Synced animations looks good.

This commit is contained in:
Martin Felis
2021-11-13 00:08:32 +01:00
parent c659caebb9
commit 30f1025947
8 changed files with 185 additions and 42 deletions
+27 -6
View File
@@ -10,26 +10,47 @@
struct AnimSamplerNode : public AnimNode {
AnimSamplerNode(AnimationController* animation_controller)
: AnimNode(animation_controller),
m_anim_ratio(0.f),
m_override_ratio(false){};
m_override_ratio(false),
m_anim_ratio(0.f) {
assert(m_current_time < 100.0f);
m_anim_node_type = AnimNodeType::AnimSampler;
};
virtual ~AnimSamplerNode() {}
ozz::animation::Animation* m_animation;
float m_anim_ratio;
bool m_override_ratio;
float m_anim_ratio;
ozz::animation::SamplingCache m_sampling_cache;
void SetAnimation(ozz::animation::Animation* animation);
virtual void Update(float dt) override {
virtual void UpdateIsSynced(bool is_synced) override {
m_is_time_synced = is_synced;
}
virtual void EvalAnimDuration() override {
m_anim_duration = m_animation->duration();
}
virtual void UpdateTime(float dt) override {
m_current_time += dt;
if (!m_override_ratio) {
const float duration = m_animation->duration();
m_anim_ratio = fmodf((float)m_current_time / duration, 1.0f);
if (m_is_time_synced) {
m_anim_ratio = fmodf((float)m_current_time, 1.0f);
m_current_time = m_anim_ratio;
} else {
const float duration = m_animation->duration();
m_anim_ratio = fmodf((float)m_current_time / duration, 1.0f);
}
}
if (m_anim_ratio < 0.f) {
m_anim_ratio += 1.0f;
}
}
virtual void Evaluate(
ozz::vector<ozz::math::SoaTransform>* local_matrices) override;