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5 Commits

Author SHA1 Message Date
Martin Felis
30f1025947 Synced animations looks good. 2021-11-13 00:08:32 +01:00
Martin Felis
c659caebb9 Added code to evaluate node ordering for spanning tree of blend tree. 2021-11-12 22:12:25 +01:00
Martin Felis
1f858d68c0 Implemented blend2 node. 2021-11-12 21:55:16 +01:00
Martin Felis
ba4869149b Implemented simple tree logic, added speed scale node. 2021-11-12 21:33:53 +01:00
Martin Felis
200d0fecc8 WIP: blend tree logic. 2021-11-12 21:19:39 +01:00
11 changed files with 530 additions and 117 deletions

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@ -46,8 +46,11 @@ target_sources(AnimTestbed PRIVATE
src/Camera.c
src/SkinnedMesh.cc
src/SkinnedMesh.h
src/AnimNode.cc
src/AnimNodes/AnimSamplerNode.cc
src/AnimNodes/SpeedScaleNode.cc
src/AnimNodes/BlendNode.cc
src/AnimationController.cc
src/BlendNode.cc
3rdparty/glfw/deps/glad_gl.c
3rdparty/imgui/imgui.cpp
3rdparty/imgui/imgui_draw.cpp

5
src/AnimNode.cc Normal file
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@ -0,0 +1,5 @@
//
// Created by martin on 12.11.21.
//
#include "AnimNode.h"

50
src/AnimNode.h Normal file
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@ -0,0 +1,50 @@
//
// Created by martin on 12.11.21.
//
#ifndef ANIMTESTBED_ANIMNODE_H
#define ANIMTESTBED_ANIMNODE_H
#include <string>
#include "AnimationController.h"
enum class AnimNodeType {
Blend,
SpeedScale,
AnimSampler
};
struct AnimNode {
AnimNode(AnimationController* animation_controller)
: m_animation_controller(animation_controller),
m_current_time(0.f),
m_is_time_synced(false),
m_anim_duration(0.f) {}
virtual ~AnimNode(){};
AnimNodeType m_anim_node_type;
std::string m_name;
float m_current_time;
bool m_is_time_synced;
float m_anim_duration;
AnimationController* m_animation_controller;
ozz::vector<ozz::math::SoaTransform> m_local_matrices;
virtual void Reset() { m_current_time = 0.f; }
virtual void UpdateIsSynced(bool is_synced) = 0;
virtual void EvalAnimDuration() = 0;
virtual void UpdateTime(float dt) { m_current_time += dt; }
virtual void Evaluate(
ozz::vector<ozz::math::SoaTransform>* local_matrices) = 0;
virtual void CollectNodeOrdering(std::vector<AnimNode*>& anim_nodes) = 0;
virtual void DrawDebugUi(){};
};
#endif //ANIMTESTBED_ANIMNODE_H

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@ -0,0 +1,59 @@
//
// Created by martin on 12.11.21.
//
#include "AnimSamplerNode.h"
#include <imgui.h>
#include "../SkinnedMesh.h"
void AnimSamplerNode::SetAnimation(ozz::animation::Animation* animation) {
m_animation = animation;
const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
const int num_soa_joints = skinned_mesh->m_skeleton.num_soa_joints();
const int num_joints = skinned_mesh->m_skeleton.num_joints();
m_local_matrices.resize(num_soa_joints);
m_sampling_cache.Resize(num_joints);
}
void AnimSamplerNode::Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) {
ozz::animation::SamplingJob sampling_job;
sampling_job.animation = m_animation;
sampling_job.cache = &m_sampling_cache;
sampling_job.ratio = m_anim_ratio;
sampling_job.output = make_span(*local_matrices);
if (!sampling_job.Run()) {
ozz::log::Err() << "Error sampling animation." << std::endl;
}
}
void AnimSamplerNode::DrawDebugUi() {
std::string node_name = "AnimSamplerNode: " + m_name;
if (ImGui::TreeNode(node_name.c_str())) {
const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
int anim_count = skinned_mesh->m_animation_names.size();
const char* items[255] = {0};
int item_current = 0;
for (int i = 0; i < anim_count; i++) {
items[i] = skinned_mesh->m_animation_names[i].c_str();
if (skinned_mesh->m_animations[i] == m_animation) {
item_current = i;
}
}
if (ImGui::Combo("Animation", &item_current, items, anim_count)) {
m_animation = skinned_mesh->m_animations[item_current];
}
ImGui::Checkbox("Override", &m_override_ratio);
ImGui::SameLine();
ImGui::SliderFloat("Ratio", &m_anim_ratio, 0.f, 1.f);
ImGui::TreePop();
}
}

