New evaluation scheme.
- Animation Data are always referenced via a pointer in nodes. - Animation Data storage pointers are injected from graph when node is evaluated. - Node value outputs always stored in node. - Node value inputs always referenced via pointer. References are created when instantiating the graph.
This commit is contained in:
@@ -169,38 +169,34 @@ AnimNodeResource sAnimGraphNodeFromJson(const json& json_node) {
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}
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//
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// AnimGraphConnection <-> Json
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// AnimGraphConnectionResource <-> Json
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//
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json sAnimGraphConnectionToJson(const AnimGraphResource& graph_resource, const AnimGraphConnection& connection) {
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json sAnimGraphConnectionToJson(
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const AnimGraphResource& graph_resource,
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const AnimGraphConnectionResource& connection) {
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json result;
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result["type"] = "AnimGraphConnection";
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result["type"] = "AnimGraphConnectionResource";
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const AnimNodeResource* source_node = connection.m_source_node;
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result["source_node_index"] = graph_resource.getNodeIndex(*source_node);
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result["source_socket_index"] = source_node->m_socket_accessor->GetOutputIndex(connection.m_source_socket->m_name);
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result["source_node_index"] = connection.source_node_index;
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result["source_socket_name"] = connection.source_socket_name;
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const AnimNodeResource* target_node = connection.m_source_node;
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result["source_node_index"] = graph_resource.getNodeIndex(*target_node);
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result["source_socket_index"] = target_node->m_socket_accessor->GetInputIndex(connection.m_target_node->m_name);
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result["target_node_index"] = connection.target_node_index;
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result["target_socket_name"] = connection.target_socket_name;
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return result;
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}
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AnimGraphConnection sAnimGraphConnectionFromJson(const AnimGraphResource& graph_resource, const json& json_node) {
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AnimGraphConnection connection;
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AnimGraphConnectionResource sAnimGraphConnectionFromJson(
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const AnimGraphResource& graph_resource,
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const json& json_node) {
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AnimGraphConnectionResource connection;
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int source_node_index = json_node["source_node_index"];
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connection.m_source_node = &graph_resource.m_nodes[source_node_index];
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int source_socket_index = json_node["source_socket_index"];
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connection.m_source_socket = &connection.m_source_node->m_socket_accessor->m_outputs[source_socket_index];
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connection.source_node_index = json_node["source_node_index"];
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connection.source_socket_name = json_node["source_socket_name"];
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int target_node_index = json_node["target_node_index"];
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connection.m_target_node = &graph_resource.m_nodes[target_node_index];
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int target_socket_index = json_node["target_socket_index"];
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connection.m_target_socket = &connection.m_target_node->m_socket_accessor->m_outputs[target_socket_index];
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connection.target_node_index = json_node["target_node_index"];
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connection.target_socket_name = json_node["target_socket_name"];
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return connection;
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}
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@@ -243,7 +239,7 @@ bool AnimGraphResource::saveToFile(const char* filename) const {
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}
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for (size_t i = 0; i < m_connections.size(); i++) {
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const AnimGraphConnection& connection = m_connections[i];
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const AnimGraphConnectionResource& connection = m_connections[i];
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result["connections"][i] = sAnimGraphConnectionToJson(*this, connection);
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}
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@@ -294,7 +290,7 @@ bool AnimGraphResource::loadFromFile(const char* filename) {
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clearNodes();
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m_name = json_data["name"];
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// Load nodes
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for (size_t i = 0; i < json_data["nodes"].size(); i++) {
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const json& json_node = json_data["nodes"][i];
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@@ -308,7 +304,7 @@ bool AnimGraphResource::loadFromFile(const char* filename) {
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AnimNodeResource node = sAnimGraphNodeFromJson(json_node);
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m_nodes.push_back(node);
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}
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// Setup graph inputs and outputs
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const json& graph_outputs = json_data["nodes"][0]["inputs"];
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for (size_t i = 0; i < graph_outputs.size(); i++) {
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@@ -316,7 +312,7 @@ bool AnimGraphResource::loadFromFile(const char* filename) {
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graph_node.m_socket_accessor->m_inputs.push_back(
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sJsonToSocket(graph_outputs[i]));
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}
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const json& graph_inputs = json_data["nodes"][1]["outputs"];
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for (size_t i = 0; i < graph_inputs.size(); i++) {
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AnimNodeResource& graph_node = m_nodes[1];
