New evaluation scheme.

- Animation Data are always referenced via a pointer in nodes.
- Animation Data storage pointers are injected from graph when node is evaluated.
- Node value outputs always stored in node.
- Node value inputs always referenced via pointer. References are created when instantiating the graph.
This commit is contained in:
Martin Felis
2022-04-01 13:19:54 +02:00
parent abddbea62b
commit 08ae84fcb4
8 changed files with 559 additions and 431 deletions
+206 -31
View File
@@ -169,38 +169,34 @@ AnimNodeResource sAnimGraphNodeFromJson(const json& json_node) {
}
//
// AnimGraphConnection <-> Json
// AnimGraphConnectionResource <-> Json
//
json sAnimGraphConnectionToJson(const AnimGraphResource& graph_resource, const AnimGraphConnection& connection) {
json sAnimGraphConnectionToJson(
const AnimGraphResource& graph_resource,
const AnimGraphConnectionResource& connection) {
json result;
result["type"] = "AnimGraphConnection";
result["type"] = "AnimGraphConnectionResource";
const AnimNodeResource* source_node = connection.m_source_node;
result["source_node_index"] = graph_resource.getNodeIndex(*source_node);
result["source_socket_index"] = source_node->m_socket_accessor->GetOutputIndex(connection.m_source_socket->m_name);
result["source_node_index"] = connection.source_node_index;
result["source_socket_name"] = connection.source_socket_name;
const AnimNodeResource* target_node = connection.m_source_node;
result["source_node_index"] = graph_resource.getNodeIndex(*target_node);
result["source_socket_index"] = target_node->m_socket_accessor->GetInputIndex(connection.m_target_node->m_name);
result["target_node_index"] = connection.target_node_index;
result["target_socket_name"] = connection.target_socket_name;
return result;
}
AnimGraphConnection sAnimGraphConnectionFromJson(const AnimGraphResource& graph_resource, const json& json_node) {
AnimGraphConnection connection;
AnimGraphConnectionResource sAnimGraphConnectionFromJson(
const AnimGraphResource& graph_resource,
const json& json_node) {
AnimGraphConnectionResource connection;
int source_node_index = json_node["source_node_index"];
connection.m_source_node = &graph_resource.m_nodes[source_node_index];
int source_socket_index = json_node["source_socket_index"];
connection.m_source_socket = &connection.m_source_node->m_socket_accessor->m_outputs[source_socket_index];
connection.source_node_index = json_node["source_node_index"];
connection.source_socket_name = json_node["source_socket_name"];
int target_node_index = json_node["target_node_index"];
connection.m_target_node = &graph_resource.m_nodes[target_node_index];
int target_socket_index = json_node["target_socket_index"];
connection.m_target_socket = &connection.m_target_node->m_socket_accessor->m_outputs[target_socket_index];
connection.target_node_index = json_node["target_node_index"];
connection.target_socket_name = json_node["target_socket_name"];
return connection;
}
@@ -243,7 +239,7 @@ bool AnimGraphResource::saveToFile(const char* filename) const {
}
for (size_t i = 0; i < m_connections.size(); i++) {
const AnimGraphConnection& connection = m_connections[i];
const AnimGraphConnectionResource& connection = m_connections[i];
result["connections"][i] = sAnimGraphConnectionToJson(*this, connection);
}
@@ -294,7 +290,7 @@ bool AnimGraphResource::loadFromFile(const char* filename) {
clearNodes();
m_name = json_data["name"];
// Load nodes
for (size_t i = 0; i < json_data["nodes"].size(); i++) {
const json& json_node = json_data["nodes"][i];
@@ -308,7 +304,7 @@ bool AnimGraphResource::loadFromFile(const char* filename) {
AnimNodeResource node = sAnimGraphNodeFromJson(json_node);
m_nodes.push_back(node);
}
// Setup graph inputs and outputs
const json& graph_outputs = json_data["nodes"][0]["inputs"];
for (size_t i = 0; i < graph_outputs.size(); i++) {
@@ -316,7 +312,7 @@ bool AnimGraphResource::loadFromFile(const char* filename) {
graph_node.m_socket_accessor->m_inputs.push_back(
sJsonToSocket(graph_outputs[i]));
}
const json& graph_inputs = json_data["nodes"][1]["outputs"];
for (size_t i = 0; i < graph_inputs.size(); i++) {
AnimNodeResource& graph_node = m_nodes[1];
@@ -327,17 +323,196 @@ bool AnimGraphResource::loadFromFile(const char* filename) {
// Load connections
for (size_t i = 0; i < json_data["connections"].size(); i++) {
const json& json_connection = json_data["connections"][i];
if (json_connection["type"] != "AnimGraphConnection") {
std::cerr << "Invalid json object. Expected type 'AnimGraphConnection' "
"but got '"
<< json_connection["type"] << "'." << std::endl;
if (json_connection["type"] != "AnimGraphConnectionResource") {
std::cerr
<< "Invalid json object. Expected type 'AnimGraphConnectionResource' "
"but got '"
<< json_connection["type"] << "'." << std::endl;
return false;
}
AnimGraphConnection connection =
AnimGraphConnectionResource connection =
sAnimGraphConnectionFromJson(*this, json_connection);
m_connections.push_back(connection);
}
return true;
}
}
AnimGraph AnimGraphResource::createInstance() const {
AnimGraph result;
createRuntimeNodeInstances(result);
prepareGraphIOData(result);
connectRuntimeNodes(result);
result.updateOrderedNodes();
result.reset();
return result;
}
