Synced animations looks good.
parent
c659caebb9
commit
30f1025947
|
@ -9,28 +9,42 @@
|
|||
|
||||
#include "AnimationController.h"
|
||||
|
||||
struct AnimNode {
|
||||
AnimNode(AnimationController* animation_controller) : m_animation_controller(animation_controller) {}
|
||||
virtual ~AnimNode() {};
|
||||
enum class AnimNodeType {
|
||||
Blend,
|
||||
SpeedScale,
|
||||
AnimSampler
|
||||
};
|
||||
|
||||
struct AnimNode {
|
||||
AnimNode(AnimationController* animation_controller)
|
||||
: m_animation_controller(animation_controller),
|
||||
m_current_time(0.f),
|
||||
m_is_time_synced(false),
|
||||
m_anim_duration(0.f) {}
|
||||
virtual ~AnimNode(){};
|
||||
|
||||
AnimNodeType m_anim_node_type;
|
||||
std::string m_name;
|
||||
float m_current_time;
|
||||
bool m_is_time_synced;
|
||||
float m_anim_duration;
|
||||
AnimationController* m_animation_controller;
|
||||
ozz::vector<ozz::math::SoaTransform> m_local_matrices;
|
||||
|
||||
virtual void Reset() {
|
||||
m_current_time = 0.f;
|
||||
}
|
||||
virtual void Reset() { m_current_time = 0.f; }
|
||||
|
||||
virtual void Update(float dt) {
|
||||
m_current_time += dt;
|
||||
}
|
||||
virtual void UpdateIsSynced(bool is_synced) = 0;
|
||||
|
||||
virtual void Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) = 0;
|
||||
virtual void EvalAnimDuration() = 0;
|
||||
|
||||
virtual void CollectNodeOrdering (std::vector<AnimNode*>& anim_nodes) = 0;
|
||||
virtual void UpdateTime(float dt) { m_current_time += dt; }
|
||||
|
||||
virtual void DrawDebugUi() {};
|
||||
virtual void Evaluate(
|
||||
ozz::vector<ozz::math::SoaTransform>* local_matrices) = 0;
|
||||
|
||||
virtual void CollectNodeOrdering(std::vector<AnimNode*>& anim_nodes) = 0;
|
||||
|
||||
virtual void DrawDebugUi(){};
|
||||
};
|
||||
|
||||
#endif //ANIMTESTBED_ANIMNODE_H
|
||||
|
|
|
@ -10,26 +10,47 @@
|
|||
struct AnimSamplerNode : public AnimNode {
|
||||
AnimSamplerNode(AnimationController* animation_controller)
|
||||
: AnimNode(animation_controller),
|
||||
m_anim_ratio(0.f),
|
||||
m_override_ratio(false){};
|
||||
m_override_ratio(false),
|
||||
m_anim_ratio(0.f) {
|
||||
assert(m_current_time < 100.0f);
|
||||
m_anim_node_type = AnimNodeType::AnimSampler;
|
||||
};
|
||||
virtual ~AnimSamplerNode() {}
|
||||
|
||||
ozz::animation::Animation* m_animation;
|
||||
|
||||
float m_anim_ratio;
|
||||
bool m_override_ratio;
|
||||
float m_anim_ratio;
|
||||
|
||||
ozz::animation::SamplingCache m_sampling_cache;
|
||||
|
||||
void SetAnimation(ozz::animation::Animation* animation);
|
||||
|
||||
virtual void Update(float dt) override {
|
||||
virtual void UpdateIsSynced(bool is_synced) override {
|
||||
m_is_time_synced = is_synced;
|
||||
}
|
||||
|
||||
virtual void EvalAnimDuration() override {
|
||||
m_anim_duration = m_animation->duration();
|
||||
}
|
||||
|
||||
virtual void UpdateTime(float dt) override {
|
||||
m_current_time += dt;
|
||||
if (!m_override_ratio) {
|
||||
if (m_is_time_synced) {
|
||||
m_anim_ratio = fmodf((float)m_current_time, 1.0f);
|
||||
m_current_time = m_anim_ratio;
|
||||
} else {
|
||||
const float duration = m_animation->duration();
|
||||
m_anim_ratio = fmodf((float)m_current_time / duration, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_anim_ratio < 0.f) {
|
||||
m_anim_ratio += 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void Evaluate(
