anim_ratio_A;
|
||||
sampling_job.output = make_span(m_local_matrices_A);
|
||||
if (!sampling_job.Run()) {
|
||||
ozz::log::Err() << "Error sampling animation." << std::endl;
|
||||
}
|
||||
|
||||
// sample animation B
|
||||
sampling_job.animation = m_blend_anim_B;
|
||||
sampling_job.cache = &m_sampling_cache_B;
|
||||
sampling_job.ratio = m_anim_ratio_B;
|
||||
sampling_job.output = make_span(m_local_matrices_B);
|
||||
if (!sampling_job.Run()) {
|
||||
ozz::log::Err() << "Error sampling animation." << std::endl;
|
||||
}
|
||||
|
||||
// perform blend
|
||||
ozz::animation::BlendingJob::Layer layers[2];
|
||||
layers[0].transform = make_span(m_local_matrices_A);
|
||||
layers[0].weight = (1.0f - m_blend_weight);
|
||||
|
||||
layers[1].transform = make_span(m_local_matrices_B);
|
||||
layers[1].weight = (m_blend_weight);
|
||||
|
||||
ozz::animation::BlendingJob blend_job;
|
||||
blend_job.threshold = ozz::animation::BlendingJob().threshold;
|
||||
blend_job.layers = layers;
|
||||
blend_job.bind_pose = m_skinned_mesh->m_skeleton.joint_bind_poses();
|
||||
blend_job.output = make_span(m_local_matrices_blended);
|
||||
|
||||
if (!blend_job.Run()) {
|
||||
ozz::log::Err() << "Error blending animations." << std::endl;
|
||||
if (m_output_node == nullptr) {
|
||||
return;
|
||||
}
|
||||
m_output_node->Evaluate(&m_local_matrices);
|
||||
|
||||
// convert joint matrices from local to model space
|
||||
ozz::animation::LocalToModelJob ltm_job;
|
||||
ltm_job.skeleton = &m_skinned_mesh->m_skeleton;
|
||||
ltm_job.input = make_span(m_local_matrices_blended);
|
||||
ltm_job.input = make_span(m_local_matrices);
|
||||
ltm_job.output = make_span(m_skinned_mesh->m_model_matrices);
|
||||
ltm_job.Run();
|
||||
};
|
||||
|
||||
|
||||
|
||||
void AnimationController::DrawDebugUi() {
|
||||
ImGui::SetNextWindowSize(ImVec2(500, 300), ImGuiCond_FirstUseEver);
|
||||
ImGui::Begin("AnimationController");
|
||||
|
||||
int anim_count = m_skinned_mesh->m_animation_names.size();
|
||||
const char* items[255] = {0};
|
||||
int item_current_A = 0;
|
||||
int item_current_B = 0;
|
||||
for (int i = 0; i < anim_count; i++) {
|
||||
items[i] = m_skinned_mesh->m_animation_names[i].c_str();
|
||||
if (m_skinned_mesh->m_animations[i] == m_blend_anim_A) {
|
||||
item_current_A = i;
|
||||
}
|
||||
if (m_skinned_mesh->m_animations[i] == m_blend_anim_B) {
|
||||
item_current_B = i;
|
||||
}
|
||||
if (ImGui::Button("Reset")) {
|
||||
ResetAnims();
|
||||
}
|
||||
|
||||
bool anim_changed = false;
|
||||
anim_changed =
|
||||
ImGui::Combo("Animation A", &item_current_A, items, anim_count);
|
||||
ImGui::SliderFloat("Time Scale", &m_time_scale_A, 0.01f, 5.f);
|
||||
ImGui::Checkbox("Override", &m_override_ratio_A);
|
||||
ImGui::SameLine();
|
||||
ImGui::SliderFloat("Ratio", &m_anim_ratio_A, 0.f, 1.f);
|
||||
anim_changed = ImGui::Combo("Animation B", &item_current_B, items, anim_count)
|
||||
|| anim_changed;
|
||||
ImGui::SliderFloat("Time Scale##", &m_time_scale_B, 0.01f, 5.f);
|
||||
ImGui::Checkbox("Override##", &m_override_ratio_B);
|
||||
ImGui::SameLine();
|
||||
ImGui::SliderFloat("Ratio##", &m_anim_ratio_B, 0.f, 1.f);
|
||||
if (m_output_node && ImGui::TreeNode("Output")) {
|
||||
m_output_node->DrawDebugUi();
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (m_output_node && ImGui::TreeNode("Nodes")) {
|
||||
ImGui::Columns(4, "NodeOverview"); // 4-ways, with border
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Name"); ImGui::NextColumn();
|
||||
ImGui::Text("Synced"); ImGui::NextColumn();