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@ -0,0 +1,65 @@
//
// Created by martin on 12.11.21.
//
#ifndef ANIMTESTBED_ANIMSAMPLERNODE_H
#define ANIMTESTBED_ANIMSAMPLERNODE_H
#include "../AnimNode.h"
struct AnimSamplerNode : public AnimNode {
AnimSamplerNode(AnimationController* animation_controller)
: AnimNode(animation_controller),
m_override_ratio(false),
m_anim_ratio(0.f) {
assert(m_current_time < 100.0f);
m_anim_node_type = AnimNodeType::AnimSampler;
};
virtual ~AnimSamplerNode() {}
ozz::animation::Animation* m_animation;
bool m_override_ratio;
float m_anim_ratio;
ozz::animation::SamplingCache m_sampling_cache;
void SetAnimation(ozz::animation::Animation* animation);
virtual void UpdateIsSynced(bool is_synced) override {
m_is_time_synced = is_synced;
}
virtual void EvalAnimDuration() override {
m_anim_duration = m_animation->duration();
}
virtual void UpdateTime(float dt) override {
m_current_time += dt;
if (!m_override_ratio) {
if (m_is_time_synced) {
m_anim_ratio = fmodf((float)m_current_time, 1.0f);
m_current_time = m_anim_ratio;
} else {
const float duration = m_animation->duration();
m_anim_ratio = fmodf((float)m_current_time / duration, 1.0f);
}
}
if (m_anim_ratio < 0.f) {
m_anim_ratio += 1.0f;
}
}
virtual void Evaluate(
ozz::vector<ozz::math::SoaTransform>* local_matrices) override;
virtual void CollectNodeOrdering(
std::vector<AnimNode*>& anim_nodes) override {
anim_nodes.push_back(this);
};
virtual void DrawDebugUi();
};
#endif //ANIMTESTBED_ANIMSAMPLERNODE_H

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@ -0,0 +1,62 @@
//
// Created by martin on 12.11.21.
//
#include "BlendNode.h"
#include <imgui.h>
#include <ozz/animation/runtime/blending_job.h>
#include "../SkinnedMesh.h"
BlendNode::BlendNode(AnimationController* animation_controller)
: AnimNode(animation_controller),
m_input_A(nullptr),
m_input_B(nullptr),
m_weight(0.f),
m_sync_inputs(false) {
m_anim_node_type = AnimNodeType::Blend;
const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
const int num_soa_joints = skinned_mesh->m_skeleton.num_soa_joints();
const int num_joints = skinned_mesh->m_skeleton.num_joints();
m_local_matrices_A.resize(num_soa_joints);
m_local_matrices_B.resize(num_soa_joints);
}
void BlendNode::Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) {
const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
m_input_A->Evaluate(&m_local_matrices_A);
m_input_B->Evaluate(&m_local_matrices_B);
// perform blend
ozz::animation::BlendingJob::Layer layers[2];
layers[0].transform = make_span(m_local_matrices_A);
layers[0].weight = (1.0f - m_weight);
layers[1].transform = make_span(m_local_matrices_B);
layers[1].weight = (m_weight);
ozz::animation::BlendingJob blend_job;
blend_job.threshold = ozz::animation::BlendingJob().threshold;
blend_job.layers = layers;
blend_job.bind_pose = skinned_mesh->m_skeleton.joint_bind_poses();
blend_job.output = make_span(*local_matrices);
if (!blend_job.Run()) {
ozz::log::Err() << "Error blending animations." << std::endl;
}
}
void BlendNode::DrawDebugUi() {
std::string node_name = "BlendNode: " + m_name;
if (ImGui::TreeNode(node_name.c_str())) {
ImGui::Text("Input A:");
m_input_A->DrawDebugUi();
ImGui::Text("Input B:");
m_input_B->DrawDebugUi();
ImGui::SliderFloat("Weight", &m_weight, 0.f, 1.f);
ImGui::Checkbox("Sync Inputs", &m_sync_inputs);
ImGui::TreePop();
}
}

