AnimTestbed/src/AnimNodes/AnimSamplerNode.h
2021-11-13 00:08:32 +01:00

66 lines
1.6 KiB
C++

//
// Created by martin on 12.11.21.
//
#ifndef ANIMTESTBED_ANIMSAMPLERNODE_H
#define ANIMTESTBED_ANIMSAMPLERNODE_H
#include "../AnimNode.h"
struct AnimSamplerNode : public AnimNode {
AnimSamplerNode(AnimationController* animation_controller)
: AnimNode(animation_controller),
m_override_ratio(false),
m_anim_ratio(0.f) {
assert(m_current_time < 100.0f);
m_anim_node_type = AnimNodeType::AnimSampler;
};
virtual ~AnimSamplerNode() {}
ozz::animation::Animation* m_animation;
bool m_override_ratio;
float m_anim_ratio;
ozz::animation::SamplingCache m_sampling_cache;
void SetAnimation(ozz::animation::Animation* animation);
virtual void UpdateIsSynced(bool is_synced) override {
m_is_time_synced = is_synced;
}
virtual void EvalAnimDuration() override {
m_anim_duration = m_animation->duration();
}
virtual void UpdateTime(float dt) override {
m_current_time += dt;
if (!m_override_ratio) {
if (m_is_time_synced) {
m_anim_ratio = fmodf((float)m_current_time, 1.0f);
m_current_time = m_anim_ratio;
} else {
const float duration = m_animation->duration();
m_anim_ratio = fmodf((float)m_current_time / duration, 1.0f);
}
}
if (m_anim_ratio < 0.f) {
m_anim_ratio += 1.0f;
}
}
virtual void Evaluate(
ozz::vector<ozz::math::SoaTransform>* local_matrices) override;
virtual void CollectNodeOrdering(
std::vector<AnimNode*>& anim_nodes) override {
anim_nodes.push_back(this);
};
virtual void DrawDebugUi();
};
#endif //ANIMTESTBED_ANIMSAMPLERNODE_H