|
||||
ImGui::Text("Duration"); ImGui::NextColumn();
|
||||
ImGui::Text("Time"); ImGui::NextColumn();
|
||||
|
||||
ImGui::Separator();
|
||||
static int selected = -1;
|
||||
|
||||
for (int i = 0; i < m_ordered_nodes.size(); i++) {
|
||||
AnimNode* node = m_ordered_nodes[i];
|
||||
if (ImGui::Selectable(node->m_name.c_str(), selected == i, ImGuiSelectableFlags_SpanAllColumns))
|
||||
selected = i;
|
||||
bool hovered = ImGui::IsItemHovered();
|
||||
ImGui::NextColumn();
|
||||
|
||||
ImGui::Text(node->m_is_time_synced ? "X" : "-"); ImGui::NextColumn();
|
||||
|
||||
ImGui::PushID((void*)&node->m_anim_duration);
|
||||
ImGui::Text("%2.3f", node->m_anim_duration); ImGui::NextColumn();
|
||||
ImGui::PopID();
|
||||
|
||||
ImGui::PushID((void*)&node->m_current_time);
|
||||
ImGui::Text("%2.3f", node->m_current_time); ImGui::NextColumn();
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
ImGui::Columns(1);
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
SetBlendAnims(
|
||||
m_skinned_mesh->m_animations[item_current_A],
|
||||
m_skinned_mesh->m_animations[item_current_B]);
|
||||
ImGui::SliderFloat("Weight", &m_blend_weight, 0.f, 1.f);
|
||||
ImGui::End();
|
||||
}
|
@ -5,28 +5,25 @@
|
||||
#ifndef ANIMTESTBED_ANIMATIONCONTROLLER_H
|
||||
#define ANIMTESTBED_ANIMATIONCONTROLLER_H
|
||||
|
||||
#include <ozz/animation/runtime/animation.h>
|
||||
#include <ozz/animation/runtime/sampling_job.h>
|
||||
|
||||
#include "ozz/animation/runtime/animation.h"
|
||||
#include "ozz/base/containers/vector.h"
|
||||
#include "ozz/base/maths/soa_transform.h"
|
||||
#include "ozz/base/maths/vec_float.h"
|
||||
#include <ozz/base/containers/vector.h>
|
||||
#include <ozz/base/maths/soa_transform.h>
|
||||
#include <ozz/base/maths/vec_float.h>
|
||||
|
||||
struct SkinnedMesh;
|
||||
struct AnimNode;
|
||||
|
||||
struct AnimationController {
|
||||
explicit AnimationController(SkinnedMesh* skinned_mesh);
|
||||
virtual ~AnimationController();
|
||||
|
||||
void SetBlendAnims(
|
||||
ozz::animation::Animation* blend_anim_A,
|
||||
ozz::animation::Animation* blend_anim_B) {
|
||||
m_blend_anim_A = blend_anim_A;
|
||||
m_blend_anim_B = blend_anim_B;
|
||||
}
|
||||
void ResetAnims() {
|
||||
m_anim_time_A = 0.f;
|
||||
m_anim_time_B = 0.f;
|
||||
}
|
||||
void ResetAnims();
|
||||
|
||||
void Update(float dt);
|
||||
void Evaluate();
|
||||
|
||||
@ -34,27 +31,17 @@ struct AnimationController {
|
||||
|
||||
float m_current_time;
|
||||
|
||||
ozz::animation::Animation* m_blend_anim_A;
|
||||
ozz::animation::Animation* m_blend_anim_B;
|
||||
|
||||
float m_time_scale_A;
|
||||
float m_time_scale_B;
|
||||
float m_anim_time_A;
|
||||
float m_anim_time_B;
|
||||
float m_anim_ratio_A;
|
||||
float m_anim_ratio_B;
|
||||
bool m_override_ratio_A;
|
||||
bool m_override_ratio_B;
|
||||
float m_blend_weight;
|
||||
|
||||
ozz::vector<ozz::math::SoaTransform> m_local_matrices_A;
|
||||
ozz::vector<ozz::math::SoaTransform> m_local_matrices_B;
|
||||
ozz::vector<ozz::math::SoaTransform> m_local_matrices;
|
||||
ozz::vector<ozz::math::SoaTransform> m_local_matrices_blended;
|
||||
|
||||
ozz::animation::SamplingCache m_sampling_cache_A;
|
||||
ozz::animation::SamplingCache m_sampling_cache_B;
|
||||
|
||||
SkinnedMesh* m_skinned_mesh = nullptr;
|
||||
|
||||
AnimNode* m_output_node;
|
||||
|
||||
std::vector<AnimNode*> m_anim_nodes;
|
||||
std::vector<AnimNode*> m_ordered_nodes;
|
||||
};
|
||||
|
||||
#endif //ANIMTESTBED_ANIMATIONCONTROLLER_H
|
||||
|
Loading…
x
Reference in New Issue
Block a user