Martin Felis
55bcd9cd99
BlendTree node names are now always unique.
2025-03-02 12:46:26 +01:00
Martin Felis
feb5f57a86
Refactored construction of AnimNodeResources and AnimGraphResources by using factory methods more consistently.
2025-03-02 12:45:55 +01:00
Martin Felis
5a6ac92a48
Using bits of the blueprints examples for the AnimGraphEditor.
2025-02-16 22:12:31 +01:00
Martin Felis
40f631c51a
Fixed memory leak by introducing virtual node descriptors.
...
AnimNodeResources do not reference an actual node anymore. However, we still need descriptors to check whether connections are valid.
For this we have VirtualNodeDescriptors for which all sockets point to nullptr.
2025-02-16 14:22:13 +01:00
Martin Felis
4b378adc91
Minor cleanup.
2025-02-16 12:31:44 +01:00
Martin Felis
698abbce4b
BlendTree input and output sockets can now be registered via the AnimGraphResource.
2024-05-01 21:49:34 +02:00
Martin Felis
44087d7a7c
Removed legacy editor, started working on editing embedded graphs.
2024-04-30 18:40:54 +02:00
Martin Felis
5e34aaf3db
Extremely basic blend tree editing.
2024-04-25 21:12:08 +02:00
Martin Felis
c267276be3
Fixed connection validation when one of the nodes is an embedded blend tree.
2024-04-24 21:38:11 +02:00
Martin Felis
91e226945c
Added basic connection validation and connection removal to BlendTreeResources.
2024-04-21 12:42:49 +02:00
Martin Felis
d95bc9fb9c
Made BlendTreeResource::m_nodes and ::m_connections private.
...
This is a prerequisite to properly track Node input/output connections and to compute eval order in the BlendTreeResources.
2024-04-16 22:18:11 +02:00
Martin Felis
2d5337ed1d
Reduced connection data block size.
...
Previously we allocated a block for each connection. However when an output is reused by multiple connections this lead to duplicates. It also obfuscated which block is actually being used.
2024-04-08 21:52:03 +02:00
Martin Felis
9f9ac60f9c
Cleaned up some compilation issues for the AnimGraphEditor.
2024-04-05 00:44:37 +02:00
Martin Felis
8694a11416
Removed even more unused files.
2024-04-05 00:18:07 +02:00
Martin Felis
76ea38f118
Added support of time updates for simple embedded graphs.
2024-04-01 12:33:23 +02:00
Martin Felis
0aebe44bd5
Started working on evaluating embedded blend trees.
2024-03-25 22:26:29 +01:00
Martin Felis
116bf7699b
Added support of saving and loading of embedded blend tree resources.
2024-03-24 21:50:22 +01:00
Martin Felis
3a7f470acf
Fixed memory leak in ResourceSaveLoadMathGraphInputs test.
2024-03-22 12:25:42 +01:00
Martin Felis
ccb9bc4e9b
Working on unified BlendTree and StateMachine handling.
2024-03-17 22:06:27 +01:00
Martin Felis
c809fe0c8c
Fixed various clang-tidy messages.
2023-04-21 10:04:04 +02:00
Martin Felis
abf44a875a
Added support for const node inputs.
2023-04-02 16:26:24 +02:00
Martin Felis
91607baa9d
Initial step for connectivity refactor.
...
Instead of wiring up pointers with prepareNodeEval() and finishNodeEval() use for each connection a single memory block where outputs and inputs point to.
2023-03-30 23:50:07 +02:00
Martin Felis
e38c0b4934
Started working on graph initialization in ATP Editor.
2023-03-26 23:39:11 +02:00
Martin Felis
eeef635c64
Initial works for actial animation sampling and graph evaluation.
2022-04-11 16:46:09 +02:00
Martin Felis
5d8c1e289b
Initial graph evaluations, added Float to Vec3 Node, minor editor tweaks.
2022-04-03 21:05:11 +02:00
Martin Felis
08ae84fcb4
New evaluation scheme.
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- Animation Data are always referenced via a pointer in nodes.
- Animation Data storage pointers are injected from graph when node is evaluated.
- Node value outputs always stored in node.
- Node value inputs always referenced via pointer. References are created when instantiating the graph.
2022-04-01 13:19:54 +02:00
Martin Felis
abddbea62b
Refactoring.
2022-03-25 12:05:56 +01:00
Martin Felis
6c0c0599f8
Removed old animation graph code.
2022-03-25 11:51:37 +01:00