72
src/AnimNodes/BlendNode.h Normal file
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@ -0,0 +1,72 @@
//
// Created by martin on 12.11.21.
//
#ifndef ANIMTESTBED_BLENDNODE_H
#define ANIMTESTBED_BLENDNODE_H
#include "../AnimNode.h"
struct BlendNode : public AnimNode {
BlendNode(AnimationController* animation_controller);
virtual ~BlendNode() {}
AnimNode* m_input_A;
AnimNode* m_input_B;
float m_weight;
bool m_sync_inputs;
ozz::vector<ozz::math::SoaTransform> m_local_matrices_A;
ozz::vector<ozz::math::SoaTransform> m_local_matrices_B;
virtual void Reset() {
m_current_time = 0.f;
}
virtual void UpdateIsSynced(bool is_synced) override {
m_is_time_synced = is_synced;
if (m_sync_inputs) {
m_is_time_synced = true;
}
m_input_B->UpdateIsSynced(m_is_time_synced);
m_input_A->UpdateIsSynced(m_is_time_synced);
}
virtual void EvalAnimDuration() override {
if (m_is_time_synced) {
m_anim_duration = (1.0f - m_weight) * m_input_A->m_anim_duration + m_weight * m_input_B->m_anim_duration;
} else {
assert (false);
}
}
virtual void UpdateTime(float dt) {
if (m_is_time_synced) {
float current_time_absolute = m_current_time * m_anim_duration + dt;
m_current_time = fmodf(current_time_absolute / m_anim_duration, 1.0);
m_input_A->UpdateTime(m_current_time - m_input_A->m_current_time);
m_input_B->UpdateTime(m_current_time - m_input_B->m_current_time);
} else {
m_current_time += dt;
m_input_A->UpdateTime(dt);
m_input_B->UpdateTime(dt);
}
}
virtual void Evaluate(
ozz::vector<ozz::math::SoaTransform>* local_matrices) override;
virtual void CollectNodeOrdering (std::vector<AnimNode*>& anim_nodes) override {
anim_nodes.push_back(this);
m_input_A->CollectNodeOrdering(anim_nodes);
m_input_B->CollectNodeOrdering(anim_nodes);
}
virtual void DrawDebugUi();
};
#endif //ANIMTESTBED_BLENDNODE_H

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@ -0,0 +1,27 @@
//
// Created by martin on 12.11.21.
//
#include "SpeedScaleNode.h"
#include <imgui.h>
void SpeedScaleNode::DrawDebugUi() {
std::string node_name = "SpeedScaleNode: " + m_name;
if (ImGui::TreeNode(node_name.c_str())) {
bool is_negative = m_time_scale < 0.f;
if (ImGui::Checkbox("Reverse Time", &is_negative)) {
m_time_scale = m_time_scale * -1.f;
}
// ensure m_time_scale is positive
m_time_scale = m_time_scale * (is_negative ? -1.f : 1.f);
ImGui::SliderFloat("Time Scale", &m_time_scale, 0.01f, 5.f);
// and back to the original negative or positive sign
m_time_scale = m_time_scale * (is_negative ? -1.f : 1.f);
m_input_node->DrawDebugUi();
ImGui::TreePop();
}
}

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@ -0,0 +1,55 @@
//
// Created by martin on 12.11.21.
//
#ifndef ANIMTESTBED_SPEEDSCALENODE_H
#define ANIMTESTBED_SPEEDSCALENODE_H
#include "../AnimNode.h"
struct SpeedScaleNode : public AnimNode {
SpeedScaleNode(AnimationController* animation_controller)
: AnimNode(animation_controller), m_time_scale(1.f) {
m_anim_node_type = AnimNodeType::SpeedScale;
}
float m_time_scale;
AnimNode* m_input_node;
virtual void Reset() { m_current_time = 0.f; }
virtual void UpdateIsSynced(bool is_synced) override {
m_is_time_synced = is_synced;
m_input_node->UpdateIsSynced(is_synced);
}
virtual void EvalAnimDuration() override {
assert(fabs(m_time_scale) >= 0.01f);
m_anim_duration = fabsf(m_input_node->m_anim_duration / m_time_scale);
}
virtual void UpdateTime(float dt) {
if (!m_is_time_synced) {
m_current_time += dt * m_time_scale;
m_input_node->UpdateTime(dt * m_time_scale);
} else {
m_current_time += dt;
m_input_node->UpdateTime(dt);
}
}
virtual void Evaluate(
ozz::vector<ozz::math::SoaTransform>* local_matrices) override {
m_input_node->Evaluate(local_matrices);
};
virtual void CollectNodeOrdering(
std::vector<AnimNode*>& anim_nodes) override {
anim_nodes.push_back(this);
m_input_node->CollectNodeOrdering(anim_nodes);
}
virtual void DrawDebugUi() override;
};
#endif //ANIMTESTBED_SPEEDSCALENODE_H