|
||||
ozz::vector<ozz::math::SoaTransform>* local_matrices) override;
|
||||
|
||||
|
|
|
@ -13,7 +13,9 @@ BlendNode::BlendNode(AnimationController* animation_controller)
|
|||
: AnimNode(animation_controller),
|
||||
m_input_A(nullptr),
|
||||
m_input_B(nullptr),
|
||||
m_weight(0.f) {
|
||||
m_weight(0.f),
|
||||
m_sync_inputs(false) {
|
||||
m_anim_node_type = AnimNodeType::Blend;
|
||||
const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
|
||||
const int num_soa_joints = skinned_mesh->m_skeleton.num_soa_joints();
|
||||
const int num_joints = skinned_mesh->m_skeleton.num_joints();
|
||||
|
@ -54,6 +56,7 @@ void BlendNode::DrawDebugUi() {
|
|||
ImGui::Text("Input B:");
|
||||
m_input_B->DrawDebugUi();
|
||||
ImGui::SliderFloat("Weight", &m_weight, 0.f, 1.f);
|
||||
ImGui::Checkbox("Sync Inputs", &m_sync_inputs);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,11 +9,13 @@
|
|||
|
||||
struct BlendNode : public AnimNode {
|
||||
BlendNode(AnimationController* animation_controller);
|
||||
|
||||
virtual ~BlendNode() {}
|
||||
|
||||
AnimNode* m_input_A;
|
||||
AnimNode* m_input_B;
|
||||
float m_weight;
|
||||
bool m_sync_inputs;
|
||||
|
||||
ozz::vector<ozz::math::SoaTransform> m_local_matrices_A;
|
||||
ozz::vector<ozz::math::SoaTransform> m_local_matrices_B;
|
||||
|
@ -22,9 +24,37 @@ struct BlendNode : public AnimNode {
|
|||
m_current_time = 0.f;
|
||||
}
|
||||
|
||||
virtual void Update(float dt) {
|
||||
m_input_A->Update(dt);
|
||||
m_input_B->Update(dt);
|
||||
virtual void UpdateIsSynced(bool is_synced) override {
|
||||
m_is_time_synced = is_synced;
|
||||
|
||||
if (m_sync_inputs) {
|
||||
m_is_time_synced = true;
|
||||
}
|
||||
|
||||
m_input_B->UpdateIsSynced(m_is_time_synced);
|
||||
m_input_A->UpdateIsSynced(m_is_time_synced);
|
||||
}
|
||||
|
||||
virtual void EvalAnimDuration() override {
|
||||
if (m_is_time_synced) {
|
||||
m_anim_duration = (1.0f - m_weight) * m_input_A->m_anim_duration + m_weight * m_input_B->m_anim_duration;
|
||||
} else {
|
||||
assert (false);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void UpdateTime(float dt) {
|
||||
if (m_is_time_synced) {
|
||||
float current_time_absolute = m_current_time * m_anim_duration + dt;
|
||||
m_current_time = fmodf(current_time_absolute / m_anim_duration, 1.0);
|
||||
|
||||
m_input_A->UpdateTime(m_current_time - m_input_A->m_current_time);
|
||||
m_input_B->UpdateTime(m_current_time - m_input_B->m_current_time);
|
||||
} else {
|
||||
m_current_time += dt;
|
||||
m_input_A->UpdateTime(dt);
|
||||
m_input_B->UpdateTime(dt);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void Evaluate(
|
||||
|
|
|
@ -9,7 +9,16 @@
|
|||
void SpeedScaleNode::DrawDebugUi() {
|
||||
std::string node_name = "SpeedScaleNode: " + m_name;
|
||||
if (ImGui::TreeNode(node_name.c_str())) {
|
||||
ImGui::SliderFloat("Time Scale", &m_time_scale, -5.f, 5.f);
|
||||
bool is_negative = m_time_scale < 0.f;
|
||||
if (ImGui::Checkbox("Reverse Time", &is_negative)) {
|
||||
m_time_scale = m_time_scale * -1.f;
|
||||
}
|
||||
|
||||
// ensure m_time_scale is positive
|
||||
m_time_scale = m_time_scale * (is_negative ? -1.f : 1.f);
|
||||
ImGui::SliderFloat("Time Scale", &m_time_scale, 0.01f, 5.f);
|
||||
// and back to the original negative or positive sign
|