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@@ -327,17 +323,196 @@ bool AnimGraphResource::loadFromFile(const char* filename) {
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// Load connections
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for (size_t i = 0; i < json_data["connections"].size(); i++) {
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const json& json_connection = json_data["connections"][i];
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if (json_connection["type"] != "AnimGraphConnection") {
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std::cerr << "Invalid json object. Expected type 'AnimGraphConnection' "
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"but got '"
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<< json_connection["type"] << "'." << std::endl;
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if (json_connection["type"] != "AnimGraphConnectionResource") {
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std::cerr
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<< "Invalid json object. Expected type 'AnimGraphConnectionResource' "
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"but got '"
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<< json_connection["type"] << "'." << std::endl;
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return false;
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}
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AnimGraphConnection connection =
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AnimGraphConnectionResource connection =
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sAnimGraphConnectionFromJson(*this, json_connection);
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m_connections.push_back(connection);
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}
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return true;
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}
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}
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AnimGraph AnimGraphResource::createInstance() const {
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AnimGraph result;
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createRuntimeNodeInstances(result);
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prepareGraphIOData(result);
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connectRuntimeNodes(result);
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result.updateOrderedNodes();
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result.reset();
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return result;
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}
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void AnimGraphResource::createRuntimeNodeInstances(AnimGraph& instance) const {
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for (int i = 0; i < m_nodes.size(); i++) {
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const AnimNodeResource& node_resource = m_nodes[i];
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AnimNode* node = AnimNodeFactory(node_resource.m_type_name.c_str());
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node->m_name = node_resource.m_name;
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node->m_node_type_name = node_resource.m_type_name;
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node->m_index = i;
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instance.m_nodes.push_back(node);
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// runtime node connections
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instance.m_node_input_connections.push_back(
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std::vector<AnimGraphConnection>());
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instance.m_node_output_connections.push_back(
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std::vector<AnimGraphConnection>());
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}
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}
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void AnimGraphResource::prepareGraphIOData(AnimGraph& instance) const {
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instance.m_socket_accessor =
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AnimNodeAccessorFactory("BlendTree", instance.m_nodes[0]);
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instance.m_socket_accessor->m_outputs =
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m_nodes[1].m_socket_accessor->m_outputs;
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instance.m_socket_accessor->m_inputs = m_nodes[0].m_socket_accessor->m_inputs;
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// inputs
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int input_block_size = 0;
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std::vector<Socket>& graph_inputs = instance.getGraphInputs();
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for (int i = 0; i < graph_inputs.size(); i++) {
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input_block_size += sizeof(void*);
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}
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instance.m_input_buffer = new char[input_block_size];
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memset(instance.m_input_buffer, 0, input_block_size);
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int input_block_offset = 0;
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for (int i = 0; i < graph_inputs.size(); i++) {
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graph_inputs[i].m_value.ptr =
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(void*)&instance.m_input_buffer[input_block_offset];
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input_block_offset += sizeof(void*);
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}
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// outputs
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int output_block_size = 0;
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std::vector<Socket>& graph_outputs = instance.getGraphOutputs();
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for (int i = 0; i < graph_outputs.size(); i++) {
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output_block_size += graph_outputs[i].m_type_size;
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}
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instance.m_output_buffer = new char[output_block_size];
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memset(instance.m_output_buffer, 0, output_block_size);
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int output_block_offset = 0;
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for (int i = 0; i < graph_outputs.size(); i++) {
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graph_outputs[i].m_value.ptr =
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(void*)&instance.m_output_buffer[output_block_offset];
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output_block_offset += graph_outputs[i].m_type_size;
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}
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}
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void AnimGraphResource::connectRuntimeNodes(AnimGraph& instance) const {
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for (int i = 0; i < m_connections.size(); i++) {
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const AnimGraphConnectionResource& connection = m_connections[i];
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std::string source_node_type = "";