void AnimGraphResource::createRuntimeNodeInstances(AnimGraph& instance) const {
for (int i = 0; i < m_nodes.size(); i++) {
const AnimNodeResource& node_resource = m_nodes[i];
AnimNode* node = AnimNodeFactory(node_resource.m_type_name.c_str());
node->m_name = node_resource.m_name;
node->m_node_type_name = node_resource.m_type_name;
node->m_index = i;
instance.m_nodes.push_back(node);
// runtime node connections
instance.m_node_input_connections.push_back(
std::vector<AnimGraphConnection>());
instance.m_node_output_connections.push_back(
std::vector<AnimGraphConnection>());
}
}
void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
instance.m_socket_accessor =
AnimNodeAccessorFactory("BlendTree", instance.m_nodes[0]);
instance.m_socket_accessor->m_outputs =
m_nodes[1].m_socket_accessor->m_outputs;
instance.m_socket_accessor->m_inputs = m_nodes[0].m_socket_accessor->m_inputs;
// inputs
int input_block_size = 0;
std::vector<Socket>& graph_inputs = instance.getGraphInputs();
for (int i = 0; i < graph_inputs.size(); i++) {
input_block_size += sizeof(void*);
}
instance.m_input_buffer = new char[input_block_size];
memset(instance.m_input_buffer, 0, input_block_size);
int input_block_offset = 0;
for (int i = 0; i < graph_inputs.size(); i++) {
graph_inputs[i].m_value.ptr =
(void*)&instance.m_input_buffer[input_block_offset];
input_block_offset += sizeof(void*);
}
// outputs
int output_block_size = 0;
std::vector<Socket>& graph_outputs = instance.getGraphOutputs();
for (int i = 0; i < graph_outputs.size(); i++) {
output_block_size += graph_outputs[i].m_type_size;
}
instance.m_output_buffer = new char[output_block_size];
memset(instance.m_output_buffer, 0, output_block_size);
int output_block_offset = 0;
for (int i = 0; i < graph_outputs.size(); i++) {
graph_outputs[i].m_value.ptr =
(void*)&instance.m_output_buffer[output_block_offset];
output_block_offset += graph_outputs[i].m_type_size;
}
}
void AnimGraphResource::connectRuntimeNodes(AnimGraph& instance) const {
for (int i = 0; i < m_connections.size(); i++) {
const AnimGraphConnectionResource& connection = m_connections[i];
std::string source_node_type = "";
std::string target_node_type = "";
AnimNode* source_node = nullptr;
AnimNode* target_node = nullptr;
NodeSocketAccessorBase* source_node_accessor = nullptr;
NodeSocketAccessorBase* target_node_accessor = nullptr;
SocketType source_type;
SocketType target_type;
size_t source_socket_index = -1;
size_t target_socket_index = -1;
if (connection.source_node_index < 0
|| connection.source_node_index >= m_nodes.size()) {
std::cerr << "Could not find source node index." << std::endl;
continue;
}
source_node = instance.m_nodes[connection.source_node_index];
source_node_type = source_node->m_node_type_name;
if (connection.source_node_index == 1) {
source_node_accessor = instance.m_socket_accessor;
} else {
source_node_accessor =
AnimNodeAccessorFactory(source_node_type, source_node);
}
if (connection.target_node_index < 0
|| connection.target_node_index >= m_nodes.size()) {
std::cerr << "Could not find source node index." << std::endl;
continue;
}
target_node = instance.m_nodes[connection.target_node_index];
target_node_type = target_node->m_node_type_name;
if (connection.target_node_index == 0) {
target_node_accessor = instance.m_socket_accessor;
} else {
target_node_accessor =
AnimNodeAccessorFactory(target_node_type, target_node);
}
assert(source_node != nullptr);
assert(target_node != nullptr);
//
// Map resource node sockets to graph instance node sockets
//
source_socket_index =
source_node_accessor->GetOutputIndex(connection.source_socket_name);
if (source_socket_index == -1) {
std::cerr << "Invalid source socket " << connection.source_socket_name
<< " for node " << source_node->m_name << "." << std::endl;
continue;
}
Socket* source_socket =
&source_node_accessor->m_outputs[source_socket_index];
target_socket_index =
target_node_accessor->GetInputIndex(connection.target_socket_name);
if (target_socket_index == -1) {
std::cerr << "Invalid target socket " << connection.target_socket_name
<< " for node " << target_node->m_name << "." << std::endl;
continue;
}
Socket* target_socket =
&target_node_accessor->m_inputs[target_socket_index];
if (source_socket->m_type != target_socket->m_type) {
std::cerr << "Cannot connect sockets: invalid types!" << std::endl;
}
//
// Wire up outputs to inputs.
//
(*target_socket->m_value.ptr_ptr) = source_socket->m_value.ptr;
// (*source_socket->m_value.ptr_ptr) = target_socket->m_value.ptr;
size_t target_node_index = target_node->m_index;
// Register the runtime connection
AnimGraphConnection runtime_connection = {
source_node,
*source_socket,
target_node,
*target_socket};
std::vector<AnimGraphConnection>& target_input_connections =
instance.m_node_input_connections[target_node_index];
target_input_connections.push_back(runtime_connection);
std::vector<AnimGraphConnection>& source_output_connections =
instance.m_node_output_connections[source_node->m_index];
source_output_connections.push_back(runtime_connection);
if (target_node_accessor != instance.m_socket_accessor) {
delete target_node_accessor;
}
if (source_node_accessor != instance.m_socket_accessor) {
delete source_node_accessor;
}
}
}