08ae84fcb4f365b069dfbbc61661f9c3e7958c81
- Animation Data are always referenced via a pointer in nodes. - Animation Data storage pointers are injected from graph when node is evaluated. - Node value outputs always stored in node. - Node value inputs always referenced via pointer. References are created when instantiating the graph.
Description
No description provided
25 MiB
Languages
C++
49.4%
C
43.7%
Objective-C
6.6%
CMake
0.3%