• Joined on 2020-10-13
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martin pushed to RefactorUnifiedBlendTreeStateMachineHandling at martin/AnimTestbed

  • 7c7a765455 New nodes now spawn at popup start location.

2024-05-01 11:59:34 +02:00

martin pushed to RefactorUnifiedBlendTreeStateMachineHandling at martin/AnimTestbed

  • e3baa65c3b Added breadcrumb navigation for embedded graphs.

2024-05-01 10:58:38 +02:00

martin pushed to RefactorUnifiedBlendTreeStateMachineHandling at martin/AnimTestbed

2024-04-30 18:41:00 +02:00

martin pushed to RefactorUnifiedBlendTreeStateMachineHandling at martin/AnimTestbed

  • 4d1990bea8 Reactivated the sidebar in the new node editor.

2024-04-25 21:40:14 +02:00

martin pushed to RefactorUnifiedBlendTreeStateMachineHandling at martin/AnimTestbed

2024-04-25 21:12:19 +02:00

martin pushed to RefactorUnifiedBlendTreeStateMachineHandling at martin/AnimTestbed

  • 3fb2995b02 Fixed building of editor app, though crashes everywhere.

2024-04-24 21:58:51 +02:00

martin pushed to RefactorUnifiedBlendTreeStateMachineHandling at martin/AnimTestbed

  • c267276be3 Fixed connection validation when one of the nodes is an embedded blend tree.

2024-04-24 21:38:16 +02:00

martin pushed to RefactorUnifiedBlendTreeStateMachineHandling at martin/AnimTestbed

2024-04-21 12:47:22 +02:00

martin pushed to RefactorUnifiedBlendTreeStateMachineHandling at martin/AnimTestbed

  • 91e226945c Added basic connection validation and connection removal to BlendTreeResources.

2024-04-21 12:42:55 +02:00

martin pushed to RefactorUnifiedBlendTreeStateMachineHandling at martin/AnimTestbed

  • d95bc9fb9c Made BlendTreeResource::m_nodes and ::m_connections private.

2024-04-16 22:18:36 +02:00

martin pushed to RefactorUnifiedBlendTreeStateMachineHandling at martin/AnimTestbed

2024-04-08 21:52:11 +02:00

martin pushed to RefactorUnifiedBlendTreeStateMachineHandling at martin/AnimTestbed

2024-04-05 00:44:41 +02:00

martin pushed to RefactorUnifiedBlendTreeStateMachineHandling at martin/AnimTestbed

2024-04-05 00:18:14 +02:00

martin pushed to RefactorUnifiedBlendTreeStateMachineHandling at martin/AnimTestbed

2024-04-04 19:47:29 +02:00

martin deleted branch RefactorInstanceConnections from martin/AnimTestbed

2024-04-04 19:37:50 +02:00

martin pushed to RefactorUnifiedBlendTreeStateMachineHandling at martin/AnimTestbed

  • cd56efca3d Only storing single socket in AnimGraphConnections and simplified wiring logic.

2024-04-04 19:37:35 +02:00

martin pushed to RefactorInstanceConnections at martin/AnimTestbed

  • 4b8bee5a9b Some progress with single socket storage.

2024-04-02 18:22:35 +02:00

martin created branch RefactorInstanceConnections in martin/AnimTestbed

2024-04-01 21:18:31 +02:00

martin pushed to RefactorInstanceConnections at martin/AnimTestbed

  • 5d54b57a95 Trying to only store a single socket in AnimGraphConnection. Not sure yet where this leads.

2024-04-01 21:18:31 +02:00

martin pushed to RefactorUnifiedBlendTreeStateMachineHandling at martin/AnimTestbed

  • 28eca48a61 Added a test that checks socket propagation into an embedded BlendTree.

2024-04-01 17:59:30 +02:00