12 Commits

Author SHA1 Message Date
Martin Felis
abf44a875a Added support for const node inputs. 2023-04-02 16:26:24 +02:00
Martin Felis
42303d5f47 Store the input values of nodes if they are non-zero. 2023-04-01 22:53:53 +02:00
Martin Felis
3d55b748e6 Refactored anim graph data usage and evaluation.
- Refactored NodeSocketAccessor to NodeDescriptor.
- Connections are wired up during AnimGraph instantiation.
  - Output and input sockets point to the same memory location.
  - No re-wiring needed during evaluation.
  - AnimGraph are pre-allocated (refactoring for less memory usage postponed).
- Evaluation of AnimGraph now possible from the editor.
2023-04-01 14:16:20 +02:00
Martin Felis
91607baa9d Initial step for connectivity refactor.
Instead of wiring up pointers with prepareNodeEval() and finishNodeEval() use for each connection a single memory block where outputs and inputs point to.
2023-03-30 23:50:07 +02:00
Martin Felis
08283d9bcf Evaluation of very simple graphs works. 2023-03-28 22:00:58 +02:00
Martin Felis
e38c0b4934 Started working on graph initialization in ATP Editor. 2023-03-26 23:39:11 +02:00
Martin Felis
68331467f0 Refactored graph evaluations. 2022-04-18 20:02:16 +02:00
Martin Felis
5e7a48b2eb WIP: graph evaluations. Fixed various memory issues, better tests. 2022-04-14 18:03:36 +02:00
Martin Felis
2da07ef961 Working on graph evaluations. WIP. 2022-04-13 15:48:39 +02:00
Martin Felis
eeef635c64 Initial works for actial animation sampling and graph evaluation. 2022-04-11 16:46:09 +02:00
Martin Felis
08ae84fcb4 New evaluation scheme.
- Animation Data are always referenced via a pointer in nodes.
- Animation Data storage pointers are injected from graph when node is evaluated.
- Node value outputs always stored in node.
- Node value inputs always referenced via pointer. References are created when instantiating the graph.
2022-04-01 13:19:54 +02:00
Martin Felis
6c0c0599f8 Removed old animation graph code. 2022-03-25 11:51:37 +01:00