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std::string target_node_type = "";
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AnimNode* source_node = nullptr;
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AnimNode* target_node = nullptr;
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NodeSocketAccessorBase* source_node_accessor = nullptr;
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NodeSocketAccessorBase* target_node_accessor = nullptr;
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SocketType source_type;
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SocketType target_type;
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size_t source_socket_index = -1;
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size_t target_socket_index = -1;
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if (connection.source_node_index < 0
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|| connection.source_node_index >= m_nodes.size()) {
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std::cerr << "Could not find source node index." << std::endl;
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continue;
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}
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source_node = instance.m_nodes[connection.source_node_index];
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source_node_type = source_node->m_node_type_name;
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if (connection.source_node_index == 1) {
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source_node_accessor = instance.m_socket_accessor;
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} else {
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source_node_accessor =
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AnimNodeAccessorFactory(source_node_type, source_node);
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}
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if (connection.target_node_index < 0
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|| connection.target_node_index >= m_nodes.size()) {
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std::cerr << "Could not find source node index." << std::endl;
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continue;
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}
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target_node = instance.m_nodes[connection.target_node_index];
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target_node_type = target_node->m_node_type_name;
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if (connection.target_node_index == 0) {
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target_node_accessor = instance.m_socket_accessor;
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} else {
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target_node_accessor =
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AnimNodeAccessorFactory(target_node_type, target_node);
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}
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assert(source_node != nullptr);
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assert(target_node != nullptr);
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//
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// Map resource node sockets to graph instance node sockets
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//
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source_socket_index =
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source_node_accessor->GetOutputIndex(connection.source_socket_name);
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if (source_socket_index == -1) {
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std::cerr << "Invalid source socket " << connection.source_socket_name
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<< " for node " << source_node->m_name << "." << std::endl;
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continue;
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}
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Socket* source_socket =
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&source_node_accessor->m_outputs[source_socket_index];
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target_socket_index =
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target_node_accessor->GetInputIndex(connection.target_socket_name);
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if (target_socket_index == -1) {
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std::cerr << "Invalid target socket " << connection.target_socket_name
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<< " for node " << target_node->m_name << "." << std::endl;
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continue;
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}
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Socket* target_socket =
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&target_node_accessor->m_inputs[target_socket_index];
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if (source_socket->m_type != target_socket->m_type) {
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std::cerr << "Cannot connect sockets: invalid types!" << std::endl;
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}
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//
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// Wire up outputs to inputs.
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//
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(*target_socket->m_value.ptr_ptr) = source_socket->m_value.ptr;
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// (*source_socket->m_value.ptr_ptr) = target_socket->m_value.ptr;
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size_t target_node_index = target_node->m_index;
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// Register the runtime connection
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AnimGraphConnection runtime_connection = {
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source_node,
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*source_socket,
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target_node,
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*target_socket};
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std::vector<AnimGraphConnection>& target_input_connections =
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instance.m_node_input_connections[target_node_index];
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target_input_connections.push_back(runtime_connection);
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std::vector<AnimGraphConnection>& source_output_connections =
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instance.m_node_output_connections[source_node->m_index];
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source_output_connections.push_back(runtime_connection);
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if (target_node_accessor != instance.m_socket_accessor) {
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delete target_node_accessor;
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}
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if (source_node_accessor != instance.m_socket_accessor) {
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delete source_node_accessor;
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}
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}
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}
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