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@ -9,130 +9,158 @@
#include <ozz/animation/runtime/local_to_model_job.h>
#include <ozz/animation/runtime/sampling_job.h>
#include "AnimNodes/AnimSamplerNode.h"
#include "AnimNodes/BlendNode.h"
#include "AnimNodes/SpeedScaleNode.h"
#include "SkinnedMesh.h"
AnimationController::AnimationController(SkinnedMesh* skinned_mesh)
: m_current_time(0.f),
m_skinned_mesh(skinned_mesh),
m_blend_anim_A(nullptr),
m_blend_anim_B(nullptr),
m_blend_weight(0.f),
m_time_scale_A(1.f),
m_time_scale_B(1.f),
m_override_ratio_A(false),
m_override_ratio_B(false) {
: m_current_time(0.f), m_skinned_mesh(skinned_mesh) {
const int num_soa_joints = skinned_mesh->m_skeleton.num_soa_joints();
const int num_joints = skinned_mesh->m_skeleton.num_joints();
skinned_mesh->m_local_matrices.resize(num_soa_joints);
skinned_mesh->m_model_matrices.resize(num_joints);
m_sampling_cache_A.Resize(num_joints);
m_sampling_cache_B.Resize(num_joints);
m_local_matrices_A.resize(num_soa_joints);
m_local_matrices_B.resize(num_soa_joints);
m_local_matrices_blended.resize(num_soa_joints);
m_local_matrices.resize(num_soa_joints);
assert(skinned_mesh->m_animations.size() > 1);
SetBlendAnims(skinned_mesh->m_animations[1], skinned_mesh->m_animations[0]);
ResetAnims();
AnimSamplerNode* sampler_node0 = new AnimSamplerNode(this);
sampler_node0->m_name = "AnimSampler0";
sampler_node0->SetAnimation(skinned_mesh->m_animations[1]);
m_anim_nodes.push_back(sampler_node0);
AnimSamplerNode* sampler_node1 = new AnimSamplerNode(this);
sampler_node1->m_name = "AnimSampler1";
sampler_node1->SetAnimation(skinned_mesh->m_animations[2]);
m_anim_nodes.push_back(sampler_node1);
SpeedScaleNode* speed_node = new SpeedScaleNode(this);
speed_node->m_name = "SpeedNode0";
speed_node->m_input_node = sampler_node0;
m_anim_nodes.push_back(speed_node);
BlendNode* blend_node = new BlendNode(this);
blend_node->m_name = "Blend0";
blend_node->m_input_A = speed_node;
blend_node->m_input_B = sampler_node1;
blend_node->m_sync_inputs = true;
m_anim_nodes.push_back(blend_node);
SpeedScaleNode* speed_node1 = new SpeedScaleNode(this);
speed_node1->m_name = "SpeedNode1";
speed_node1->m_input_node = blend_node;
m_anim_nodes.push_back(speed_node1);
m_output_node = speed_node1;
m_output_node->CollectNodeOrdering(m_ordered_nodes);
m_output_node->Reset();
}
AnimationController::~AnimationController() {
while (m_anim_nodes.size() > 0) {
delete m_anim_nodes[m_anim_nodes.size() - 1];
m_anim_nodes.pop_back();
}
m_output_node = nullptr;
}
void AnimationController::ResetAnims() {
for (int i = 0; i < m_ordered_nodes.size(); i++) {
m_ordered_nodes[i]->Reset();
}
}
void AnimationController::Update(float dt) {
m_current_time += dt;
if (!m_override_ratio_A) {
m_anim_time_A += dt * m_time_scale_A;
const float duration_A = m_blend_anim_A->duration();
m_anim_ratio_A = fmodf((float)m_anim_time_A / duration_A, 1.0f);
if (m_output_node == nullptr) {
return;
}
if (!m_override_ratio_B) {
m_anim_time_B += dt * m_time_scale_B;
const float duration_B = m_blend_anim_B->duration();
m_anim_ratio_B = fmodf((float)m_anim_time_B / duration_B, 1.0f);
m_output_node->UpdateIsSynced(false);
for (int i = m_ordered_nodes.size() - 1; i >= 0; i--) {
AnimNode* node = m_ordered_nodes[i];
if (node->m_is_time_synced) {
node->EvalAnimDuration();
}
}
m_output_node->UpdateTime(dt);
}
void AnimationController::Evaluate() {
// sample animation A
ozz::animation::SamplingJob sampling_job;
sampling_job.animation = m_blend_anim_A;
sampling_job.cache = &m_sampling_cache_A;
sampling_job.ratio = m_anim_ratio_A;
sampling_job.output = make_span(m_local_matrices_A);
if (!sampling_job.Run()) {
ozz::log::Err() << "Error sampling animation." << std::endl;
}