||||
m_time_scale = m_time_scale * (is_negative ? -1.f : 1.f);
|
||||
|
||||
m_input_node->DrawDebugUi();
|
||||
|
||||
|
|
|
@ -8,25 +8,43 @@
|
|||
#include "../AnimNode.h"
|
||||
|
||||
struct SpeedScaleNode : public AnimNode {
|
||||
SpeedScaleNode(AnimationController* animation_controller): AnimNode (animation_controller), m_time_scale(1.f) {}
|
||||
SpeedScaleNode(AnimationController* animation_controller)
|
||||
: AnimNode(animation_controller), m_time_scale(1.f) {
|
||||
m_anim_node_type = AnimNodeType::SpeedScale;
|
||||
}
|
||||
|
||||
float m_time_scale;
|
||||
AnimNode* m_input_node;
|
||||
|
||||
virtual void Reset() {
|
||||
m_current_time = 0.f;
|
||||
virtual void Reset() { m_current_time = 0.f; }
|
||||
|
||||
virtual void UpdateIsSynced(bool is_synced) override {
|
||||
m_is_time_synced = is_synced;
|
||||
m_input_node->UpdateIsSynced(is_synced);
|
||||
}
|
||||
|
||||
virtual void Update(float dt) {
|
||||
virtual void EvalAnimDuration() override {
|
||||
assert(fabs(m_time_scale) >= 0.01f);
|
||||
m_anim_duration = fabsf(m_input_node->m_anim_duration / m_time_scale);
|
||||
}
|
||||
|
||||
virtual void UpdateTime(float dt) {
|
||||
if (!m_is_time_synced) {
|
||||
m_current_time += dt * m_time_scale;
|
||||
m_input_node->Update(dt * m_time_scale);
|
||||
m_input_node->UpdateTime(dt * m_time_scale);
|
||||
} else {
|
||||
m_current_time += dt;
|
||||
m_input_node->UpdateTime(dt);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void Evaluate(ozz::vector<ozz::math::SoaTransform>* local_matrices) override {
|
||||
virtual void Evaluate(
|
||||
ozz::vector<ozz::math::SoaTransform>* local_matrices) override {
|
||||
m_input_node->Evaluate(local_matrices);
|
||||
};
|
||||
|
||||
virtual void CollectNodeOrdering (std::vector<AnimNode*>& anim_nodes) override {
|
||||
virtual void CollectNodeOrdering(
|
||||
std::vector<AnimNode*>& anim_nodes) override {
|
||||
anim_nodes.push_back(this);
|
||||
m_input_node->CollectNodeOrdering(anim_nodes);
|
||||
}
|
||||
|
|
|
@ -33,7 +33,7 @@ AnimationController::AnimationController(SkinnedMesh* skinned_mesh)
|
|||
m_anim_nodes.push_back(sampler_node0);
|
||||
|
||||
AnimSamplerNode* sampler_node1 = new AnimSamplerNode(this);
|
||||
sampler_node1->m_name = "AnimSampler0";
|
||||
sampler_node1->m_name = "AnimSampler1";
|
||||
sampler_node1->SetAnimation(skinned_mesh->m_animations[2]);
|
||||
m_anim_nodes.push_back(sampler_node1);
|
||||
|
||||
|
@ -46,13 +46,18 @@ AnimationController::AnimationController(SkinnedMesh* skinned_mesh)
|
|||
blend_node->m_name = "Blend0";
|
||||
blend_node->m_input_A = speed_node;
|
||||
blend_node->m_input_B = sampler_node1;
|
||||
blend_node->m_sync_inputs = true;
|
||||
m_anim_nodes.push_back(blend_node);
|
||||
|
||||
m_output_node = blend_node;
|
||||
SpeedScaleNode* speed_node1 = new SpeedScaleNode(this);
|
||||
speed_node1->m_name = "SpeedNode1";
|
||||
speed_node1->m_input_node = blend_node;
|
||||
m_anim_nodes.push_back(speed_node1);
|
||||
|
||||
m_output_node = speed_node1;
|
||||
|
||||
m_output_node->CollectNodeOrdering(m_ordered_nodes);
|
||||
|
||||
std::cout << "Have " << m_ordered_nodes.size() << " nodes in blend tree." << std::endl;
|
||||
m_output_node->Reset();
|
||||
}
|
||||
|
||||
|
@ -67,14 +72,27 @@ AnimationController::~AnimationController() {
|
|||
m_output_node = nullptr;
