Commit Graph

13 Commits (b8d863c8e10fdef74619906fa75d5e6da0260ccb)

Author SHA1 Message Date
Martin Felis d4f9459060 WIP animation based root bone transform calculation. 2021-11-21 12:33:22 +01:00
Martin Felis 89108f4e1f Implemented BlendSpace1D. 2021-11-19 22:52:08 +01:00
Martin Felis db3095fa07 WIP transition to using sync track based synchronisation. 2021-11-19 12:40:14 +01:00
Martin Felis 554125dde2 Added LockTranslationNode. 2021-11-16 22:57:58 +01:00
Martin Felis fbac21cf14 Simple sync track blending tests. 2021-11-16 18:23:04 +01:00
Martin Felis 3e1c150345 Minor restructuring for tests, initial work for sync tracks. 2021-11-16 18:15:56 +01:00
Martin Felis c659caebb9 Added code to evaluate node ordering for spanning tree of blend tree. 2021-11-12 22:12:25 +01:00
Martin Felis ba4869149b Implemented simple tree logic, added speed scale node. 2021-11-12 21:33:53 +01:00
Martin Felis 200d0fecc8 WIP: blend tree logic. 2021-11-12 21:19:39 +01:00
Martin Felis 37d2845b09 Added a simple animation controller. 2021-11-12 20:10:56 +01:00
Martin Felis 551bcca478 Wrapped animation into SkinnedMesh object. 2021-11-12 12:48:56 +01:00
Martin Felis 94cc4aeb1d Added own camera object and its vectorial dependency. 2021-11-12 11:00:39 +01:00
Martin Felis b78045ffe7 Initial commit 2021-11-11 21:22:24 +01:00