// sample animation B
sampling_job.animation = m_blend_anim_B;
sampling_job.cache = &m_sampling_cache_B;
sampling_job.ratio = m_anim_ratio_B;
sampling_job.output = make_span(m_local_matrices_B);
if (!sampling_job.Run()) {
ozz::log::Err() << "Error sampling animation." << std::endl;
}
// perform blend
ozz::animation::BlendingJob::Layer layers[2];
layers[0].transform = make_span(m_local_matrices_A);
layers[0].weight = (1.0f - m_blend_weight);
layers[1].transform = make_span(m_local_matrices_B);
layers[1].weight = (m_blend_weight);
ozz::animation::BlendingJob blend_job;
blend_job.threshold = ozz::animation::BlendingJob().threshold;
blend_job.layers = layers;
blend_job.bind_pose = m_skinned_mesh->m_skeleton.joint_bind_poses();
blend_job.output = make_span(m_local_matrices_blended);
if (!blend_job.Run()) {
ozz::log::Err() << "Error blending animations." << std::endl;
if (m_output_node == nullptr) {
return;
}
m_output_node->Evaluate(&m_local_matrices);
// convert joint matrices from local to model space
ozz::animation::LocalToModelJob ltm_job;
ltm_job.skeleton = &m_skinned_mesh->m_skeleton;
ltm_job.input = make_span(m_local_matrices_blended);
ltm_job.input = make_span(m_local_matrices);
ltm_job.output = make_span(m_skinned_mesh->m_model_matrices);
ltm_job.Run();
};
void AnimationController::DrawDebugUi() {
ImGui::SetNextWindowSize(ImVec2(500, 300), ImGuiCond_FirstUseEver);
ImGui::Begin("AnimationController");
int anim_count = m_skinned_mesh->m_animation_names.size();
const char* items[255] = {0};
int item_current_A = 0;
int item_current_B = 0;
for (int i = 0; i < anim_count; i++) {
items[i] = m_skinned_mesh->m_animation_names[i].c_str();
if (m_skinned_mesh->m_animations[i] == m_blend_anim_A) {
item_current_A = i;
}
if (m_skinned_mesh->m_animations[i] == m_blend_anim_B) {
item_current_B = i;
}
if (ImGui::Button("Reset")) {
ResetAnims();
}
bool anim_changed = false;
anim_changed =
ImGui::Combo("Animation A", &item_current_A, items, anim_count);
ImGui::SliderFloat("Time Scale", &m_time_scale_A, 0.01f, 5.f);
ImGui::Checkbox("Override", &m_override_ratio_A);
ImGui::SameLine();
ImGui::SliderFloat("Ratio", &m_anim_ratio_A, 0.f, 1.f);
anim_changed = ImGui::Combo("Animation B", &item_current_B, items, anim_count)
|| anim_changed;
ImGui::SliderFloat("Time Scale##", &m_time_scale_B, 0.01f, 5.f);
ImGui::Checkbox("Override##", &m_override_ratio_B);
ImGui::SameLine();
ImGui::SliderFloat("Ratio##", &m_anim_ratio_B, 0.f, 1.f);
if (m_output_node && ImGui::TreeNode("Output")) {
m_output_node->DrawDebugUi();
ImGui::TreePop();
}
if (m_output_node && ImGui::TreeNode("Nodes")) {
ImGui::Columns(4, "NodeOverview"); // 4-ways, with border
ImGui::Separator();
ImGui::Text("Name"); ImGui::NextColumn();
ImGui::Text("Synced"); ImGui::NextColumn();
ImGui::Text("Duration"); ImGui::NextColumn();
ImGui::Text("Time"); ImGui::NextColumn();
ImGui::Separator();
static int selected = -1;
for (int i = 0; i < m_ordered_nodes.size(); i++) {
AnimNode* node = m_ordered_nodes[i];
if (ImGui::Selectable(node->m_name.c_str(), selected == i, ImGuiSelectableFlags_SpanAllColumns))
selected = i;
bool hovered = ImGui::IsItemHovered();
ImGui::NextColumn();
ImGui::Text(node->m_is_time_synced ? "X" : "-"); ImGui::NextColumn();
ImGui::PushID((void*)&node->m_anim_duration);
ImGui::Text("%2.3f", node->m_anim_duration); ImGui::NextColumn();
ImGui::PopID();
ImGui::PushID((void*)&node->m_current_time);
ImGui::Text("%2.3f", node->m_current_time); ImGui::NextColumn();
ImGui::PopID();
}
ImGui::Columns(1);
ImGui::Separator();
ImGui::TreePop();
}
SetBlendAnims(
m_skinned_mesh->m_animations[item_current_A],
m_skinned_mesh->m_animations[item_current_B]);
ImGui::SliderFloat("Weight", &m_blend_weight, 0.f, 1.f);
ImGui::End();
}