|
||||
}
|
||||
|
||||
|
||||
void AnimationController::ResetAnims() {
|
||||
for (int i = 0; i < m_ordered_nodes.size(); i++) {
|
||||
m_ordered_nodes[i]->Reset();
|
||||
}
|
||||
}
|
||||
|
||||
void AnimationController::Update(float dt) {
|
||||
if (m_output_node == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_output_node->Update(dt);
|
||||
m_output_node->UpdateIsSynced(false);
|
||||
|
||||
for (int i = m_ordered_nodes.size() - 1; i >= 0; i--) {
|
||||
AnimNode* node = m_ordered_nodes[i];
|
||||
if (node->m_is_time_synced) {
|
||||
node->EvalAnimDuration();
|
||||
}
|
||||
}
|
||||
|
||||
m_output_node->UpdateTime(dt);
|
||||
}
|
||||
|
||||
|
||||
|
@ -96,7 +114,13 @@ void AnimationController::Evaluate() {
|
|||
|
||||
|
||||
void AnimationController::DrawDebugUi() {
|
||||
ImGui::SetNextWindowSize(ImVec2(500, 300), ImGuiCond_FirstUseEver);
|
||||
ImGui::Begin("AnimationController");
|
||||
|
||||
if (ImGui::Button("Reset")) {
|
||||
ResetAnims();
|
||||
}
|
||||
|
||||
if (m_output_node && ImGui::TreeNode("Output")) {
|
||||
m_output_node->DrawDebugUi();
|
||||
|
||||
|
@ -104,10 +128,37 @@ void AnimationController::DrawDebugUi() {
|
|||
}
|
||||
|
||||
if (m_output_node && ImGui::TreeNode("Nodes")) {
|
||||
ImGui::Columns(4, "NodeOverview"); // 4-ways, with border
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Name"); ImGui::NextColumn();
|
||||
ImGui::Text("Synced"); ImGui::NextColumn();
|
||||
ImGui::Text("Duration"); ImGui::NextColumn();
|
||||
ImGui::Text("Time"); ImGui::NextColumn();
|
||||
|
||||
ImGui::Separator();
|
||||
static int selected = -1;
|
||||
|
||||
for (int i = 0; i < m_ordered_nodes.size(); i++) {
|
||||
ImGui::Text(m_ordered_nodes[i]->m_name.c_str());
|
||||
AnimNode* node = m_ordered_nodes[i];
|
||||
if (ImGui::Selectable(node->m_name.c_str(), selected == i, ImGuiSelectableFlags_SpanAllColumns))
|
||||
selected = i;
|
||||
bool hovered = ImGui::IsItemHovered();
|
||||
ImGui::NextColumn();
|
||||
|
||||
ImGui::Text(node->m_is_time_synced ? "X" : "-"); ImGui::NextColumn();
|
||||
|
||||
ImGui::PushID((void*)&node->m_anim_duration);
|
||||
ImGui::Text("%2.3f", node->m_anim_duration); ImGui::NextColumn();
|
||||
ImGui::PopID();
|
||||
|
||||
ImGui::PushID((void*)&node->m_current_time);
|
||||
ImGui::Text("%2.3f", node->m_current_time); ImGui::NextColumn();
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
ImGui::Columns(1);
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
|
|
|
@ -22,8 +22,8 @@ struct AnimationController {
|
|||
ozz::animation::Animation* blend_anim_A,
|
||||
ozz::animation::Animation* blend_anim_B) {
|
||||
}
|
||||
void ResetAnims() {
|
||||
}
|
||||
void ResetAnims();
|
||||
|
||||
void Update(float dt);
|
||||
void Evaluate();
|
||||
|
||||
|
@ -32,12 +32,9 @@ struct AnimationController {
|
|||
float m_current_time;
|
||||
|
||||
ozz::vector<ozz::math::SoaTransform> m_local_matrices;
|
||||
ozz::vector<ozz::math::SoaTransform> m_local_matrices_A;
|
||||
ozz::vector<ozz::math::SoaTransform> m_local_matrices_B;
|
||||
ozz::vector<ozz::math::SoaTransform> m_local_matrices_blended;
|
||||
|
||||
ozz::animation::SamplingCache m_sampling_cache_A;
|
||||
ozz::animation::SamplingCache m_sampling_cache_B;
|
||||
|
||||
SkinnedMesh* m_skinned_mesh = nullptr;
|
||||
|
||||
|
|
Loading…
Reference in New Issue