• Joined on 2020-10-13
martin pushed to main at martin/AnimTestbed 2023-04-15 21:52:07 +02:00
9a1a82f681 Fixed loading of graphs in the GraphEditor.
martin opened issue martin/AnimTestbed#8 2023-04-15 15:35:12 +02:00
Synchronized blending in BlendTrees
martin opened issue martin/AnimTestbed#7 2023-04-15 15:34:36 +02:00
Embedded BlendTrees
martin pushed to main at martin/AnimTestbed 2023-04-15 00:24:41 +02:00
3f609310e2 Properly enabled docking for the application.
26d070c4d3 Using latest imgui docking branch.
72bcf8a21b Updated ozz-animation to version 0.14.1.
eb70c06c57 Updated sokol to latest git commit 1d48f3a.
2e631b4fc3 Updated imgui to 1.89.5
Compare 5 commits »
martin pushed to main at martin/AnimTestbed 2023-04-14 17:22:04 +02:00
509f9616ad Scene now rendered to separate widget.
martin pushed to main at martin/AnimTestbed 2023-04-14 08:52:55 +02:00
e8ef7924d2 Fixed Blend2Node::UpdateFlags().
0a45497de9 Added LockTranslationNode.
7c8b44247b Fixed SpeedScale node not properly propagating time.
abf44a875a Added support for const node inputs.
42303d5f47 Store the input values of nodes if they are non-zero.
Compare 55 commits »
martin pushed to AnimGraphEditor at martin/AnimTestbed 2023-04-03 19:31:14 +02:00
e8ef7924d2 Fixed Blend2Node::UpdateFlags().
martin pushed to AnimGraphEditor at martin/AnimTestbed 2023-04-02 21:40:53 +02:00
0a45497de9 Added LockTranslationNode.
martin pushed to AnimGraphEditor at martin/AnimTestbed 2023-04-02 21:24:21 +02:00
7c8b44247b Fixed SpeedScale node not properly propagating time.
martin closed issue martin/AnimTestbed#4 2023-04-02 16:27:16 +02:00
Allow values set for simple node inputs directly on the node
martin commented on issue martin/AnimTestbed#4 2023-04-02 16:27:15 +02:00
Allow values set for simple node inputs directly on the node

Implemented in abf44a875a888ec1dd49ea6cddb4ca4d306d6203

martin pushed to AnimGraphEditor at martin/AnimTestbed 2023-04-02 16:26:34 +02:00
abf44a875a Added support for const node inputs.
42303d5f47 Store the input values of nodes if they are non-zero.
Compare 2 commits »
martin closed issue martin/AnimTestbed#1 2023-04-01 14:17:17 +02:00
Rethink/Refactor NodeSocketAccessor
martin commented on issue martin/AnimTestbed#1 2023-04-01 14:17:16 +02:00
Rethink/Refactor NodeSocketAccessor

Fixed with 3d55b748e6f9be5aa7f4eab0346af82e938be4db.

martin closed issue martin/AnimTestbed#5 2023-04-01 14:16:54 +02:00
Properly propagate simple graph types
martin commented on issue martin/AnimTestbed#5 2023-04-01 14:16:53 +02:00
Properly propagate simple graph types

Rixed with 3d55b748e6f9be5aa7f4eab0346af82e938be4db.

martin pushed to AnimGraphEditor at martin/AnimTestbed 2023-04-01 14:16:27 +02:00
3d55b748e6 Refactored anim graph data usage and evaluation.
martin opened issue martin/AnimTestbed#6 2023-04-01 14:07:33 +02:00
AnimGraph.m_connection_data_storage size based on input sockets not number of connections.
martin pushed to AnimGraphEditor at martin/AnimTestbed 2023-03-30 23:50:15 +02:00
91607baa9d Initial step for connectivity refactor.
411aa5ef20 Better split between runtime library and editor.
Compare 2 commits »
martin pushed to AnimGraphEditor at martin/AnimTestbed 2023-03-30 16:53:17 +02:00
9168dec9f9 Added NodeDescriptor::UpdateFlags() to set Blend2 weight input flags.