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@ -5,28 +5,25 @@
#ifndef ANIMTESTBED_ANIMATIONCONTROLLER_H
#define ANIMTESTBED_ANIMATIONCONTROLLER_H
#include <ozz/animation/runtime/animation.h>
#include <ozz/animation/runtime/sampling_job.h>
#include "ozz/animation/runtime/animation.h"
#include "ozz/base/containers/vector.h"
#include "ozz/base/maths/soa_transform.h"
#include "ozz/base/maths/vec_float.h"
#include <ozz/base/containers/vector.h>
#include <ozz/base/maths/soa_transform.h>
#include <ozz/base/maths/vec_float.h>
struct SkinnedMesh;
struct AnimNode;
struct AnimationController {
explicit AnimationController(SkinnedMesh* skinned_mesh);
virtual ~AnimationController();
void SetBlendAnims(
ozz::animation::Animation* blend_anim_A,
ozz::animation::Animation* blend_anim_B) {
m_blend_anim_A = blend_anim_A;
m_blend_anim_B = blend_anim_B;
}
void ResetAnims() {
m_anim_time_A = 0.f;
m_anim_time_B = 0.f;
}
void ResetAnims();
void Update(float dt);
void Evaluate();
@ -34,27 +31,17 @@ struct AnimationController {
float m_current_time;
ozz::animation::Animation* m_blend_anim_A;
ozz::animation::Animation* m_blend_anim_B;
float m_time_scale_A;
float m_time_scale_B;
float m_anim_time_A;
float m_anim_time_B;
float m_anim_ratio_A;
float m_anim_ratio_B;
bool m_override_ratio_A;
bool m_override_ratio_B;
float m_blend_weight;
ozz::vector<ozz::math::SoaTransform> m_local_matrices_A;
ozz::vector<ozz::math::SoaTransform> m_local_matrices_B;
ozz::vector<ozz::math::SoaTransform> m_local_matrices;
ozz::vector<ozz::math::SoaTransform> m_local_matrices_blended;
ozz::animation::SamplingCache m_sampling_cache_A;
ozz::animation::SamplingCache m_sampling_cache_B;
SkinnedMesh* m_skinned_mesh = nullptr;
AnimNode* m_output_node;
std::vector<AnimNode*> m_anim_nodes;
std::vector<AnimNode*> m_ordered_nodes;
};
#endif //ANIMTESTBED_ANIMATIONCONTROLLER_H